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League of Legends Build Guide Author dicemancobrak

Kog'Maw The Vomitron

dicemancobrak Last updated on October 3, 2010
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ADC Role
Ranked #27 in
ADC Role
Win 50%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 21

Hello and welcome to my "Kog'Maw The Vomitron" guide

Ok so you by now have heard all about the OP ZOMG NERF HIM NOW complaints about kog'maw and are wondering to yourself "self why are people complaining about such a squishy slug?"
Well this is why, with an outrageous attack speed the power to RoflStomp everything into the ground your only worry is assassin champs (oh wait thats right no one plays them because they get owned by tanky/dps champ that everyone is playing) this guide is here to help you learn how to play kog and give you a nice structured item build

What this guide covers
    This builds Pro's and Con's
    Masteries: What and Why
    Runes: What and Why
    Summoner Spells: what helps, what doesn't and why
    itemizing Kog'Maw
    Kog'Maw Mouth of the Abyss play style,tips, tricks

Just type in the 3 letter code in the find bar to speed to any part of this guide
to access the find bar hold Crtl and press F [Ctrl+F]
Introduction [int]
Pro's and Con's [P&C]
Masteries [tal]
Runes [run]
Summoner Spells [spl]
Skills [l2p]
Tips N' Tricks [tps]

To start off this is build focuses on maximizing the damage of
Bio-Arcane Barrage giving you some major Raw Face Melting Power and should anyone dare to venture close enough to kill you this build gives you the kind of survivability you need to come out on top of that 1v1 victorious
this build is great for turret hugging, last stands, and putting an abrupt end to enemy kill streaks (seeing how you can kill almost anyone within 10 shots)

Pro's & Con's[P&C]

The Pro's
Stable - you don't need to be snow balling to be effective with this build(but it goes faster if you are)
Very potent and Destructive - with the ability to bring people to within an inch of their life quickly you are able to change the direction of team fights quickly)
capable chaser - with skill and practice it is very possible to chase down and kill runners for your team
Tank melting fun for everyone (except the other team) - unleashing your full potential can have devastating results on an enemy especially tanks who otherwise last
very supportive of a team - bringing a solid AoEish slow and high damage plus a last ditch effort passive

The Con's
Squishy - You die fast so don't get caught alone
fairly predictable - all of Kog'Maw's abilities have leads (tip offs that your using them) so enemies have time to escape there effect
fairly item dependent (kinda)-for you to really be a killing machine you need at least bloodrazor's
difficult to escape with - with no real escape move you must know when and how to fight
team dependent to a point- again because you are squishy and can't really escape you will most often find yourself in need of a team mate

9x Magic Pen Marks - for some extra hard hits
9x AS Seals - to bring you to the AS cap
9x CDR Glyphs - to give you the CDR cap
2x Magic Pen - for more hard hitting power
1x AS quint - to give you the last 3% AS the items miss

I personally use
Exhaust used for better kiting and also helps melt down tanks if you pick up cripple in your masteries. Also can be used to save a team mate

Flash very nice for both escaping and quick striking people just out of range

Ghost for those GTFO situations and if need be catching pesky fleeing champs for the ace

Clarity for covering early game mana problem as well as nice back up in endgame.

Ignite for finishing of someone you don't feel like chasing or simply can't chase safely

Good for getting back into the heat of battle after pilling or to get back to your base if you want to chance surviving the 4sec channel

Cleanse for removing annoying CC effects mostly for fleeing

Clairvoyance mostly for hunting Stealthies and keeping tabs on baron other wise you have Living Artillery for checking bushes and other monsters

Not Needed
anything else not mentioned above

Keep in mind this is my Opinion of the summoner spells and their usefulness in aiding Kog'Maw while several of them may have more uses than I listed other spells grant a bigger or better boost

These are Kog'Maw's Skills and how I use them

Innate Icathian Suprise
Icathian Surprise-Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds(he can move in this time); dealing 100 + 25 x level true damage per level to surrounding enemies

They say the best prize is a SUR-PRISE and this is one hell of a surprise dealing Solid damage and granting your kill before your death(i.e even thou you died first if it kills them you get first blood) This is NOT your reason to die in every fight all it is for is picking off gankers and the remains of lost 1v1 fights

Passive/Active (Q)Caustic Spittle
Caustic Spittle -(Passive): Increases attack Speed. by 10 / 15 / 20 / 25 / 30 %
(Active): Kog'Maw launches a corrosive projectile which deals magic damage and reduced target armor for the duration.Armour Reduction 5 / 10 / 15 / 20 / 25 Damage 60 / 110 / 160 / 210 / 260 (+70% per ability power) Duration 4sec Cool down 8sec Cost 60mana Range 625

With its passive and a few items you can reach the 2.5 attacks /sec cap
its active its now more for the extra punch to in the beginning of the fight the ArmRed is helpful but not as needed (your doing mostly Magic damage so Mag pen is of more help

Active (W) Bio-Arcane Barrage
Bio-Arcane Barrage- Kog'Maw's attacks gain additional range and deal a part of the target's maximum health as magic damage (Max 100 damage to minions). Range: 130 / 160 / 190 / 220 / 250 Magic damage: 2 / 3 / 4 / 5 / 6 % of target's max HP (100 ability power for each % afterwards) Duration: 6 seconds Cooldown: 15 seconds Cost: 50 mana.

This is your bread and butter skill for melting everything within range also known as BaB, with your attack speed and an additional 500AP plus madred's your attacks are going to be bashing 15% of there health in magic damage plus you normal damage, this makes everything a squishy even tanks (who don't stack MR (stupid galio)).

Active (E) Void Ooze
Void Ooze- Kog'Maw launches a peculiar ooze which deals magic damage to all enemies it passes through and leaves a trail which slows enemies who stand on it.Damage: 60 / 110 / 160 / 210 / 260 (+70& per ability power) Slow: 28 / 36 / 44 / 52 / 60 % Cost: 80 / 90 / 100 / 110 / 120 mana. Duration: 4 seconds Cooldown: 12 seconds Range: 1400 AoE line

This move is great for harassing champs setting up your LA making sure you get several hits (or even the Kill) with BaB and if used right helping friendlies escape the clutches of death or spelling doom for enemies trying to escape. Overall a very versatile move with many uses.

Active (R) Living Artillery
Living Artillery- Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. (Deals 150% bonus damage to champions).
Cost: 40 mana (each subsequent Living Artillery in the next 6 seconds costs 40 additional mana, capping at 250 per cast).80 / 120 / 160 (+30% per ability power) Range: 1,200 / 1,600 / 2,000 Cooldown:2sec/6sec

Used for picking off fleeing enemies dropping some damage into a fight before you can get there or safely harassing enemies from behind walls, LA is great when used smartly but can lead you to be out of mana fast and can easily be wasted if you have a hard time targeting. its also great for checking monster camps gank land bushes finding stealth champs and stealing near every buff in game (I am sorry to say I have stolen so many kills by just dropping LA into a fight to help or hitting someone who just escaped)

Itemizing A Monster[aim]
To start you should be working towards these items
BloodRazor AS and AD AND!!! 4% total target hp bonus dmg I want to make love to this item.
Phantom some AS some crit some dodge and some mobility
Boots for the running to from around you know boots and some Mpen
Inf for more AD and more crit +crit dmg
Ghostblade BaB+blade = pain plus its another OH **** button when running
Black Cleaver lots of hard hitting power with Arp nice right?
Bloodthirster for more AD powas and some lifesteal for survival

Start off pick up
and a
when you can head back get Zeal=30
next get
now pick up {icon=pickaxe size=30] and with any left over gold get a piece or both to {icon=Madred's Razors size=30]
from here work on the rest of
and now turn your boots into {icon=Sorcerer's Shoes size=30]
then get your
Note: this is your core from here on you can get what ever I just suggest you go for these
start collecting

finally working up to your Or

Note: Truely all you need is some extra CDR (blue buff) and some AS (about 1.5-2 ATK per Sec) with Bloodrazors and you are a force to be feared
i pick up about 00 AP to bump the damage of BaB and LA while maintaining high attack and i get the Lifesteal and spell vamp to account for not having a large Health pool to work with

Playing as Kog'Maw[tps]

It doesn't take a lot to learn Kog early level's not many know how to deal with him and mid to late level's people are afraid of the forums cries of OP
BUT kog does require a lot of skill to use against intelligent players and his counter picks (any assassin/ squishy exploder)

Kog'Maw doesn't have very long auto attack range so careful how close you get
Your abilities have excellent harassment ability use them to harass
use void ooze and living artillery to check bushes for possible ganks
you are a ranged champ so stay at range give your self some play room but don't be reckless
Void ooze is a very powerful tool use it to help your team finish off opponents or help mates escape

when firing Void ooze get a little closer than its max range to give you higher chance of hitting with it this also gives opponents less time to flee from its path
start your full power combo by slowing with void ooze then use Spittle then BaB this combo decimates tanks and squishies alike
protect turrets from behind walls with Living Artillery its funny and gives you time to run while they are running to find you this also can give you an edge when starting a chase from the turrets
Play defensive and strike hard this means always be by other champs or turrets and don't be afraid to unload on anyone who comes close

when fleeing fire Living Artillery on top of where you are at its an instant cast and forces the decision to move sideways and slow up on the chase or take it over and over
again when fleeing fire Void ooze at an angle and run on it people will go sideways to avoid it or get slowed for following so close
Your passive is NOT an excuse to die a lot it IS for saying F*** you to mop up team fights and 1v1's that they barely won

Early game 1-6
in early game with little damage to your name and next to nothing for survivability you need to play very smart be defensive and careful but once you get your opponent down to about 30-35%hp go aggressive always make sure to have Void up when you get down to about 10%(this way you can slow them before they kill you so you can easily catch them for the explosive hug)Note do this if and ONLY IF your lane partner can hold off the other guy or if you are mid and again IF AND ONLY IF it is for First Blood

mid Game 6-12
Now you have LA some attack speed and pack some punch now is when you play aggressive you still need to be smart because you are still fragile but your bite is now worse than your bark. you should be able to farm fairly fast now with BaB's low mana cost and cooldown you can feel free to use it on creep and champ alike. You should also be in a position to run and aid allied lanes. team fights should just now be starting to happen at the end of mid game so start tank hunting and carry raping

Late Game 12-18
By now you should have you phantom dancer, bloodrazor, and at lest the stinger if not nashor's, your BaB is maxed and your at well over 2attacks a sec, you are now something to fear you have the ability to roll almost every champ. IF you don't have more that the phantom dancer your team is probably losing hard, don't get discouraged it just means you need to play more defensively your job is to carry the team by killing the enemy tank(s) and carry(s) something you should be more than able to do with just those three items get them fast and watch the change of pace by your opponents. Another thins you are STILL squishy and should by this point NEVER be alone yes you can 1v1 and win almost any fight but you will rarely ever find just one opponent its always 2-5 at a time

if your doing it right this is an average game for you
21/3/7 <click here>

Over all remember this is just a game have fun /dance in front of turrets and /taunt behind minion waves be unpredictable and Feed the beast

EDIT:Someone suggested that I get level 3 Void Ooze before building more Caustic Spittle so i tried it and it gives you more early farming power making item gathering more reliable (reasoning is you build plenty of AS early with items to roflstomp tanks early game with bab and the up'd damage and slow of VO is very helpful for killing slowing and farming up the golds)

Thank you for reading I hope this helps out Please Rate and Comment

Credit to DEWO for Guide Template found here Click me Do IT!!