Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ghost
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Bio
On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it.
A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time.
Tiger Stance - Tiger Stance: Activation - Udyr's next attack will deal a high amount of damage over 2 seconds, and Udyr's attack speed is increased for a few seconds. Persistent Effect - Udyr's attack speed is passively increased.
Persistent Effect: Increases attack speed by 20/25/30/35/40%.
Activation: Udyr's attack speed is increased by 15/20/25/30/35% and Udyr's first attack rends his target, dealing an extra 30/80/130/180/230 (+) magic damage over 2 seconds.
Cost
75/65/55/45/35 Mana
Range
600
Turtle Stance - Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
Persistent Effect: Udyr's attacks cannot crit, but he restores 12/14/16/18/20% of his damage as health and 9/10.5/12/13.5/15% of his damage as mana.
Activation: Udyr gains a temporary shield that absorbs 60/100/140/180/220 (+0.5) damage.
Cost
75/65/55/45/35 Mana
Range
600
Bear Stance - Bear Stance: Activation - Udyr gains a large movement speed increase for a short duration. Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
Activation: Udyr gains 15/18/21/24/27% increased movement speed for 2/2.5/3/3.5/4 seconds.
Cost
75/65/55/45/35 Mana
Range
600
Phoenix Stance - Phoenix Stance: Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds and has increased ability power and damage. Persistent Effect - Every third attack, Udyr engulfs enemies in front of him in flame.
Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40/80/120 (+0.25) magic damage.
Activation: Udyr sends out pulsing waves of fire dealing 10/18/26 (+0.25) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's Ability Power is increased by 16/24/32 and his Attack Damage is increased by half of that amount.
Cost
75/65/55 Mana
Range
600
Monkey's Agility - Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack.
Persistent Effect: Increases attack speed by 20/25/30/35/40%.
Activation: Udyr's attack speed is increased by 15/20/25/30/35% and Udyr's first attack rends his target, dealing an extra 30/80/130/180/230 (+) magic damage over 2 seconds.
Cost
75/65/55/45/35 Mana
Range
600
Turtle Stance - Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
Persistent Effect: Udyr's attacks cannot crit, but he restores 12/14/16/18/20% of his damage as health and 9/10.5/12/13.5/15% of his damage as mana.
Activation: Udyr gains a temporary shield that absorbs 60/100/140/180/220 (+0.5) damage.
Cost
75/65/55/45/35 Mana
Range
600
Bear Stance - Bear Stance: Activation - Udyr gains a large movement speed increase for a short duration. Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
Activation: Udyr gains 15/18/21/24/27% increased movement speed for 2/2.5/3/3.5/4 seconds.
Cost
75/65/55/45/35 Mana
Range
600
Phoenix Stance - Phoenix Stance: Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds and has increased ability power and damage. Persistent Effect - Every third attack, Udyr engulfs enemies in front of him in flame.
Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40/80/120 (+0.25) magic damage.
Activation: Udyr sends out pulsing waves of fire dealing 10/18/26 (+0.25) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's Ability Power is increased by 16/24/32 and his Attack Damage is increased by half of that amount.
Cost
75/65/55 Mana
Range
600
Monkey's Agility - Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack.
Seriously, screw mobafire and their character limitation on builds. Its stupid. All the above was copy-pasted from LoL's website.
Lets get to the REAL parts of these builds, and make it short and sweet.
Explinations:
Runes
Masteries
Items
End Result
» Theory behind this build «
Lets get to the REAL parts of these builds, and make it short and sweet.
Explinations:
Runes
Masteries
Items
End Result
» Theory behind this build «
Red: Armor Pen
You can chose to go flat AD here, but i prefer the pen, because itll help a lot more late game when youve got that bonus.. 8 ad? and you need some more pen.
Yellow: Dodge
Udyr's passive, enough said.
Blues: mr/level
Udyr hates mages with a passion, and the dodge takes care of physical carries. So, you naturally need more MR.
Quints: hp/5
Yes, hp5. Turtlestance+hp5 in lane with a phil stone makes you immovable.
You can chose to go flat AD here, but i prefer the pen, because itll help a lot more late game when youve got that bonus.. 8 ad? and you need some more pen.
Yellow: Dodge
Udyr's passive, enough said.
Blues: mr/level
Udyr hates mages with a passion, and the dodge takes care of physical carries. So, you naturally need more MR.
Quints: hp/5
Yes, hp5. Turtlestance+hp5 in lane with a phil stone makes you immovable.
0/8/22
yeaaaaah alright.... soooo lets explain this
I went more mr in the defensive tree, because dodge > armor. Then i threw the rest into dodge, and stopped there. Why not that one in nimbleness? Its not needed... you're udyr. Youre always fast.
Why not 21/0/9? Too squishy
Why not 0/21/9? Not enough CDR or regen. Plus you get your bonuses from flash/ghost
Why not a 14/0/16, or 0/14/16? Youd miss out on some of the perk's from this build. Trust me, take it and go with it.
yeaaaaah alright.... soooo lets explain this
I went more mr in the defensive tree, because dodge > armor. Then i threw the rest into dodge, and stopped there. Why not that one in nimbleness? Its not needed... you're udyr. Youre always fast.
Why not 21/0/9? Too squishy
Why not 0/21/9? Not enough CDR or regen. Plus you get your bonuses from flash/ghost
Why not a 14/0/16, or 0/14/16? Youd miss out on some of the perk's from this build. Trust me, take it and go with it.
Start with a regrowth, it synergizes with your quints, and with turtlestance. Youll have no problem staying in lane.
Move to a phil stone, and your turtle stance will be straight ******ed. You wont ever need to leave lane unless you want to, or someone tries to gank.
Boots are always merc treads. This isnt negotiable. You want that CC mitigation
Heart of gold, because you want more gold/10
Finish your trinity force, and start to feel the damage output.
Next, you remember how i said udyr hates mages? Yeah Get your FoN next.
After this, youll want to fnish your Omen, and start to use it. With omen + trinity force + bear you cant move... you cant escape... even if you have flash :).
Spirit Visage.... yes. The CDR + Regen bonus + Healing Bonus makes your turtlestance buy you some serious time while waiting that 6 seconds to pop bear again to finish off a troublesome hero.
Then an Atmas ... juse because you need more damage :)
Move to a phil stone, and your turtle stance will be straight ******ed. You wont ever need to leave lane unless you want to, or someone tries to gank.
Boots are always merc treads. This isnt negotiable. You want that CC mitigation
Heart of gold, because you want more gold/10
Finish your trinity force, and start to feel the damage output.
Next, you remember how i said udyr hates mages? Yeah Get your FoN next.
After this, youll want to fnish your Omen, and start to use it. With omen + trinity force + bear you cant move... you cant escape... even if you have flash :).
Spirit Visage.... yes. The CDR + Regen bonus + Healing Bonus makes your turtlestance buy you some serious time while waiting that 6 seconds to pop bear again to finish off a troublesome hero.
Then an Atmas ... juse because you need more damage :)
You dont need bear stance as much, due to the ms from trinity, and the ms from FoN. Youll be plenty fast.
Turtle Stance first, because you can last longer in lane... and just annoy them :)
Tiger / Phoenix stance next, because those are your main stances.
Make sure to keep your turtlestance on standby. No need to spam it if youre at fullhp. Wait for an obv poke/harass and use it to sheild the damage.
go forth, and spread the bear hugs :)
Turtle Stance first, because you can last longer in lane... and just annoy them :)
Tiger / Phoenix stance next, because those are your main stances.
Make sure to keep your turtlestance on standby. No need to spam it if youre at fullhp. Wait for an obv poke/harass and use it to sheild the damage.
go forth, and spread the bear hugs :)
You must be logged in to comment. Please login or register.