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Lee Sin Build Guide by kostastsif

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League of Legends Build Guide Author kostastsif

Lee sin, a tanky dps

kostastsif Last updated on April 22, 2012
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Jungle Role
Ranked #18 in
Jungle Role
Win 49%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Hello guys. This is the first guide i am doing for lee sin. I am playing lee sin as a tanky dps melle character at solotop. I prefer playing him at a lane but this does not mean that he is not good at jungle. Lets start.

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In my oppinion, lee sin can start with 3 different items. Doran's Blade is a very good starting item. It gives you 80 hp and 10 attack damage. The two things that lee sin needs. If i have to go solotop against an attack damage character i am gonna take cloth armor and 5 health potions. Cloth armor gives you +18 armor and in combination with armor runes that gives you +13 armor you will get +31 armor. As a result of this, the attack damage enemy can not hurt you. So it is a pretty good combination against an attack damage enemy. Moreover, If i have to go solotop against an abillity power character i am gonna take boots of speed and 3 health potions. This combination of items will not help you at starting. But you will be able to buy mercury's treads faster.

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It will be good to complete your boots, wriggles latern, a giant belt and a ward. If you will be able to buy this items, you will not have any problem at your lane. You will have enough hp,enough magic resist or armor from yout boots and your runes, Enough lifesteal so that you are not forced to go base when you have got a little hp. I suggest you to take a ward because you will be able to avoid the ganks easily.

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The boots that suits to lee sin are, Mercury's Treads and Ninja Tabi. If you are against a heavy CC team you have to take mercury's treads. You can also take Mercury's Treads when you are against with a team with high abillity power damage. If the opponent team has more attack damage characters you must buy Ninja tabi. Ninja tabi gives you +25 armor and it has a pretty good passive against attack damage players.

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The mid game is about 6lvl - 13lvl. It will be good to have Boots,wriggle,warmongs and atmans. Furthermore, you must have about 150-170 minions... You are solotop.

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Flash-Ignite is my main choise. Flash will help you to avoid the ganks or to go closer to your target. Ignite, i am taking ignite only when i lane. I never go to jungle with ignite. Ignite will help you to take kills more easily at the early game. It will also help you when your opponent has a high health regen or lifesteal.
Another good combination of summoner spells is ghost ignite. Ghost is much better at closing your enemy than Flash is. However, you cannot go over walls which is one of the detriments. As mentioned earlier Ghost generally isn't as good at escaping ganks from certain heroes.

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In my oppinion the best combination of runes is; Marks:Damage, Seals; Armor, Glyfs; Magic resist and Quints; Damage. Another good combination of runes is; Marks:Damage, Seals; Armor, Glyfs; Magic resist and Quints; Armor pen. That runes offers you advantages from early game. As a result of this you can take kills more easily and you will have better farm.

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I prefer taking to lee sin 21/9/0 at masteries. I play lee sin offensivly thats why i put 21 on offense tree. If u want to play lee sin as a def tank you must put 9/21/0. I never put masteries on the 3rd tree neither when i going jungle. When i go jungle my masteries are 21/9/0 but a little different from the first combination.

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Passive: Flurry
After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.

Very important skill that sometimes is overlooked. It's important in maintaining your energy, and maximizing damage from auto attacks. This is especially important in the jungle, assuming you don't have blue, you need to cast a spell, attack twice, cast another spell. This will maximize your damage output over time as well as keep your energy up.

When dueling someone, you also want to space out your abilities (assuming you can't kill them with one combo). There are definitely exceptions, like against Tryndamere you want your double E on him ASAP. And against some heroes (Renekton Garen etc.) you want your double W up before they stun/silence you so you get the armor buff.

Q: Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+90% of bonus Attack Damage) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.

Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+90% of bonus Attack Damage) physical damage plus 10% of their missing health.

Cost 50/30 energy
Cooldown 11/10/9/8/7 seconds

Lee Sin's Q is where a large portion of his damage comes from, the second part of his Q deals damage based on how much HP is missing, and if they're missing a bit of HP Lee can really punish his opponents.
A common trick you can do against people who have flash is you can hit them with the first part of your Q and then if they're going to Flash over a wall you can follow them with the 2nd part of Lee's Q, reducing their Flash to nothing. Be careful not to let your Q wear off on them though, some damage is better than no damage!

W: Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both from 40 / 80 / 120 / 160 / 200 (+80% per Ability Power) damage. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains5/10/15/20/25 lifesteal, spell vamp, and armor.

Cost 50/30 energy
Cooldown 8 seconds
Range 700

The main reason Lee Sin is so mobile. Safeguard can be used to dash to minions, friendly champs, and wards. It can also be used to shield yourself! (Alt + W is the default self cast for this ability). It's important that you self cast this in the jungle.

W can go through walls as well. Ward jumping is fun and effective in closing distances, jumping walls to escape, or simply positioning yourself better.

You can tell a great Lee Sin from a good Lee Sin by their ability to ward jump, basically what you do is place a ward, and then hurry and use your W to it. You can use this to gap close, jump over walls or escape. It's an effective tool to use.

E: Tempest / Cripple
Tempest: Lee Sin smashes the ground sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+0.6 per bonus Attack Damage) magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed by 30 / 37.5 / 45 / 52.5 / 60 % for 4 seconds. Movement and Attack Speed recover gradually over the duration.

Cost 50/30 energy
Cooldown 10 seconds
Range 450


Very strong ability if you can land it on an auto attack based champion like Tryndamere/Jax/AD carries etc.
A thing to note is that the range on the second E is much larger than the initial E radius. But you must hit the target with the initial E in order to slow them, the range of both will just take some getting used to.

I max this first against Tryndamere.

R: Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching his target back, dealing 200 / 400 / 600 (+1.5 per bonus Attack Damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

Cost 0 energy
Cooldown 90 / 75 / 60 seconds


His ultimate does a lot of damage, and scales really well with AD. You can use this to save teammates by kicking opponents away (you can W to allies then kick), do a lot of damage, or CC an entire team. The kick does full damage to the person you kick as well as to the people the person you kicked hit. It also knocks all the people hit.
Another thing you can do is flash/ward jump behind a high priority target then kick them to your team and instantly make it a 5v4.
A common trick in 1v1 or in situations where you need to burst hard, you can hit your initial Q, kick them away and Q again, the damage from his ult will make your finishing Q do a lot more damage.

Another thing you can do is kick soon-to-be ulting Amumu out of position, or an ulting Fiddlesticks/Kennen.

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+ No mana bar. Can sustain himself forever without the need of going back for mana.
+ High sustained damage. Can chain his abilities to keep his passive up for as long as he keeps hitting them.
+ Very high mobility. Has the ability to dash in and out of teamfights with 2 of his abilities. Can also be used to escape over walls.
+ High sustainability. Can stay in the lane for a long time without the need to go heal.
+ Strong duelist. The combination of his high attack speed, high damage and his ability to slow enemy movement and attack speed makes him exceptionally strong in a 1v1 situation.

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-He is very squishy at the early game
-He is not to fast
-His build is too expensive
-He is not a counter pick for many players

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I hope my advises will help you. Lee sin is not a very easy character to learn, but if you will learn him you can win easily any match.