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Spells:
Ghost
Ignite
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction










Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.

Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.

Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.

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Well, I chose to play defensively most of the time, and it usually worked out well for me. I didn't die hardly at all and while my kills were sometimes lacking I had a lot of assists. If you're with a ranged champ in your lane then early in the game it's kind of your job to run into fights first to preserve their health and keep your ally at a distance where they'll be better. If an ally is in trouble, don't be afraid to put a shield on them and then immediately dig into their attacker. This is done in an attempt to get them to back off, saving your ally, but sometimes you're able to outright kill the enemy champ. If they're being attacked by their entire team, and you're the only one close, then be smart. Make the smart decision. If it's obvious they're going to die you might have to let them die. You don't want to run in and both get killed. Initiate fights with other champions if you KNOW you can beat them or if you have proper support. Just be careful as disabling moves leave you helpless as you almost NEED to chain together your abilities to do damage.


It's pretty easy to farm on minion waves early on or late game. Once you get
you're able to hit enemies around you. So you can damage or last hit a bunch of minions that are close to you.
can be used just to shield you from damage from a bunch of minions and heal you more when you use Iron Will against them.


So basically you should be careful about who you engage in fights as certain champions (mostly ones with disabling abilities) can really hurt you. You also shouldn't initiate many fights against more than one person unless you have team support ready and waiting. Just play defensively early on and you can probably do well later in the game.
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