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Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Intro I.
First of all I would like to thank you for your presence and I hope you will find this guide for Lee Sin useful. I was inspired to make this guide as I just looked over the guides on Mobafire and I realised that none of them was anywhere near correct. I am not trying to attack these guides but I don't understand why people do guides if they haven't mastered Lee Sin.
Here is the Lee Sin champion spotlight explaining the abilities (but don't follow the build)
- Greater Mark of Attack Damage Helps clear time and damage from your spells during ganks but also clearing dragon on a low level.
- Greater Seal of Armor Surviving turrets dives, jungle sustain tanking dragon.
- Greater Glyph of Scaling Magic Resist Late game survivability from AP AoE.
- Greater Quintessence of Attack Damage Helps clear time and damage from your spells during ganks but also clearing dragon on a low level.
- Summoner's Resolve 1/1 For extra gold when you clear or counter jungle
- Hardiness 3/3 For surviving turret hits longer but also jungle sustain
- Tough Skin 2/2 For jungle sustain and dragon tanking
- Durability 4/4 Late game sustain
- Vigor 3/3 Sustain in the jungle and regenerating health when not in combat acting like a little health pot
- Veteran's Scars 1/1 For early and late game sustain in the jungle and teamfights
- Bladed Armor 1/1 Extra damage during your jungle
- Indomitable 2/2 For sustain in general and just reduce damage taken by 2 from all sources
- Initiator 3/3 For better ganks, moving around your jungle faster and for escapes
- Juggernaut 1/1 Sustain in general
Offensive Tree
- Brute Force 3/3 For extra damage overall in the early state of game
- Butcher 1/2 For faster clear time in the jungle
- Alacrity Faster clear time combined with your passive
- Weapon Expertise For penetrating heavily armored units like players that build armor
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