Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Flash
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction
I am laning with Lee Sin, so you won't find any jungling information in my build.
Pros:
-Good damage the whole game.
-Can easily turret dive.
-Good ganker.
-You can escape easily.
Cons:
-Squishy before
Warmog's Armor or
Trinity Force.
-If you can't hit your
Sonic Wave / Resonating Strike it will be a lot harder to fight an enemy.
-You need good positioning to use your skills.
-Good damage the whole game.
-Can easily turret dive.
-Good ganker.
-You can escape easily.
Cons:
-Squishy before
-If you can't hit your
-You need good positioning to use your skills.
I go for Armor Penetration on Marks and Quint's because this is a must, especially on champions like
Lee Sin,
Olaf,
Wukong,
Graves and so on. From the runes you will get a nice 25 Armor Penetration bonus. That means that 25 of your opponent's Armor is useless. When I start, my Armor Penetration is like this: 31|10%, and this makes a huge difference in early game.
Armor Seals and Magic Resist Glyphs gives you early game sustainability, and makes you more durable in lane. You can take either per level or flat, but I prefer the ones per level because it gives you more Armor and Magic Resist at lvl 18.
Armor Seals and Magic Resist Glyphs gives you early game sustainability, and makes you more durable in lane. You can take either per level or flat, but I prefer the ones per level because it gives you more Armor and Magic Resist at lvl 18.
On Masteries I go 21-9-0. I take 21 points in masteries for maximum Damage and Armor Penetration bonus. Also the Lifesteal helps you heal up faster, especially if used with
Safeguard / Iron Will. I put 4 points in
Sorcery because, before doing this, I died lots of times because of the cooldowns.
I like to put 9 points in Defense for the bonus Armor and Magic Resist, that fits very well with your runes. Also the Health Regen gives you an early-game boost.
I like to put 9 points in Defense for the bonus Armor and Magic Resist, that fits very well with your runes. Also the Health Regen gives you an early-game boost.
-This item is one of the best items for Lee Sin in early game. It really helps you stay in lane longer, and it gives you a great advantage in jungle. With this item you can easily kill the dragon[on 3v3] at level 7. Also it helps you kill creeps faster and it gives you a free ward.
-Berserker's Greaves are the best boots for Lee Sin. They give you attack speed, and you need that to take out your enemies faster.
-This item works very good on Lee Sin, especially with
-More crits, more damage.
-This will give you much more HP and will help you be more durable. You will become more tanky and you won't be squishy anymore.
-Armor+Critical. And with the bonus health from Trinity Force and Warmog's Armor, the passive that gives you 2% damage from the total of HP, you will receive some extra damage.
Also you can escape very easily if you use your skills correctly. If you are followed, use your
Also you can help your teammates escape to safety if they are being chased with just one well-placed





You must be logged in to comment. Please login or register.