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Spells:
Heal
Ignite
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Introduction
Hope this helps out some of you playing Draven for the first time. Or even a change to a build something different. This is what i found has worked for me so far. My last game i played with him was 24/3/6.
Please laeve comments on what you think or how it worked for you
as this is my first Guide ive made.
Enjoy
I chose the two spells for the following
Heal - I use this cause when im chasing sometimes i have to chase beside a tower to get the kill. This ensures i get the kill and live through the tower ( Never usually have to go past the tower to get the kill )
Also usually with draven you only get killed by a small amount cause youre usually able to run quickly from death with Blood Rush.
Ignite - i shouldnt need to explain this lol
Heal - I use this cause when im chasing sometimes i have to chase beside a tower to get the kill. This ensures i get the kill and live through the tower ( Never usually have to go past the tower to get the kill )
Also usually with draven you only get killed by a small amount cause youre usually able to run quickly from death with Blood Rush.
Ignite - i shouldnt need to explain this lol
I chose the Runes the way i did due to playing other champs like Fiora for instance.
The Armor is always nice to have Especially early game.
The Magic resist is great because well draven gets kinda squishy to magic attacks.
The Armor penetration is there to get through armor and with the build being a Fast and Crit build this will help take champs down faster.
And just as a little boost the Cool down Quintessance
and a little more armor.
The Armor is always nice to have Especially early game.
The Magic resist is great because well draven gets kinda squishy to magic attacks.
The Armor penetration is there to get through armor and with the build being a Fast and Crit build this will help take champs down faster.
And just as a little boost the Cool down Quintessance
and a little more armor.
I set these up the way i did
Because spinning Axe ability is awesome, it causes extra physical damage after hitting even if a Crit is not scored.
Stand aside because it clears a path for champs who use aoe and it helps to bump champs into your tower a bit as well as helps you run away and slow down champs to help team members run.
and Blood rush is always good cause it gives a good quick boost of speed and can be recharged by catching a spinning axe but also gives more attack speed for 3 sec each time used. This mixed with crit hits and high attack speed can level champs real fast
and with the ult standard 6/11/16
Because spinning Axe ability is awesome, it causes extra physical damage after hitting even if a Crit is not scored.
Stand aside because it clears a path for champs who use aoe and it helps to bump champs into your tower a bit as well as helps you run away and slow down champs to help team members run.
and Blood rush is always good cause it gives a good quick boost of speed and can be recharged by catching a spinning axe but also gives more attack speed for 3 sec each time used. This mixed with crit hits and high attack speed can level champs real fast
and with the ult standard 6/11/16
The items i chose for my build allow me to have
Higher Attack speed - With the Spinning axe ability if you can get the hang of the two blades and a 1.9 attack speed you can kill them really fast.
High Crit - almost guaranteed to leave extra physical damage as they run behind tower or flash away. And who doesnt like extra damage
High Movement is always just a good thing
and Guardian angel nothing like a second chance.
Higher Attack speed - With the Spinning axe ability if you can get the hang of the two blades and a 1.9 attack speed you can kill them really fast.
High Crit - almost guaranteed to leave extra physical damage as they run behind tower or flash away. And who doesnt like extra damage
High Movement is always just a good thing
and Guardian angel nothing like a second chance.
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