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Lulu Build Guide by AhmedAli

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League of Legends Build Guide Author AhmedAli

Lulu the unbeatable character

AhmedAli Last updated on March 26, 2012
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Support Role
Ranked #7 in
Support Role
Win 52%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 0

Strength of Spirit

Utility: 21

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Description and Role

Lulu is best described as a "team fight" support. She can be good in the laning phase in the right situation but that's not where she thrives. She thrives when she can combo CC's, slow, kite, speed up, knock up, burst, and use all her abilities. When playing Lulu correctly you truly feel like a powerful support because you have SO MUCH you can do. You basically have 6 abilities with her W and E having dual purposes they just share a cool down. She feels like Janna 2.0 in terms of new age support and Riot did a fantastic job of making a new support champion.

Her role in the laning phase is just to make it so your AD carry can CS safely.. She combo's well in the later levels and she's a great support champion to have if you have a gank heavy jungler like Lee Sin, Rammus, or Riven because of her powerful CC.

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Perhaps more than any other champion in the League, Lulu marches to the beat of her own drum. During her youth in Bandle City, she spent most of her time wandering alone in the forest or lost in a daydream. It wasn't that she was antisocial; the day-to-day bustle of Bandle City just couldn't compete with the vibrant world of her imagination. She saw wonder in places most people overlooked. This was how she found Pix, a fae spirit, pretending to be stuck in a birdhouse. Lulu's imagination distinguished her to Pix and he seized the opportunity to lure her into his world. He brought her to the Glade, the enchanted home of the fae, which lay nestled in a clearing in the woods. There the rigid properties of the outside world - things like size and color - changed as frequently and whimsically as the direction of the wind. Lulu felt at home in the Glade and she lingered there with Pix, fascinated by this secret place.

She quickly lost track of time. Her life in the Glade was comfortable and natural. She and Pix played fae games together, the sorts of games that she had been told were "make believe"... and she got exceedingly good at them. It caught her by surprise when she suddenly remembered that she had left a life behind in Bandle City. The Glade had a way of making everything outside seem distant and surreal. Lulu decided to revisit her former home, to share some of the lovely things she'd learned, but when she and Pix returned the world had changed. Time, she discovered, was another property that behaved differently in the Glade, and centuries had passed while she was away. Lulu sought to reconnect to the residents of the outside world but her attempts had unfortunate results. She led all the children off to play hide and seek, temporarily changing them into flowers and animals to spice up the game, but their parents didn't appreciate her efforts. When the yordles insisted that she leave their land, she turned to a vibrant magical place where those with unusual gifts were not just accepted but adored: the League of Legends.

"The best path between two points is upside-down, between, then inside-out and round again". -Lulu

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Item Build

These are pretty standard early game supporting items. They will give you some regen for the lane and set you up with your first gp10 item your Philo Stone.

These items are your core supporting items for Lulu. You'll notice I added a Kage Pick to her build and I do this because I enjoy the AP it provides. It might be a small amount but I find it to be useful and the extra GP10 isn't bad either. I feel very farmed every game as a support playing when I pick up the 3rd GP10 item.

Boots of Lucidity are used on her because I LOVE the CDR is provides to her. With just masteries, these boots, and Shurelya's you'll have 38% CDR! You've almost maxed out your CDR very quickly.

Aegis is going to be your other core item as it provides a great base amount of HP and resistances while giving your team a great aura.

These are your end game items. These will provide you with an incredible amount of support options for your champion. Combined with her kit that's packed full of utility you'll have so much to do you might not be even able to use it all :p

Shurelya's is an item I sometimes get before Aegis if they have a team that's got a lot of initiation. I generally get Shurelya's before Aegis on other supports but on Lulu due to her W speed buff you can help your tank or whoever initiate really easily without it so I prefer to get Aegis first. I do however always get this item 2nd because double speed buff is always nice too and the team wide speed buff is even better.

Iron Locket will provide you with a nice shield and a nice regen aura. It will help you to be a bit more tanky too. It's a great support item that I pick up 3rd in my build.

Abyssal is the last item I'll pick up on her. It provides a decent amount of MR which will go nicely with all the armor you'll be having with the Aegis and the Iron Locket and gives you a decent amount of AP combined with a MPen debuff for enemies.

Deathfire Grasp is an alternative item choice over Abyssal or even Iron Locket that I have been messing around with that's actually been pretty useful on her. Her burst combo with a DFG, Q, and E is actually close to 800-1000 damage which when used in the right situation can finish off or start the initial damage on vital targets that need to be bursted down. Mostly I use it on champions that rush my carries and it seems to drop them pretty well. The CDR is great too so you can drop you Lucidity boots for Merc treads.

Merc Treads! These provide you with some MR and of course make it so you get CC'ed for a less amount of time. If you plan on picking up a DFG pick up Mercs in place of Lucidity boots because you'll have far too much CDR then as it caps at 40%.

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Strategy and Tactics

Strategy and Tactics

Laning phase:

In the laning phase you'll need to be passive until you hit level 4 or 5. I find being aggressive any sooner can lead to your death as you're pretty squishy and you really rely on your spells so you can kite, peel, and get away from bad situations if they should come up. Maxing your shield to give your AD carry the best possible chance at CSing safely. After you hit 4 or 5 though you can start being a little bit aggressive. Use your W and E combo on your AD carry so they can go harass with ease and dish out A LOT of damage. Your passive is going to deal a lot of damage when it's on your AD carry and with his increased movement speed they'll has an easy time dodging skill shots and harassing. So the laning phase can be sumed up to "Wait till you got some levels, then man up and start owning the lane" or at least that's how I feel about it haha.

Mid Game / Late Game:

This is when you should have a few items and you're more so getting into that fighting over objectives kinda phase of the game. Red / Blue are now priorities along with Baron and Dragon control. You'll be needing to have these warded and cleared at all times. Either you, your Jungler, or your Bruiser top lane needs to have an Oracles at this point to clear these area's and you being the great support champion with all that GP10 you'll have needs to ward for the team! This is your ultimate priority besides staying near your AD carry if they so need the help when trying to go farm the lanes. Always be with them until you need to ward something, then go back and help them get CS. This is your ultimate job as a support. Do this until a team fight breaks out then you're going to need too..

Team Fights:

Here's your time to shine. All that running around warding and helping your carries farm has finally paid off! Or at least that's the goal haha. Depending on how well you did your job as a support will make or a break a team fight sometimes. Either way it's time to get in the zone and use those abilities to their maximum potential.

Always W incoming foes who are trying to dive into your team. I know you're thinking but "WHAT ABOUT THEIR AD / AP CARRY! WE GOTTA CC THEM!" no this is not the case. You want to make sure your AD / AP carry are dishing out the DPS and Lulu does that very well. Anyone who comes into attack them hit them in the face with a Q to slow, W them as they get close to help additionally peel, and hook up a shield when needed. Remember you'll also have a Shurelya's so you'll have a speed boost to help them out even though you used a W for a CC instead of a speed boost. Additionally you'll have a DFG to help burst down this target with your carries and even a Iron Locket to shield them too. You MUST remember your active items on Lulu. I find it's very important to use them as it skyrockets your utility on her. Now while ALL OF THIS IS GOING ON!

You must remember to look out for who on your team is doing the best at initiating. If your tank is successfully ramboing into the other team using their CC and messing them up guess what? Give that champion a nice big fat HP boosts with an AoE slow to help them do their job better. R is like the ultimate I am going to sit on your face and there's nothing you can do about it ability. It should only be saved for AD or AP carries if they are dropping too quickly and all your abilities and all your active items can't help them OR if they get caught. If they get caught blow the mother load on them to save them because a lot of the times you WILL save them. I'll think to myself (man my Corki got caught he's dead, let's try and save him anyways.. OH MY GOD IT WORKED!) The shield the HP boost, the shield from Locket, and the speed boost from W can and WILL save people and you need to remember that.

Anywho, so once you've taken down the target or targets who were diving your carries move onto their carries. CC them to the best of your ability and hopefully you'll prevail in this teamfight if you did your job and your teammates weren't drooling idiots.

As far as using your W and other spells offensively only do this when initiating on targets. For instance W has a great speed boost and you can speed boost a Malphite to initiate or even a Ryze who can just run up and W someone to catch them. From there E burst, DFG, or just W Polymorph them you didn't need to speed boost to catch them. You can even Shurelya's at the right time until a caught enemy then you can Polymorph W them freely.

There's honesty so many combo's you can do on Lulu. She's just so packed full of utility. I am sure you guys will also find neat ways of using her but these are the ways I've found that are the best way to use her.

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Tips and Tricks

W + E + R = Godmode Engaged

This is a little tip/trick I've been talking about throughout the guide, none the less it's an amazing combo that should be noted. Use this on your Bruiser for the most part to make them truly unstoppable. I used this on a Riven one time who was kinda getting beat up and she just turned around and crushed the enemy team. I sat there going (oh my..) with a big smile on my face. This is the best way to turn the tide of a fight that the enemy think's they can win. You put up an extra 500-800 HP depending on your level and give them a massive speed boost while they deal an AoE slow? What!? How do you even stop a Bruiser at that point! It's also great for the laning phase when you use it on your AD carry in a losing fight and they just turn around and go Godmode on them.

Using Whimsy to place wards

This sounds like something obvious but I find it so incredibly useful. You get FIVE seconds of movement speed increase. That's so long. You can easily go clear, and place wards safely using this spell. You can be a little cocky and escape certain death by flying away on your broomstick. Another thing about this is I find I can go back to base a lot more times and come back to lane a lot quicker (obviously) and noticed I am not losing as much EXP as before. It's little things like that that make you really enjoy a champion.

When you use E offensively, your passive will stay on them and attack targets you attack..

Pretty much sums it up in the title here. Pix will actually attack what you attack from said enemy Champion or Unit. Something pretty cool that I found out from playing her.

Synergies and Counters


Riven + Udyr: The W+E+R combo works well on bruisers like Riven as they have ways to catch up to targets, CC them, and deal lots of damage. Bruisers like this are ideal with Lulu as supporting them can win you a team fight.

Kennen: As a champion like this initiates they are dealing a lot of AoE damage and are doing a lot of AoE CC. You can make sure targets get comboed even harder by tossing your utility on him knocking everyone up, and then slowing targets around him so they take the full duration. Getting very successful AoE ultimates off can win team fights outright.


Janna isn't going to exactly beat you in the laning phase but she will mess you up in a team fight. All that effort you put into supporting the champs on your team by making them big and scary will go down the drain in a team fight. Janna will simple Q, W and blow them away with R if they get too close. She won't let you support like you need to be able too in a team fight for the most part.

Soraka is someone who will screw with you in the lane due to her high sustain. It will be difficult to harass her or get an edge on her and early game if their AD carry plays aggressive on you, you won't be able to do much vs them until you get some levels.

Taric is the ultimate scary laning phase threat to Lulu. Due to her squishiness and low MS Taric can easily stun you when you're out of position and burst you down quickly. He will be difficult to play against in the early levels as if he plays aggressive and camps the brush there won't be much you can do vs him.