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Other than that, if your team has someone like udyr, renekton, katarina, warwick, or anyone else with a great suppress or stun hiding in a bush waiting to help you, Q can be a great initiation to make sure your ganking buddy makes them cry.
In team fights if you ever see them pile up against a fed tank on your team (or just any time in general) FIRE YOUR ULT ON THEM, i know it's great to keep it for people running away as it's a pretty hard skill to dodge if you're a good shot with it. but if you hit 3+ people in the start of a team fight, it can drastically change the outcomes of a team fight. allowing you to win (though gaining assists rather than kill) ace, or just force them to lose the team fight and retreat.
Abyssal Scepter is a nice item, it also helps your Magical Damage allies remember :) Since you don't have much Magic Penetration Void Staff is pretty good here too. Just remember it's 40 PERCENT (if you read the comments in the first you pages in my guide you'll see why i bring this up -_-'')
Everything else seems pretty solid, and i hope you don't think i'm bashing you... it's just some things that may benefit you're knowledge book, disregard any of it if you don't agree with it :) Good luck with your guide +1
Edit*** btw in the build editor you can force people to comment vote which really brings down the trolls from voting (which is great :D there is some still around though...) it's near the SAVE button :)