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Lux Build Guide by Bronze 5 Jinx

AP Carry Lux The Light Prestidigitator

AP Carry Lux The Light Prestidigitator

Updated on July 30, 2014
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League of Legends Build Guide Author Bronze 5 Jinx Build Guide By Bronze 5 Jinx 19,906 Views 22 Comments
19,906 Views 22 Comments League of Legends Build Guide Author Bronze 5 Jinx Lux Build Guide By Bronze 5 Jinx Updated on July 30, 2014
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1
Bronze 5 Jinx | June 21, 2014 10:04am
Yes, I will work on expanding on match ups particularly her counters and on its readability.

Thank you for your feedback :)
1
Wicked Eye (25) | June 20, 2014 9:30am
I think your guide is pretty complete, just maybe a topic showing how to deal with Luxs main counters? I still think it is not perfect yet, but I believe you'll improve it even more.

The only main complain I have right now is that your guide is a bit messy. It's a bit hard to read with all the texts, so maybe try to organize it better so people will find it easier to read/understand. I think some more coding might help.

Good luck.
1
Bronze 5 Jinx | June 9, 2014 2:29pm
Thanks for the feedback, I am constantly upgrading my guide, keep em coming.
1
Bronze 5 Jinx | June 9, 2014 2:28pm
Ignite is still very strong, it makes your presence in the lane stronger. I personally think teleport is stronger which is why I recommended it the most in my guide ;)

Tear and morellos delays your deathcap by 300 gold. I personally recommend upgrading tear after deathcap for that huge AP boost.

I tested building tear on Lux a lot, it is slightly slower to stack, but since tear was upgraded, u should usually get it fully build by the 25 minute mark. I recommend upgrading it after 500 stacks and after deathcap preferably ;)
1
koksei (163) | June 8, 2014 10:44pm
why delay the cap with double d tear and morello.

AP/lvl is usually better on lux as well since they outscale the flat ones at 6-7(not sure if any of those runes changed, and cbf looking it up).
Not like you have kill potential before 6 without the jungler anyway.
Ignite isnt really that great either, TP is good otherwise ud wanna go Heal/barrier.
1
Jimmydoggga 2.0 (60) | June 8, 2014 9:20pm
Done.
1
Jimmydoggga 2.0 (60) | June 8, 2014 9:19pm
Lux can run out of mana if you spam your abilities non-stop, but by the time you run out you can usually have used your ulti at least twice. Morello's gives mana regen anyway so with Tear and Morello's you shouldn't run out of mana if you use your abilties properly.
Don't particularly like Tear myself because the stacking rate is really slow on Lux, but ill upvote.
1
DarkAkumaLord (61) | June 8, 2014 8:38pm
Also, Im getting cancer from you ignoring his main point.
Tear late game can still run out of mana. Athenes basically cant.
You say you cant? Ive run double tear items and STILL ran out of mana.
1
GrandmasterD (531) | June 8, 2014 7:34pm



Now you are twisting your argument and acting silly. I said many times tear WITH morellonomicon.


I think he just compared Athene's Unholy Grail to tear + nomicon. js
1
Bronze 5 Jinx | June 8, 2014 7:30pm
Vynertje wrote:

Right now you're just being arrogant...

Tear costs time to stack

Tear as a standalone item doesn't solve your mana problems

Hence it delays your power spike

Go look at this: http://www.probuilds.net/champions/Lux
As long as you face an AP mid, athenes > tear + nomicon


Since you used very foul language in your posts, I assumed you were a troll making silly arguments. After reading GrandmasterD's comment, I can extrapolate that you lazily make an error in typing.

I also assume you are comparing Tear with Chalice of Harmony as very early item buys. Well, Tear provides 200 mana with +7 mana regen, and this flat mana constantly increases in intervals of 3. Chalice of Harmony provides 1% on the amount of mana missing per second alongside +8 mana regen.

Say for example Lux's at an early stage has 500 mana overall (end game she will have around 2000 mana). So mana font (passive of chalice of harmony) at would give approximately +2.5 mana regen (average of a max of +5 mana regen at 0 mana and min of +0 at 500 mana). So adding this to chalice's base mana regeneration of +7 mana regen per 5 seconds, you have in total 9.5 mana regen per 5 seconds (note this is Lux's early game stage).

Now Tear of the Goddess gives +250 mana and +6 mana regen per 5 seconds. Ignoring the +250 mana, all-in-all the difference in mana regen between chalice of harmony and tear of the goddess is +3.5 mana regen per 5 seconds (simply subtract 9.5 with 6). I personally 3.5 mana regen per 5 seconds bonus is not a huge difference compared to tear having 250 base mana.

If you want to be pedantic about costs. Tear costs 700 gold and chalice costs 880 gold. You already save 180 right at the start.

I might have made an error in my calculation but so far I think it seems correct.

Also note for everyone else, this is about buying tear on purchase. After purchase, it becomes almost exponentially more cost efficient. It is up to you to choose which item you prefer most. I think the Tear route is the best for Lux.

Now you are twisting your argument and acting silly. I said many times tear WITH morellonomicon.
1
GrandmasterD (531) | June 8, 2014 7:08pm
Vynertje wrote:

Right now you're just being arrogant...

Tear costs time to stack

Tear as a standalone item doesn't solve your mana problems

Hence it delays your power spike

Go look at this: http://www.probuilds.net/champions/Lux
As long as you face an AP mid, athenes > tear + nomicon


Fix'd. Even then you'd generally just go Codex, Seeker's, Athene's, Zhonya.
1
Vynertje (386) | June 8, 2014 6:48pm
Right now you're just being arrogant...

Tear costs time to stack

Tear as a standalone item doesn't solve your mana problems

Hence it delays your power spike

Go look at this: http://www.probuilds.net/champions/Lux
As long as you face an AP mid, athenes > tear + nomicon
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