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Malphite Build Guide by DrKarorkian

Malphite,: A Tank with a side of Face-Smash

Malphite,: A Tank with a side of Face-Smash

Updated on June 15, 2011
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League of Legends Build Guide Author DrKarorkian Build Guide By DrKarorkian 4,190 Views 6 Comments
4,190 Views 6 Comments League of Legends Build Guide Author DrKarorkian Malphite Build Guide By DrKarorkian Updated on June 15, 2011
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1
DrKarorkian | June 16, 2011 8:11pm
I can understand that. My quints are controversial, and my marks are the same except the armor replacements seem bleh imo. I do wonder though about flash. The top few builds have it. It's more of a placement thing. You get in position for an ult or flash in to help an ally. Exhaust is there to put make your enemies deal as little damage as possible. Also, your Q is a slow, not an exhaust. Exhaust is like your Q and E put into one. It just helps your team out a lot more. It may seem dumb, but if you stick it on an ashe who you might not be able to reach in a teamfight, then your effectively reducing there damage to very little. Your last comment is another debatable one. First off many people get Sunfire cape right away. I would much rather have a Randuin's. If you are thinking about straight replacing the 2 I would still disagree. Fully maxed out, Warmog's gives 1350hp (I think). It also gives more to your passive (135) versus the Sunfire Cape (45). Warmog's is better in teamfights. Remember most champs will try not to focus a tank. This means most of the damage you are taking is aoe damage. It's also true that most aoe damage is magic damage. My point, Warmog's will help more. If you are going against an ad heavy team its possible, but in that case I would get a thornmail. Of course I haven't actually put statistics to this but I feel like it works the best. If this wasn't satisfactory or you have any other comments please post
1
Johndevl | June 16, 2011 10:32am
Voted -1
I disagree with your choice of Quints and Marks. Also, his ult generally replaces flash in most applications, and he already has an exhaust with his Q. Basically. And Sunfire Cape would be better for him than Warmog's any day.
1
DrKarorkian | June 16, 2011 6:28am
I just would like to explain a few things. The Philosopher's Stones are there less for the gold and more for the regen. I normally get rid of them by 25-35 minute anyways. The reason it works is because your health will regenerate really fast. Just one is not enough for all the spamming I do. I also harass a lot meaning I get a lot of counter harassing also. To deal with it the two stones will regenerate your health so fast. I will post some of my games up shortly, so you can see its success. It really does work because you can farm so easily and dominate lanes until you actually need to tank. I'll put the Ninja Tabi and Elisa's Miracle as an option, but I don't get it for the same reason I don't get Sunfire Cape. Once you get the rest of the build you are tanky enough where the Mercury Treads will be just as good as the 2. Especially when you reach the end of the build, and you need the space.

Honestly though, try it out. You will be surprised that it works.
1
deathalo44 (29) | June 16, 2011 4:36am
Relatively good guide, but I suggest you not to get 2 phil stones, their gold output is 5 gold per 10 seconds, getting back 800 gold from a single phil stone takes 1600 seconds, over 26 minutes. So, your 2nd Phil stone will just waste your money and in most cases, a single phil stone keeps your mp high enough if you don't spam too much. You can upgrade Phil stone to Elisa's Miricle for the CC, so you can get Ninja Tabi instead. In most cases, tankers don't need CCs since they have such a high survivalbility. With your item build, you'll be slow to reach tankyness and have severe problems until you get all your tanky items.

Hope it helps :)
1
Lodus27 | June 16, 2011 3:20am
Też tak uważam
1
AbmaxXPro | June 16, 2011 12:48am
Voted +1
its a good guide...look nice...but i think its to much regeneration at the beginning
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