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Spells:
Ignite
Flash
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Introduction
The mana regen runes are also important, as Malzahar can be mana-starved early game.
A full round of Malzahar's spells at level 6 will usually leave you with nothing in the tank.
Call of the Void: Slight delay in the portals, but you will get used to this skillshot quickly. It is your longest range spell, the silence is great, and does some good damage to boot. A good poking spell.
Null Zone: Deals a % of the target's max health for each second they stand on it. Everyone avoids this when it appears, the only time to use it is when you have your ult to use or a teammate can stun, snare, or supress them.
Malefic Visions: Infects the target with a DoT, this skill is like an ignite than passes on to a nearby enemy if the target dies. Around the time you level this to 3-4 ranks, this can easily kill an entire creep wave if given enough time and a couple autoattacks. This is your number one source of damage for Malzahar, and even if the opponent runs, they cannot escape the damage.
Nether Grasp: Supresses the target and deals massive damage to the target. This needs to be channeled, so you cannot move or attack anything else, save cast summoner spells( Flash interrupts it, obviously). Damage output is increased if target is under your Null Zone.
Some other summoner spells, like Clarity and Ghost, may come in handy, but Flash and Ignite are the two spells that mix with this build fluidly.
Who should you nuke? When entering a team fight, your priority list of people to Null Zone/ Nether Grasp should be:
#1: AD Carries.( Graves, Sivir, Ashe) These guys are THE team killers late game, especially if fed well. Always focus these first.
#2: AP carries, DPS casters.( Veigar, Xerath, Swain) Like Malzahar, these guys can nuke a teammate or even a team if built well.
#3: Melee DPS ( Master Yi, Olaf, Wukong) These are some of the easiest to ensnare in your combo(considering they need to walk up and smack you to do anything)
#4 Anyone else but the tank. If the tank is well-built, he will usually survive your barrage. Sure, you take their tank out of the fight for a few seconds, but anyone else is generally a better choice.
If still pressed on choosing who to melt with your combo, supress the one that can interrupt your ult. There is nothing more annoying in a team fight than picking your target, popping up your Null Zone, catching your opponent and suprssing them with your Nether Grasp.... and having some Jax walk up and interrupt your ult halfway through with that short stun of his. The less CC the enemy team has, the more variety you have on who to focus down before moving on.
Basically, what you should keep in mind with Malzahar is this: you are the definition of a glass cannon and a burst mage. Use what you have to tear through the opposing team, and play tactically in 1v1 and team fights. Positioning is everything for Malzahar.
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