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Spells:
Smite
Flash
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction
Please Note this build is going to be consistently updated as the game changes.
PLEASE READ THE ITEM PARAGRAPH IT WILL EXPLAIN THE ITEM ORDER MORE IN DEPTH!!!!!
PROS
Has Stun
High Early Damage
Global Ult
Fun to play
CONS
Easy to get behind
Hard to master
Easy to counter jungle
Not Exactly the healthiest jungle

Passive: After attacking or casting spells 4 times, Pantheon will gain a shield, that will block the next Tower Shot or normal/enhanced standard attack that deals more than 40 damage to him.
Learning how to use this properly will be the defining element that makes you a good or a great pantheon. You can block two to 3 turret hits, so diving is very easy with this.

Pantheon hurls his spear at an opponent dealing physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health.
This is your nuke, your bread and butter. It scales off 140% of your bonus ad so if you get lets say 10 ad this will get 14 damage.

Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them for 1 second. Pantheon will also instantly refresh his Aegis Protection.
Scales off ap, but it is your stun and it refreshes your shield so you block an attack. This is hands down Pantheons best skill.

Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals physical damage, and they deal double damage to champions.
This Skill is amazing, it deals double damage to enemy champions, it is very strong mid game. Also this is your second passive that allows you to crit when an enemy is below 15% health

Pantheon gathers his strength, channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds.
landing this skill means a kill. This is also one o his hardest skills to use. Even if you miss it you are still near the fight ...
Has Stun
High Early Damage
Global Ult
Fun to play
CONS
Easy to get behind
Hard to master
Easy to counter jungle
Not Exactly the healthiest jungle

Passive: After attacking or casting spells 4 times, Pantheon will gain a shield, that will block the next Tower Shot or normal/enhanced standard attack that deals more than 40 damage to him.
Learning how to use this properly will be the defining element that makes you a good or a great pantheon. You can block two to 3 turret hits, so diving is very easy with this.

Pantheon hurls his spear at an opponent dealing physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health.
This is your nuke, your bread and butter. It scales off 140% of your bonus ad so if you get lets say 10 ad this will get 14 damage.

Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them for 1 second. Pantheon will also instantly refresh his Aegis Protection.
Scales off ap, but it is your stun and it refreshes your shield so you block an attack. This is hands down Pantheons best skill.

Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals physical damage, and they deal double damage to champions.
This Skill is amazing, it deals double damage to enemy champions, it is very strong mid game. Also this is your second passive that allows you to crit when an enemy is below 15% health

Pantheon gathers his strength, channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds.
landing this skill means a kill. This is also one o his hardest skills to use. Even if you miss it you are still near the fight ...
CORE=




Start
,
, and 5
.
Next Build
and
Grez's Lantern (This is basically wriggles minus the lifesteal. The active is actually quite useful for staying safe in your jungle, the range is very long and can save you from getting ganked. It will allow you to see roamers, and deny kills. This can be a very op item in the right hands get use to it, use it, and abuse it.)
From this point on your jungle is very safe and easy.
Then Build
HoG(Heart of Gold) and
Bruta at the same time if possible.
After Build Tier 2 boots(
Tabi or
Treads) and finish
bilgewater and if you can, finish
Blade of the Ruined King.(This item is hella good lifesteal and damage that scales off max current health? **** YES. An active that slows and acts as a self heal? uh YES. This item is the only reason I take 3 atk speed marks.)
From this point you can either build
last whisper or
phage.
If you need to be tanky build
phage.
If you want to be more of a damage dealer build
last whisper.
Finally finish
frozen mallet, and
Lord Van Damms Pillager.
If you want to blow people up and are very far ahead you can build
Trinity Force.( If you do build this after
Bilgwater
Other items that are good on pantheon
Guardian Angel.
Sanguine Blade
Aegis if you want you can build this mid game instead of last
Remember Ichors are very important and can even the odds in a losing situation, or push you above and beyond in a winning situation.





Start



Next Build


From this point on your jungle is very safe and easy.
Then Build


After Build Tier 2 boots(




From this point you can either build


If you need to be tanky build

If you want to be more of a damage dealer build

Finally finish


If you want to blow people up and are very far ahead you can build


Other items that are good on pantheon



Remember Ichors are very important and can even the odds in a losing situation, or push you above and beyond in a winning situation.

3 Marks of Alacrity (5% atk speed)
I like these for Blade of The Ruined King, and they also help with the first clear.
6 Marks of Desolation (10 arm pen)
you can take 9 I just like the flat 10 pen
9 Seals of Resilience (12.7 armor)
Basic stuffs
9 glyphs of warding (12.1 mr)
Basis stuffs
3 Quints of Strength (6.8 ad 9.5 dmg on your q)
Yeah ad is good
I like these for Blade of The Ruined King, and they also help with the first clear.
6 Marks of Desolation (10 arm pen)
you can take 9 I just like the flat 10 pen
9 Seals of Resilience (12.7 armor)
Basic stuffs
9 glyphs of warding (12.1 mr)
Basis stuffs
3 Quints of Strength (6.8 ad 9.5 dmg on your q)
Yeah ad is good
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