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I also couldn't stress enough that people could and should reconsider the items, and/or masteries considering the circumstances and their own personal play-style, hell it could just be a matter of getting one of those items before the others if that's what it takes.
The core items are really all I recommended to keep in order to retain the original goal of the build.
Otherwise, my skill combo was as such for some players who aren't 100% sure of their aim for Sapling Toss. The root guarantees the first hit of it, followed by the arcane smash (due to pop up) is going to give the sapling at least an 80% chance for the second hit. Granted, the combo can be interrupted due to a well timed cleanse. Your skill order is perfectly fine, mine is perhaps just a bit more.. "noob to Maokai" friendly.
I'm sure this is a great tanky AP build, but you'd be a terrible tank with it. I'm not going to vote you down, but I think you should clarify this. Anyone looking for a build to rival Malphite or Amumu is going to be sorely disappointed.
You also suggest Twisted Advance and THEN Sapling Toss. I find that if you use Sapling Toss, THEN Twisted Advance you have much more reliable damage and can then skill your Arcane Smash over TA (which you'll need to max if you throw Sapling after your root).