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YOU HAVE AN IDEA HOW WRONG THAT SOUND! MAOKAI IS A TREE NOT LIKE THE TREE HERE
Click her and switch to 1:37 to see how you make me see maokai now -__________-
Hey
It is very Boring to read your guide. please use some BB codes or colours or pictures
If you dont know how to add those things write a PM to me
Thanks for the feedback, i had no idea how to add those things eventou i tried reading the help guide on forums, im not that good with theese sort of things so i might send you a message if you wanna help
It is very Boring to read your guide. please use some BB codes or colours or pictures
If you dont know how to add those things write a PM to me
i dont like very much your guide because in the ganks you are so close unesseless , atack ad/ap is to much low
if you think maokais long range root and knockback + slow is useless during ganks then okey, attackspeed marks and Quints are explained in the guide why they are chosen,
Maokai is not a damage dealing jungler like say shaco/lee sin or olaf, keep that in mind
You're gonna wanna change the philosopher's stone and the
Yea i wrote that in the situational items list that you can upgrade to them late game, i feel that frozen heart is more importent to get first.
The support usally gets Shurelya`s Reverie alot faster then you so its not as importent to get early, and randuins omen is not that importent to get if their AD champs dosent bring alot of damage to the tables so it can be saved also while frozen heart gives the passive + alot more tankyness to the table.
wanna thank both lordphip and phever for your input and hope you liked the guide
Personally i'd take MS or Health Quints. Movespeed quints for early speed. Or health for that extra bit of sustain. Even armor or MR quints.
Yea movementspeed quints are just as a solid choice to get, but health quints are not that good in comparison, movement speed makes him run faster between jungle camp and gank slightly easier. Ability power quints make him clear faster at the start and makes his early game ganks stronger.
And armor quint i havent tried out but cant see the real benefit of it.
and the health quints are meh, dont see the point, yea he becomes more tankier (not enough to be worth sacrificing 4,5% movement speed or 15ability power)