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Master Yi, killing spree
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Spells:
Ghost
Exhaust
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
The beginning
In the next chapters i'll explain you the parts off my build.
ohh ... and don't forget to VOTE !
Why should you play with master yi ? i'll give you some reasons:
- master yi is a good chamion for beginners because he is not expensive (he only costs 450 IP).
- A second reason to choose for master yi is because he is a little OP (OverPowerd).
- And he isn't that hard to play with and a good champion for beginners.
- master yi is a good chamion for beginners because he is not expensive (he only costs 450 IP).
- A second reason to choose for master yi is because he is a little OP (OverPowerd).
- And he isn't that hard to play with and a good champion for beginners.
Spells are one of the most important things you have to choose before the game starts, in this paragraph I'll give you some more explanations
Why did I choose for the spell Ghost ?
- You can get a highspeed attack if you combine it with your ulti
- Or you can use it to escape from enemies if you're nearly dead
- Or if you want to switch lanes (which i'll explain in a later chapter)
Why exhaust ?
- One of the most important reasons is that you can exhaust an oponnent while you're attacking him, so you can deal more damage to him/her
- An other good reason is that you can exhaust your oponnent while you try to escape from him if you're low HP
These spells are available on lvl 1 so also good for beginners
Do not take this ever, just don't die (and if you die it's not worth it, you just have to be patient, it won't take that long !)
you're not a jungler, so why would you take this ?
why would you take this when you have Meditate
Recommended
Why did I choose for the spell Ghost ?
- You can get a highspeed attack if you combine it with your ulti
- Or you can use it to escape from enemies if you're nearly dead
- Or if you want to switch lanes (which i'll explain in a later chapter)
Why exhaust ?
- One of the most important reasons is that you can exhaust an oponnent while you're attacking him, so you can deal more damage to him/her
- An other good reason is that you can exhaust your oponnent while you try to escape from him if you're low HP
These spells are available on lvl 1 so also good for beginners
Plausibles
Do not take ever !
Do not take this ever, just don't die (and if you die it's not worth it, you just have to be patient, it won't take that long !)
you're not a jungler, so why would you take this ?
why would you take this when you have Meditate
Masteries, also one of the things you have to choose before the game. ( and the last one.)
The most masteries will explain itself but you will find 1 difference from other builds and that's:
I took 4 points for Alacrity
And only 2 points for Sorcery
Why i did that is because you can use attack rate better than a cooldown.
The most masteries will explain itself but you will find 1 difference from other builds and that's:
I took 4 points for Alacrity
And only 2 points for Sorcery
Why i did that is because you can use attack rate better than a cooldown.
When you're finally in the game its good to know what tke skills do (watch order at the top of this build)
Double Strike - Master Yi strikes twice every 7th attack.
Alpha Strike - Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions.
This is the first kill to choose, because you can level with this skill by killing minions in the beginning of the game, and don't be to offensive ( don't forget master yi is squishy at the beginning but owns after all)
Cooldown - 18/16/14/12/10 seconds
Cost - 80/90/100/110/120 Mana
Range - 600
Meditate - Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time
Meditate is better to take a little bit later in the game, because in the beginning you play defensive so you actually don't need it to kill minions
Cooldown - 35 seconds
Cost - 70/85/100/115/130 Mana
Range - Self
Wuju Style - Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.
Cooldown - 25 seconds
Cost - 40 Mana
Range - Self
Highlander - Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns.
This skill can be double-used: run away or run to and attack faster and hit more.
Cooldown - 75 seconds
Cost - 120/120/120 Mana
Range - Self
And don't forget the cooldown gets 0 when you kill a champion !
Double Strike - Master Yi strikes twice every 7th attack.
Alpha Strike - Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions.
This is the first kill to choose, because you can level with this skill by killing minions in the beginning of the game, and don't be to offensive ( don't forget master yi is squishy at the beginning but owns after all)
Cooldown - 18/16/14/12/10 seconds
Cost - 80/90/100/110/120 Mana
Range - 600
Meditate - Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time
Meditate is better to take a little bit later in the game, because in the beginning you play defensive so you actually don't need it to kill minions
Cooldown - 35 seconds
Cost - 70/85/100/115/130 Mana
Range - Self
Wuju Style - Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.
Cooldown - 25 seconds
Cost - 40 Mana
Range - Self
Highlander - Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns.
This skill can be double-used: run away or run to and attack faster and hit more.
Cooldown - 75 seconds
Cost - 120/120/120 Mana
Range - Self
And don't forget the cooldown gets 0 when you kill a champion !
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