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You are totaly unable to proc mallet on Alpha striking. 1st of all it is a spell, deals magic damage, scales of AP and does NOT apply on hit effects. So you will not get slow on all your targets with alpha strike.
"if u chase like 2 or 3 people half life you can kill one but by the time u get to the other one u have no more highlander."
You have highlander cd reset after you kill 1st? so how is that even possible?
"nd frozen mallet slow everybody and make u get quatra kill and **** like that i will say it another time"
How are you slowing everybody down with Mallet? Alpha strike?
"absolutly nobody can get away from you." - not that anyone can escape you while under Highlander buff. You also can exhaust (or even like your guide says ghost up)
Imho unnessesary loss of AD flow. more AD = more lifesteal healing and this is imho a better way for staying alive than flat 700HP for 3250gold.
Other thing is that you are vurneable to Blinds :)
you can kill one but by the time u get to the other one u have no more highlander, and frozen mallet slow everybody and make u get quatra kill and **** like that i will say it another time, i think its a must if u rly wanna be fear by ur enemies and invinsible.
And i agree on ArP. Marks are not that costy (420*9=3780IP) and ArP will be better for all physical champs. EVEN for trynd. Yes better than crit damage. You have IE and Bloodlust stackf for his crit damage.
thanks for the comment
I think the rune build is... realy... wrong. Take armor penetration instead, and do the math.