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Master Yi of the Assassination
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Spells:
Cleanse
Ghost
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Introduction
Double Strike
Master Yi strikes twice every 7th attack.
Alpha Strike
Master Yi leaps across the battlefield striking up to 4 enemies, dealing magic damage to each enemy with a good chance to deal 400 bonus magic damage to minions.
Meditate
Master Yi channels, restoring health over 5 seconds. While channeling, Master Yi gains armor and magic resistance.
Wuju Style
Passive: Increases physical damage. (Active): Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
Highlander
For several seconds, increases Master Yi's speed of movement and attack by a large percentage, plus makes him immune to all slowing effects. Additionally, killing a champion refreshes all of Master Yi's cooldowns, and scoring an assist reduce the cooldowns by half.
Master Yi strikes twice every 7th attack.
Alpha Strike
Master Yi leaps across the battlefield striking up to 4 enemies, dealing magic damage to each enemy with a good chance to deal 400 bonus magic damage to minions.
Meditate
Master Yi channels, restoring health over 5 seconds. While channeling, Master Yi gains armor and magic resistance.
Wuju Style
Passive: Increases physical damage. (Active): Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
Highlander
For several seconds, increases Master Yi's speed of movement and attack by a large percentage, plus makes him immune to all slowing effects. Additionally, killing a champion refreshes all of Master Yi's cooldowns, and scoring an assist reduce the cooldowns by half.
Before you ask "Why go for defense masteries for Master Yi?" Ask yourself, would you prefer to die or to survive?.
I go for defense masteries because Master Yi is a bit squishy if you're not good with him.
Garen's Demician Justice and Cho'Gath's Feast won't be able to finish you off that easily. And you also have cleanse to help you get away and most of all, you can always use Highlander or Ghost to get out of a bad situation such as when you're about to get ganked.
I go for defense masteries because Master Yi is a bit squishy if you're not good with him.
Garen's Demician Justice and Cho'Gath's Feast won't be able to finish you off that easily. And you also have cleanse to help you get away and most of all, you can always use Highlander or Ghost to get out of a bad situation such as when you're about to get ganked.
Cleanse and Ghost.
I don't think I need to explain these.
But I will anyway just in case you don't know.
With Cleanse, Ghost and Highlander, you can always run into a group of 4 enemy or more and kill 1 or 2 of them and then run away with Cleanse, Ghost or Highlander. *P.S. I do that all the time and people just rage quit. :)
I don't think I need to explain these.
But I will anyway just in case you don't know.
With Cleanse, Ghost and Highlander, you can always run into a group of 4 enemy or more and kill 1 or 2 of them and then run away with Cleanse, Ghost or Highlander. *P.S. I do that all the time and people just rage quit. :)
Pros:
-Surprisingly out DPS anyone.
-Can 1v1 anyone near enemy towers.
-Amazing lifesteal.
-Quick kills, if someone wants to fight you, you can finish them in like 10 nanoseconds.
-Turret diving is slightly easier due to lifestealing.
-You can win battles if you thought it is impossible.
-Turret gets destroyed easily in like what? less than 5 second while using highlander.
-You can turn the tides around if you played it right.
Cons:
-Low critical rate
-if exhausted, just suicide.
-If stunned, just suicide.
-Surprisingly out DPS anyone.
-Can 1v1 anyone near enemy towers.
-Amazing lifesteal.
-Quick kills, if someone wants to fight you, you can finish them in like 10 nanoseconds.
-Turret diving is slightly easier due to lifestealing.
-You can win battles if you thought it is impossible.
-Turret gets destroyed easily in like what? less than 5 second while using highlander.
-You can turn the tides around if you played it right.
Cons:
-Low critical rate
-if exhausted, just suicide.
-If stunned, just suicide.
In my experience, Master Yi can kill most of the tank characters if there are enemy minions around you. When you're fighting enemy try to get near creeps or enemy minions because you have 2 bloodthirster givining you 200 attack damage and 50% lifesteal. One hit on minions, you will recover about 250~375 health (thats a lot right there), slash an enemy minions about 5 times and ta-da, you now have full health. Thanks for reading this guide and be sure to vote +1 if you like the guide.
-HouseOfMomo
-HouseOfMomo
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