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I shall address your concerns respectively:
Wards: I really do mean for you to buy them at the first back, along with brown boots and the mana crystal. I also encourage them to be purchased at every time back, assuming the old ones have de-spawned. I say this because carries often think that it's not their job to place wards, yet they are the most gankable player. Unless you have a very dedicated support player, buy wards for your lane. This goes for everyone.
Void staff: it all depends on the enemy build, I usually save it for last or at least second to last. I build it earlier than last to get a jump on some MR rushers, which tend to pop up a lot.
Masteries: I don;t see any reason to dip THAT far into the utility tree just for an extra blue buff, especially if i don't get it all the time. Malz just doesn't need it as much as a good support. I would consider it if I didn't have to give up so much offense.
Runes: I disagree. CDR is great! I mean sure, I could use some MR or armor, but those are more situational IMO. The CDR makes Malz able to cast more times in teamfights, and the ult is an insta-gib on command. I just can't give them up, but their usefulness is somewhat up to personal preference.
Thanks Again!
Here are my comments on this guide
That's really all I have to say about your cheat sheet and build! The rest of your guide is decent, and colorful, just a small pointer. A lot of people have complained to me that my colors hurt their eyes. @_@ so you may want to lessen the colors, but its your choice!
Hope i helped!
@DrunkenJudgement: Thanks for the constructive criticism! Any input is really great.
My counter-Proposal:
I simply do not have mana problems late or mid game. The proc from Rod of Ages and catalyst the protector earlier keep some mana coming, as do the masteries. The really important thing is to be stingy with the spells, and play Void Basketball really well. After baron, assuming I start at full mana, I usually spend two spell rotations, ult not included of course. This leaves just over 1000 mana left, enough for 2.5 back-to-back spell rotations.
(One rotation= 370 mana, full mana= 1785)
With Archangel's Staff and Banshee's Veil, the mana goes to 2835, effectively increasing the number of spell rotations by 2.5. You are also losing around 30 AP and 750 HP. Sure, there is more elbow room with the second option, but I prefer the increased AP, HP, and utility. Both work fine, it's mostly about preference.
Once again, thanks!
I might try the AP/lvl seals, i hadn't really thought about those.
I prefer to not use the Boots and three health pots. This is just the way I play, and it assumes that I can dodge attacks. I find that if they enemy is good enough to deal damage to the point that I need potions, then the potions won't help. I used to take the potions and boots, but soon I ended up not using all of them.
I have been reconsidering Executioner , but the extra damage across the 40% threshold is sometimes what determines an attack. As far as the mana regeneration goes, Malefic Visions sometimes isn't enough. This is especially true if I'm playing aggressive. Not really sure where else those points would go, I would hate to see them in defense, but worth a try I suppose.
Definitely going to try other stuff out, thanks for the comment and rate!
I find that a kill occurs at lvl 6 with no need for AP items (assuming they are not a "problem" champion or significantly more skilled). Get them in Null Zone, and they will melt under Nether Grasp.