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League of Legends Build Guide Author Ekirei

Miss Fortune - AD Annihilation

Ekirei Last updated on September 11, 2010
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ADC Role
Ranked #4 in
ADC Role
Win 53%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

Miss Fortune - AD Annihilation

-This is my first guide. As a disclamier, this guide is aimed at giving you the basic knowledge and foundation for playing Miss Fortune.
-Feel free to leave comments and tweak my build to you best preferences.
-I am only writing my personal view on this champion and how I feel about the way of building her.
-And as any other build, please leave comment if you minus, I really want some feedback on how I can improve my own knowledge of Miss Fortune.


-Any missing pictures are intended to be the new item Manamune
-This build is still under construction.
-Please leave comments on ways to improve my build, I will try out any comments posted.
-Feel free to take, either an increased damage on your E and R by using the mastery tree set, or faster Attack Speed by taking out 1 point from sorcery and 1 point from Archaic Knowledge and putting them into Alacrity. Small tweaks, pick to your favorite preference and please leave comments.


Armor Penetration for both marks and quintessences are the best way to go for overall damage throughout the game.

I especially like using mana regen for seals because the other seals just feel too insignificant. However, I am open to suggestions, so please leave a comment.

I feel flat cooldown reduction to be more beneficial for glyphs. However, mana regen can also be helpful. Again, I am open to suggestions, so please leave a comment.

Summoner Spells

Most Useful

Ghost - An all around good summoner spell, useful for both chasing down enemies and running away from enemies.
Exhaust - Same notion as Ghost. Useful for slowing down enemies for easier kills or for running away. Plus if you are carrying improved exhaust, the armor and magic resistance are helpful for netting easier kills.
Flash - Praised by many. The goto summoner spell for successful escapes and catching up for the kill.

Also Useful

Ignite - Good for "OMG HE GOT AWAY WITH 20 HP!!"
Cleanse - Good for those teams with 3+ stuns.
Teleport - More useful in 5's then in 3's, but teleporting to a huge pile of mobs to farm and or push is never a bad thing.
Heal - I guess, but as you gain levels, heal just loses its effect.
Smite - Only If your team wants you to pick up smite for faster buff killing (ie. 3's dragon and/or lizard). Otherwise, it is not needed.
Rally - Always useful, again same deal as smite.

Useless For Your Class

Clairvoyance - It's always good to reveal the map. However, this is not your role, you are the carry.
Fortify - Same deal as clairvoyance.
Revive - Really? Do I even have to say anything.
Clarity - With this setup, you will never go out of mana. Trust me.

Early Game

Main Points

-Rushing Manamune is your BIGGEST CONCERN!!!!
-After you get Manamune, spam your abilities, there will be a point before entering mid game (Before 12-18 minutes on average), where you will just never go out of mana, you might as well be Garren and not use mana.
-Thanks to Miss Fortune's passive, you might as well be carrying Boots of Mobility for free, this is the key factor for leaving boots to be upgraded after your core items.
-Last hitting minions.

Once the game starts buy:
Sapphire crystal
Health Pot x1
Mana Pot x1

Any lane will do. As a carry I like to solo a lane. However, being in a lane with another champion is not a bad thing. Early game, your goal is to last hit as many minions as you can. Using your Q(Double Up) to last hit is very useful. Also, your Q(Double up) will bounce off to a minion/Champion behind the minion/Champion you shot. In order to maximize complete control of your lane, your goal is to not only last hit minions, but to use your Q(Double Up) in a way that when it bounces of a minion or champion it will hit another Champion.

Once you have at least 945 gold you can go back and buy.

In order:

Tear of the Goddess
Boots of Speed
OR you can wait until you have 1860 gold to complete your Manamune.

Also, carrying health potions with you is always useful in order to counterattack an ignite or use it while chasing through minions.

The next item you will want to buy is a Vampiric Scepter

Mid Game

Main Points

-Mid game your goal is to start raking up the kills, whether they be ganks, or team fights.
-Maintaining dominance of the game will rest upon your ability to successfully kill.
-Maintaining both green and red elixirs will give you a huge boost.

Entering mid game your core items should be:

Now is the time to upgrade your boots into either:

It is up to you to decide, if they have 2-3 or more disables, go for Mercury's Treads, otherwise, Berserker Greaves works wonders.

Your next two items should be:

B.F. SwordThe Brutalizer
Now this is a tricky decision. As to what you will buy first is all up to you. If you think you can farm the 1850 gold for B.F. Sword fast, then by all means do it. However, if you are having trouble or are getting ganked and not racking up enough gold. Go ahead and buy The Brutalizer.

The last items to get before mid game is over is a Blood Thirsterand a Youmuu's Ghostblade
Now your invetory should look like this:


Late Game

Main Points

-Have fun!!!!!
-Always have elixirs on yourself.
-Have fun!!!!!!!!!!

The items for this section are all situational and are not listed in any way of importance, they are all viable. This section is for YOU to decide and how else to make this build unique.
Trinity Force - All around good item for Miss Fortune. Brings all that is good.
Banshee's Veil - Purely situational, if you are against a team with silencers, stunners, or the occasional Singed's fling. This is a great item to survive at least 1 deadly fatal blow.
Guardian's Angel - All around good item, again purely situational. Useful if being targeted first.
Madred's Bloodrazor - An exceptional tank killing machine item. However, rather costly, buy only if your team is packing hardcore tanks and you are the only one doing damage.
The Black Cleaver - This item works wonders because your Q(Double Up) applies on hit effects.
Last Whisper - Good mid game item but that's really where it belongs. I don't recommend this item, but it is still useful. I am open to debate, please leave comments.
Infinity Edge - Best form of damage. However, it is rather expensive. Completely up to you, whether or not you want to buy this item. However, the game is usually over by this time.