Build Guide by Blizardd
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Miss Fortune Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my very first guide so any constructive critique will be appreciated!
This is a little intro on Miss Fortune:
Miss Fortune is a carry DPS character that has some pretty neat disables on her hands like an AOE slow or an active healing reduction + attack speed for a given duration.She is one of the best pushers/farmers in the game - that makes her able to get the items she needs to be effective really fast.
Passive increasement of movement speed
Great damage output
Ultimate strong enough to destroy a small country
Targeted first in teamfights
Her ultimate is easy to run away from
Getting hit sets her movement speed back by a lot
Miss Fortune is one of the best if not THE best physical DPS carry in the League at the moment and she is really fun to play because you can get some kills and come out victorious from the given game.
Summoner Spells :
Exhaust can literally save your *** at some times and also can be used offensively to turn the tide of the battle.That's why i get the improved version of Exhaust by putting one mastery point into it.
Ghost even though you have the movement speed from "Strut" can get you out of some tight situations where you get hit and you lose all of your bonus movement speed thus making you vulnerable.I get the improved version of ghost too as it gives more movement speed and it increases its duration.
Heal is an alternative use it if you can bait with it resulting in a kill or just heal up and run away from a bad situation.
Other summoner spells aren't that good for Miss Fortune so dont waste your time.
Strut - After 7 seconds out of combat Miss Fortune starts building up movement speed that is capped at +80 and she loses the bonus if she gets hit.This passive is one of the most usefull in the game as of this moment as it can help you hit and run resulting in great harassment.
Double Up - This ability is most likely the best harassment tool as you can hit 2 units and still be far from the dangerous zone.This ability results in some pretty neat harassment early so use it as much as you can.
Passive : Every consecutive hit on the same unit results in bonus damage stacking up to 4 times.This is great on farming units as it results in some serious damage.
Active : Miss Fortune gets increased attack speed and heal debuff for 6 seconds.This is really helpfull for tearing down turrets but can also be used effectively on units getting healed thus getting them lower heal values and lowering their health regeneration
Make It Rain - Aoe Slow ability that damages units inside it.What more could you want from an ability? This ability is all round good as it can be used as harassment tool,farming tool or just an opener for your ultimate.
Bullet Time - Channeling ability that damages units infront of Miss Fortune.This ultimate does crazy damage and can make the difference in a teamfight as it hits every single unit in a cone eating away health points like crazy.Best use of the ultimate is after you slow as much units as possible with "Make It Rain"
Manamune : Great item overall that gives you ability to cast all your spells without worrying about your mana.Every normal attack or an ability cast results in getting you some flat permanent mana boost with a little cooldown on this effect.This item also boosts your damage with its another unique ability that grants you flat bonus damage equal to 1.5% of your max mana pool which is overall great.
Boots : If you are doing great and your enemy team pretty much has no CC get Berserker Greaves as theese boots will boost your DPS output.If your enemy team has some hard CC Mercury Treads will be of huge help as it reduces the duration of any CC by 25%
Frozen Mallet : This item gives you huge survivability and a 100% on hit slow + a little flat damage which is great.This item gives you the ability to chase after enemy champions slowing them helping you and your allies keep up with them.
Last Whisper : 40% attack speed + 40% armor penetration is just HUGE for a small price this can seriously eat through tanks or just nuke squishies with 3 hits
Bloodthirster : Huge damage + Huge lifesteal 'nuff said
Infinity Edge : This item boosts your attack damage,crit chance and crit damage making you a walking powerhouse that destroys everything in its path
Mid : This is the position you would want because you will have the level advantage and you can farm your *** off.Starting with Meki pendant 1HP and 1MP potion you can stay in solo mid lane till around level 7-8 and by that time you will have 2000+ gold and when you recall you can finish your manamune and probably buy the basic boots.Now you can freely go and gank some other lane for some extra gold and pushing opportunity.This is when mid-game starts and some teamfights begin to happen so always be on your toes and try not to roam the map alone because things can go bad really fast.In team fights always stay behind your team and wait for an opening for your ultimate as one ace in late game can result in a victory.
Top/Bottom lane : You won't have the level advantage or the whole creep waves for yourself but you will have an ally that can get help you get kills/run away from getting killed.Try to get some kills/destroy turret.As of mid game and late game same as above