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Wukong Build Guide by Posta

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League of Legends Build Guide Author Posta

Monkey Wuju Style

Posta Last updated on September 30, 2011
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Jungle Role
Ranked #3 in
Jungle Role
Win 51%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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Monkey Sayan/ Skill Sequence

First of all this is my First guide so..

Ive both Wukong almost instantly, he seemed like a REALLY fun champ to play with... and i wasnt disappoited. I dunno about your opinion but i think he gets really strong mid game. His ulti is a really teamfight changer and at level 11 it start to dish out some real damage.

I find that masteries in the utility tree are pretty much useless, and much better going offensive and defensive. going 21/9 with some ArP, CD red inc crit dmg and going till nimbless in def.

know i dont have much dodge just from runes, but the added speed when you dodge a minion or champ in lane, can be a deciding factor for the dash as well as to get out quick after harass.

He is annoying, can harass will provoke rage-like coments on your spin to win

I changed my skill sequence and found it much more effective

maxing Nimbus strike solo first is very ineffective. it does alot more base damage than crushing blow thats true, but lowering CD on crushing blow increases your dps and tower destroying ability. leveling both equaly proves to be more effective but also depends on items stage you are, but it just depends on your enemies. Do tanks already have an armor item ( crushing blow works better here) or simply if you need a better chase capability then nimbus works best.

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i go mix of Atk speed and ArP red for a decent early game, which makes last hiting alot easier, i know his Q gives 30% armor reduction but that is only for a few seconds and its only on 1 enemy so some ArP is always usefull.

i mix Flat MR and per level for a good early and a better late

Dodge is a luck stat but at around 7% that means that you will dodge some attacks some actually crucial and when harrassing you will dodge minion and that nimbless mastery will prove to be awesome

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For items i normally star with boots and 3 hp pots if i have a good dual lane, which i can harass and get kills, if not i start with doran shield for extra hp, armor and Hp reg.

I normally rush Brutallizer not only for a later youmuu's but also that brutallizer stats have a good synergy with THA monkey :). CD red, ArP and dmg. Next i go for phase, a good first item for a Lovely Trinity Force. Some ppl rush sheen, its good but i find that your overall dps is much lower than actually rushing for a BF then Bloodthirster, wukong farm extremely well and you actually start to dish out some threatful dmg and have decent survavability. only after i actually go for Trinity Force, i roam around this time with 210 AD and with all the stats of trinity i have insane burst, chasing capability and survavability. now it comes to my defense item. Almost 100% of my games i go for GA, it gives good Armor, MR and you can revive every 5m, which makes u less the focus on team fights which makes u a insane deadly annoying MONKEY :) but sure Banshee's for a heavy AP/disable team, thornmail for a fed/farmed trynda/yi or frozen mallet if you just like high HP. With GA i end with 150 armor, 137 MR without passive. For last item its a random pick, i normally either go for IE or blackcleaver for AS extra ArP and more dmg. Full build with IE as last item, i've done 1000dmg with Q on squishies ( Q does not crit ) and with a 4s CD its a BIG plus to get trinity force.

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Summoner Spells


Flash: i consider the best spell of the game, close gaps. jump walls, tower diving its insane.

Exhaust: simply his dash its great but no slow and early game this racks up some kills

Teleport: is good on any champ, ganks, defense but i find unless on a well organized team there are much better

Ignite: Always useful especially against WW, irelia xin or any lifesteal but with exhaust they wont deal enough dmg back to actually need that extra, 50% healing reduc is always nice but there are better options

Cleanse: Same as Ignite it has its uses, check your enemy team ( ranked) and decide if you need to

clarity, CV, Heal, Revive, RAlly : just dont have uses. use them if your new to the champ and not confortable

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Pros / Cons


Extremely fun to play
stealth-like dodge ( i love a WW, annie, malz, morde using their ultis on a well timed clone)
Good Dps mid-late game
Nice Burst
A very disruptive/damaging Ulti


Early game his reliant on a good partner.
somewhat item dependent
If your teamates are sissys you'll feed ALOT

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Team Work

Unless you have good comunication and an good aoe CC like annie amumu NEVER go in a teamfight first with this guide. Your suppose to go in second dash to carry hit with Q and ulti the enemy team the extra second you get for going second will most likely enable you to knock all 5 enemys dish some good aoe dmg and most likely their carry dead. then clone get out and dash back again. Enemies will be confused, most likely 2,3 dead already and raging at the monkey and their own team :)