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Mordekaiser Build Guide by David k

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League of Legends Build Guide Author David k

Morde - The 3v3 Mage Tank with a shield.

David k Last updated on September 13, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21

Strength of Spirit

Utility: 0

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Hi, my summoner name is Ðavidk and I am an avid LoL player. I am venturing into PvP again with my Mordekaiser and finding that he has changed significantly over the past couple months. With his shield being changed along with some of his numbers, he is being pigeon-holed into a tanky slow based mage who scales into end game tankyness. This is my first guide on Moba so please be gentle. This guide is more so to help explain a change I am activly trying to get made for Morde to currect his early game weakness and scale him better into late game. Do please be warned, this is not a "how to play" Morde guide. This is simply for informational purposes to understand his scaling into late game.

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The reason I have chosen the Seal of Vigor is because morde does need a little bit of early game game health regen.

The spell vamp quints scale off his base abilities and any other magic damage he may deal to help normalize his health.

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I have chosen what I see as Basic health/durability Morde masteries. A little bit of spell pen to help with regen and the offset of health costs, as well as flat damage-taken reductions that complement the health in the Defense tree. I feel that the early game armor from Hardiness as well as the 2 damage reduction from Indomitable really help to normalize his health/shield and are a must for pre-6 Morde.

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Definately start boots/pots and rush an early game hextec revolver. By the time you get that finished your health bar and shield be hitting more consistent amounts and you should feel a little bit tankier. Once you get the health and ability power from Rylies scepter your health bar should be relatively normalized and you should no longer really be noticing that your slowly eating yourself. After that you just want to finish your hextech into the gunblade, which i would suggest over WoTa in 3v3 since it gives you allot of true jungling capability along with a nice ranged slow and your only missing 10 ap. After you have your true core and boots finished then you just want to get ap tanky. The Sunfire complements Morde's "W" perfectly as well as makes you even more durable. After that get the Abyssal Scepter or perhapse even FoN depending on how you want to build. At this your point your already a slow tank and just want to keep it up while steadily getting one more AP item.

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Pros / Cons

Right now his only Cons are his pre-6 weakness, and that is the normalization of his health bar and dependance on spell vamp. In just about all other aspects I feel that Morde is extremely well balanced and just has a Unique play-style.

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Thankyou for reading this, and apologies for it not being a how to morde guide. I have a thread on the forums attemption to get Mordes pre-6 gameplay fixed through a simple chamge and wanted to utilize this as a method for supporting my claim. If this guild helps you in any way then I am very glad that I could help. You can also contact me in game for more how to play info should you want to. But keep in mind that this is my opinion about how morde should be built and should be taken as such.

Also Please dont downvote if you dont like the build. Provide constructive criticism, cause I am actively seeking a small buff for early game Morde.

Here is a link to my suggestion to Riot should you be interested and want to support the cause.