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Build Guide by WeeDMonsTeR

Not Updated For Current Season

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League of Legends Build Guide Author WeeDMonsTeR

Mordekaiser Lord of the Damned

WeeDMonsTeR Last updated on March 4, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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Chapter 1

Hello to Everybody in this good community, i find this site few day's ago and i rly like it, i see so many build and options to make your hero best from the best so i decide to cr8 one of my own its for this scary dude MordeKaiseR (MOTM) ahh i love this hero. I dont have the same runes but i try this build with everything i have and i can say that its a really good one for me, hope you feel the same way when you test it. AND PleasE !!!! After visit the build Pls Vote and comment its not that hard :)

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How To Play

Ok im gona put some info how to start game with Morde.
First 2 items arei think almost every1 start like this. When you go on the line try to stay alive and dont be so aggresive in beggining try to take as many minions you can its not so hard with his skills. I go first withit healps to hit multiple target's and your shield absorb good healt, if you gona play aggresive in start to scare your enemy i prefer first skilltry to hit them without minions around you cuz if the target is alone it takes a lot of dmg. After you get some gold go and buyi think their better then magic pen, my second item that i buy is->it gives you a good regen, movement speed and a lot of magic resist, if you play vs more ad heroes then i preferwill keep you alive for some time. After you finish this 2 items try ganking to take some extra gold if you cant keep farming, you can try jungle too take blue buff for cd or red one for slow both r good. Next item depend on what you buy firstorbut if you ask me you need them both. After you have this 3 items you can easy go in fights first for your team, but ofc that depend on your team cuz you can jump but they may not believe me i see it many times. Next item i buy ismaybe a lot dont think like me but i dont know i love to have a lot of hp :) problem is that 1 nice dude tell me if there is Warwick or kog'maw then dont buy it cuz they will make you more damage if you have more healt. Really this hero have many way's to be played and every one have their style even if you want you can play it on ap, but i dont like it this way. Other item if there is 2-3 ap heroes you can tryit will give you good basic damage and bonus damage on your first skill, another item that now i think its important for morde isarmor, healt, cd reduction, 20% on being hit to slow your enemy speed and attack speed by 35% and have a rly nice active skill slow movement by 30% for 2 sec and +0.5 for every 100 and magic resist this can help you escape from chasing or other way to catch some1 and kill him. And last item that i prefer iswhen you use ability you slow your target speed by 35% for 2 sec. Now for his ulty i say it on summary but will say it here too, try comboandits rly a good combo, the thing is that Morde ulty steal from your enemy hp based on his max heal so you can use it on tanks too. Rly guys its my first build and i dont expect to be the perfect, like you can see i try to improve it help the new ones who like Morde. Im not playng from long and dont know all things in game yet, and heroes too i play with maybe 20-25 from all and there is 60+ heroes i dont know all and i cant tell you alternative on their skills or items, what you must buy for every one, and if i did mb will take me weeks to type it :) Well this is for now i will try upgrade it when i can. Peace

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Greater Mark of Insight
+0.95 magic penetration
Greater Seal of Resilience
+1.41 armor X9
Glyph of Warding
+1.16 magic resist X9
Greater Quintessence of Swiftness
+1.5% movement speed X1
Greater Quintessence of Insight
+1.89 magic penetration

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Well little change here gona put some pic-s and options.

When i wanna go play aggresive instead playing deffense i go like this.

Some say that its not so helpful but i dont know it work for me.

If you wanna become a very good tank so i prefer this.

This 9 points on Offense you can put it on utility 2, its rly your choise but i alomost never did it.

Next if you wanna be both them mb this is the way

Very nice movement speed, cd reduction, armor and magic resist. But Important thing is that you rly need to decide how you wanna play, if you r new one with Morde then i prefer you Deffense mastery, you will have good time to gain some game expiriance over the hero.

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This is the Items you can use.

Ionian Boots of Lucidity
Total Price: 900
Recipe Price: 550
15 Cooldown Reduction. Passive: UNIQUE Passive: Enhanced movement 2 UNIQUE Passive: Reduces all ability cooldowns by 15%

Force of Nature
Total Price: 2190
Recipe Price: 1000
40 Health Per 5 Sec, 76 Magic Resist, 8 Movement Speed. UNIQUE Passive: Restores 0.35% of your champion's health every second.

Randuin's Omen
Total Price: 2925
Recipe Price: 600
80 Armor, 300 Health, 25 Health Per 5 Sec. UNIQUE Passive: 8% Cooldown Reduction and 20% chance on being hit to slow the attacker's movement and attack speed by 35% for 3 seconds. UNIQUE Active: Slows movement speeds and attack speeds of surrounding units by 35% for 2 seconds + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown.

Total Price: 2000
Recipe Price: 1000
100 Armor. UNIQUE Passive: On being hit by standard attacks, returns 30% of damage taken as magic damage.

The Bloodthirster
Total Price: 3200
Recipe Price: 900
100 Attack Damage, 25 Life Steal. Passive: Gain an additional 1 Physical Damage and 0.25% Lifesteal per kill. Maximum of +40 Damage and 10% Lifesteal. Bonuses are lost upon death.

Rylai's Crystal Scepter
Total Price: 3105
Recipe Price: 700
80 Ability Power, 500 Health. Passive: Dealing spell damage slows the target's movement speed by 35% for 2 seconds (15% for multi-target spells).

Shurelya's Reverie
Total Price: 2200
Recipe Price: 550
330 Health, 25 Health Per 5 Sec, 12 Mana Per 5 Sec. UNIQUE Passive: Reduces ability cooldowns by 15%. UNIQUE Active: Nearby champions gain 40% movement speed for 2 seconds (60 second cooldown).

Quicksilver Sash
Total Price: 1440
Recipe Price: 700
48 Magic Resist. Active: Removes all debuffs from your character. 105 second cooldown.

Total Price: 1275
Recipe Price: 800
180 Health. UNIQUE Passive: Your champion gains 32 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.

Guardian Angel
Total Price: 2600
Recipe Price: 1200
68 Armor, 38 Magic Resist. UNIQUE Passive: Revives your Champion upon death, restoring 750 Health and 350 Mana, this effect can only occur once every 5 minutes.

Frozen Mallet
Total Price: 3250
Recipe Price: 825
20 Attack Damage, 700 Health. UNIQUE Passive: Physical attacks reduce your target's Movement Speed for 2.5 seconds.

Aegis of the Legion
Total Price: 1925
Recipe Price: 750
18 Armor, 270 Health, 24 Magic Resist. UNIQUE Aura: +12 Armor / +15 Magic Resistance / +8 Damage to nearby allied units.

Boots of Swiftness
Total Price: 1000
Recipe Price: 650
UNIQUE Passive: Enhanced Movement 3

Frozen Heart
Total Price: 2775
Recipe Price: 800
99 Armor, 500 Mana. UNIQUE Passive: Reduces ability cooldowns by 25% and reduces the attack speed of nearby enemies by 20%.

Warmog's Armor
Total Price: 3000
Recipe Price: 980
920 Health, 30 Health Per 5 Sec. Passive: Permanently gain 4.5 health and .15 health regen per 5 sec per minion kill. Champion kills and assists grant 45 health and 1.5 health Regen per 5 sec. Bonuses cap at +450 health, and +15 health Regen per 5.

Banshee's Veil

Total Price: 2715
Recipe Price: 650
375 Health, 375 Mana, 50 Magic Resist. UNIQUE Passive: Blocks one negative spell every 30 seconds.

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Skill Sequence

Iron Man
20 / 25 / 30% of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage. Minimum shield strength is 120 health, and the maximum is 630 health. The shield decays by 3% per second.
Mace of Spades
On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing his attack damage plus 20 / 40 / 60 / 80 / 100 bonus damage. If the target is alone, the bonus damage is doubled.
Cost 30 / 35 / 40 / 45 / 50 health | Range 600
Creeping Death Unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance by 10 / 15 / 20 / 25 / 30 and dealing 20 / 35 / 50 / 65 / 80 (+15% of ability power) damage per second to enemies in the cloud for 6 seconds.
Cost 26 / 32 / 38 / 44 / 50 health | Range 750
Siphon of Destruction
Mordekaiser damages enemies in a cone in front of him, dealing 65 / 110 / 155 / 200 / 245 (+40% of ability power) magic damage.
For each unit hit, Mordekaiser's shield absorbs an additional 6 / 9 / 12 / 15 / 18 health.
Cost 24 / 36 / 48 / 60 / 72 health | Range 700
Children of the Grave
Curses an enemy champion for 8 seconds, stealing 3 / 3.5 / 4% life per second, plus an additional 0.1% per 50 AP.
If the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains 25% of their ability power, and attack damage. The spirit gains 65 / 75 / 85% + (+100% of ability power) of Mordekaiser's adjusted damage, ability power, and 50% + (+100% of ability power) of Mordekaiser's health.
Pets can be controlled by holding the alt key and using the right mouse button.
Range 850

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Summoner Spells

Your champion ignores unit collision and moves 32% faster for 14 seconds.
Ignite is a damage over time spell that targets a single champion, dealing 50 damage plus 25 damage per level over 5 seconds. Ignite ignores enemy Magic Resist, and reduces healing and regeneration by 50%.
Grants invulnerability to all allied turrets, 100% faster attack speed, and 50% splash damage for 6 seconds.
Teleports your champion to target nearby location.

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Creeping / Jungling

Other thing is that morde is very good for jungle too, i didn't see any1 for now go in jungle with him but you can try it, that way you can earn fast level and start ganking very soon.

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Team Work

Morde is very good for team work you must go first in fight and if you have a carry with low hp and resist its good to give him the second skill for magic resist and armor, dont think only for yourself cuz this game is about team play if there's no team play then game is over.

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Playing With Morde Or Vs HiM

Playing with Morde You can control a pet by holding down the alt key and using the right mouse button. Sometimes the best defense is more offense; use Mordekaiser's abilities to charge up his shield. Remember that Children of the Grave can be used defensively because of its lifesteal component.

Playing Vs Him Mordekaiser's abilities charge up his shield, making him tougher to kill over time. Try focusing fire on Morderkaiser to burst him down. Keep your distance and don't stand near creep waves since he'll be aiming Siphon of Destruction at them.

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Clean Bonuses on lvl Up

Health 1861 at 18 (501 + 80/level)
Mana 0
Speed 315
Armor 78 at 18 (18.5 + 3.5/level)
Magic Resist 52.5 at 18 (31.25 + 1.25/level)
Critical Chance 10.15% at 18 (2.5% + 0.45%/level)
Health Per 5 Sec 17.35 at 18 (8 + 0.55/level)
Mana Per 5 Sec 0
Range 125

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And a last thing Morde Ulty is very powerful when you play 5v5 just try to focus the hero with most attack damage and use it on him, but you must kill it when its on it, so when you take your target Soul you can pwn all other very easy. 1 time i kill tristana wich was with 400+ attack damage and i just stay in the jungle and control it and well i kill 4 people with her my point is never use Morde ult on mage's or supporters cuz their soul will be useless. Hope i help to some1 its my first build and if some people like it i will start make others. Gl and Hf Guys see you on the BattleField :))

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Here is picture with First Masteries and a huge armor build, and btw i still dont have Runes for tank.

I was playing against 4 ad heroes + lux----. As you can see on the build i go only with force of nature for magic resist and if you play vs 1 ap hero its enought. Let me tell you how much armor i was, about 369 without runes + them i go over 400 i was 78% dmg reduction over 3,600 hp,430 movement, and pure 40% cdr i was unkillable i only die cuz i want it :))) hope i help stay for more.

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Ultra Hybrid Morde !

Like i say i try different things with morde alot of things but never cross my mind do try spell vamp so i try it look what happendif you wanna try this build chek what you will become.Alot From everything 300 dmg, armor good, magic r, ap, movement, cdr, and important thing 60% Spell Vamp i was on game only with 2 hextech gunblade as you can see and my second skill, my shield was returning to me about 50-60 hp on sec without others skills and it was rly rly funny, if you have time try it :))

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Another way With Morde !

Recently im trying different things with morde. You see there is 80% of people that play with morde on tank or trying hybrid him but that's wrong, if your team need tank then you go on tank dont try stupid things cuz you will fail, but if you have good tank team + 1-2 attack damage heroes then try that 1!
,,,,,. I was 400+ ability power and my magics ahahah lets say it that way i make damages on 18 lvl heroes 350+400 with single skill i was with deffense masteries if you play with ofense then you will make more damage but you must have rly rly good control of your hero cuz you r not so strong with these items and if they gank you 2 combos can kill you, so you must play carefull but in team fights you will Own them with your mass magic's and your Ultimate SteaL % go to the roof. I hope some1 try this 1 and have a good team to see how good morde is on AP. GL AND HF

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Some words About Him

From the Shadow Isles comes a champion like no other. Standing eight feet tall, concealed within a razor-sharp armored shell is a creature known only as Mordekaiser. Some allege that he is a man, though none have actually seen what lies within the plates that encompass him. There are those who posit that he isn't a living being, but rather a particularly dark specimen of the undead rumored to infest his distant homeland - but such rumors are surely merely the ramblings of the paranoid or the whispers of the insane. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with the rasp of an echoing sepulcher, requested to join the League of Legends.

As if his fearful visage doesn't disturb enough, his touch bears a sinister plague. Those unfortunate enough to be caught within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically connected to sickness, as if it feeds and comprises part of his chilling essence. He has been seen stalking the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept this unsettling possibility, a lingering question keeps them uneasily awake at the witching hour - If Mordekaiser is a general, what nightmarish army lurks at his command?

If there is a thing festering at the heart of the League, it is the Lord of the Damned.

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And This Is MY Killing Machine