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League of Legends Build Guide Author BasedBoys

Mordekaiser The Iron Man - NO MORE TANKING! (AP, AD Guide)

BasedBoys Last updated on February 26, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21

Strength of Spirit

Utility: 0

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Mordekaiser's Story

During the most recent winter solstice - when no other night during the year is longer - a being like no other emerged from the forgotten alleyways of Noxus. Standing eight feet tall, and concealed within a razor-sharp armored shell, he came to be known only as Mordekaiser. The nature of what lies beneath his metallic carapace is a popular subject of speculation. Many allege that he is a mortal man with a heart that has hardened to iron. Others insist that he is a dark specimen of the undead. But there are some who whisper warnings that he is merely a foreshadowing of something terrible and unprecedented yet to come. Despite the public conjecture and curiosity, none have discovered what lies beneath his alloyed exterior. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with a rasp that crept ice up the spines of all within earshot, requested to join the League of Legends.

Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordeakiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, and something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept the evidence of this unsettling possibility, a lingering questions keeps them wary at the witching hour: if Mordekaiser is a general, what nightmarish legion lurks at his command?

"The common perception is that the encompassing armor protects him, I fear that - for the fragile time being - it actually protects us." - Rozuel Fecirem, Arch Adjudicator, noted in Mordekaiser's eligibility evaluation

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I would like to announce that Mordekaiser is still viable to play and still a lot of fun. To be honest, I like the changes they made to him because it makes him more challenging as a player and it gets rid of the fact that Mordekaiser should EVER tank because he’s not a tank. Personally I only see one way to play him now and that’s to go straight up ability power. Here are my games the past 3 days I played.

My win rate this week is around 75-80% which is awesome! The games I lost were because people expected me to tank when they should of read the patch notes. I would try games without a tank or games where I was forced to duo lane with someone and this is a fail idea. I will cover all this as we go on, but first, I would like to go over the patch notes.

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Summoner Abilities

Your summoner spells should never change because these are the best spells for Mordekaiser which are Flash and Ignite. Ignite is your extra DoT that you will need with your Ult. With these two combined, even if the enemy champion gets away from you, the DoTs can still kill them. Flash is very necessary and one of the best summoner abilities in the game. Because we’re now building an all AP Morde, you’re easier to kill if taken by surprise or CC to death. Flash is your way out or it can be your offense. Which ever you prefer, this ability is very useful.

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That is the order that I prefer to buy with morder, to go a little tanky, but very offensive too. You can buy the Abyssal Scepter if you want more AP and magic resist.