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Mordekaiser Build Guide by Phealin

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Phealin

Mordekaiser - The Solid Tank of Noxus

Phealin Last updated on October 12, 2011
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Top Lane
Ranked #23 in
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Win 51%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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Right then, so I've been toying around with my new probably favorite champion, Mordekaiser. I've been testing builds both offensive and defensive but none of them worked for me, so what to do? Make my own ofcours, this one is aimed strictly tank but I was shocked at the damage I still did. Enough with the introduction, on with the show!

!!!!!>>>>> NOTE !This build is tested in 3v3 and none ranked! NOTE <<<<<!!!!!

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Right this one is not yet completley done as I have no good Quint runes yet but I'm open for suggestions. I'm only putting up the ones I'm using my self right now.

Mark: So I went with the magic penetration runes because, well, why the hell not? A little damage boost from your abilities... Especially the ulti... *Rubs hands with a evil laugh*

Seal: I went with dodge here cause I found out quickly what a big difference Ninja Tabi gave me so I thought I'd boost it a bit more.

Glyph: Cooldown reduction, now this is one of the ones I havent tested to switch around yet but it gets the job done.

Quintessence: Like I said, untill I get better.

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My masteries are primarily for being able to survive better early game, I'm sure there are better masteries for him but this works for me, I find my self being main target alot so it was kinda must for me. But I also threw in a little extra magic penetration there just for the heck of it.

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Doran's Blade first. The little damage boost and the life steal can be pretty useful in the early game aswell as later, I usually save this till I'm gonna buy the Thornmail unless you need the quick gold.

Ninja Tabi second. Because as I explained earlier the dodge is a life saver and the armor helps against physical damage enemies.

Force of Nature third. It's magic resistance, if there are no ap users in the game you should still consider getting this as it have a really nice hp5 and the passive is very nice to help you spam your abilites without killing your self in the process.

Rylai's Crystal Scepter fourth. This is where you start doing damage, the ability power is a really nice boost to your damage and the slow, oh yes, nobody will run from you anymore. Not to mention alittle extra health.

Randuin's Omen fifth. Armor armo and more armor, cant get enough of it! The health boost is not that major but it's nice none the less. The hp5 however is another addition so you can spam even more abilities. The cooldown reduction, always nice to get :)

Abyssal Scepter sixth. Now this is where you can chose something else (if you're gonna strictly follow this build) I would advice you to only take this if you have enemies with ability power, I usually get this even if there's only one just to be sure, but if there are none or if you feel you dont really need it you can also go for the Sunfire Cape.

Sunfire Cape sixth. If you dont feel you need more magic resistance, or feel you need more armor cause they hit so hard with physical damage, whichever the reason is Sunfire Cape is a nice item because of the armor, health and the 35 magic damage a second passive, really nice combind with Creeping Death.

Thornmail seventh. What can a tank with alot of hp, armor and magic resistance be without Thornmail? More armor and the 30% of the damage you take reflected back to them, come on how can you not love that?

That's it for items but you can ofcours play your own combination and priority etc.

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Summoner Spells

I chose Ignite and Ghost because Ignite and your Ulti can be a deadly combination most of the time. Ghost is nice if you wanna flee or chase an enemy with little hp without being minion blocked.

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Ranked Play

Not been that far yet, will come back to that later.

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Pros / Cons

High Survivability from mid to late game.
Decent damage most of the time.
Can tank towers/dragon easily with pet when ulti kills.

Bit squishy at start.
Main target mostly.
Bit hard to master.
Uhm... Not breathing? :P

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Creeping / Jungling

As a pusher this is what you do, you smack things into the ground with your AoEs!
What I usually do is open up with a Siphon of Destruction then quickly followed by Mace of Spades before I activate Creeping Death, then I just simply spam whatever comes off cooldown first, this works in every fight.

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Team Work

Mordekaiser is a really good teamplayer champion, I have played a couple of games when I'm bot with another player and it works out very well as people seem to rather go for the one with most health wich is me while my ally nuke them down, I've had Katarina, Trynd and Irelia down with me all works fine.

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Unique Skills

Being able to raise a spirit echo of an enemy if they fall from his ulti and then being able to tank towers with it even if no minions are available.

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Three words, one short word for it. AoE

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Once you have all the items the enemies might aswell surrender, even if they all 3 jump you, you should be able to kill one or two, maybe even three. Or atleast get away without dying.