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Spells:
Ghost
Ignite
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
Pros
- Great damage dealer
- Gets pretty tanky
- His shield lets him take no damage if you have it filled
- Ulti the AD carry, wreck everything
- He es numero uno
- Very good pusher
Cons
- Blows himself up if not careful in using his abilities
- Susceptible to CC
- Easily focused
- Has low sustain until you get your Revolver
- Great damage dealer
- Gets pretty tanky
- His shield lets him take no damage if you have it filled
- Ulti the AD carry, wreck everything
- He es numero uno
- Very good pusher
Cons
- Blows himself up if not careful in using his abilities
- Susceptible to CC
- Easily focused
- Has low sustain until you get your Revolver
The reason I picked Greater Mark of Potency, is because of the instant AP that will help you with the creeps and probably snag a first blood kill when the game starts. Greater Seal of Force is because of the late game extra AP you benefit from, and Greater Seal of Strength because you get some extra damage on your Mace Of Spades. Greater Glyph of Insight is in case the enemy team's tank decided to start building Magic Resist, you'll just shred right through it :3 Greater Quint of Force just adds to your total AP and means more damage.








Nothing much to say here. Just max your E first, then your Q, then W. Be sure to get your Ulti whenever you can though (lvl 6, 11, 16). Your E is your main source of damage and long range poke. Your Q does decent damage as well and is your close up ability. Your W gives you bonus armor and magic resist and gives you a little extra damage. Your Ulti is insane. Gives you health for the damage done to the target, lets you take their soul and use it against them, and synergies amazingly well with Ignite


These are pretty much the only Summoner Spells you'll use on Morde except for maybe Flash over Ghost but that's about it
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