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Spells:
Clarity
Teleport
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Pros / Cons
- very strong mid
- good lane sustain when using clarity combined with her passive spell vamp
- strong AP damage output
- good crowd controls
Cons:
- focused in team fights
- mana hungry champion
- squishy without item investment
For this build I have designed the Items to give Morgana some survivability while allowing her to keep the majority of her damage.
Its a good idea to start with boots and 3 pots as the runes will provide her with enough early game ability power to allow her to ignore Doran's Ring as she needs the added movement speed immediately especially when laning mid as she needs to constantly harass the enemy and whittle down their health until the can be picked off with a well placed Dark Binding combined with Soul Shackles.
The next item to get is a blasting wand in order to keep her damaging output up to standard, afterwards rush the sorcerers shoes as the magic penetration is a great help to her abilities. Next you will want to get a Rod of Ages as the health and mana increase make her much more sustainable along with the added ability damage.
The next items on the list are aimed at making Morg's abilities as deadly as possible with the first thing you want to grab being the Void Staff as the magic pen and ability power (take note that that if you are laning very well and can survive without the added survivability early game then you can get void staff before the rod of ages) afterwards the item to go for is morello's evil tome for its ability power, mana regen and cool down reduction, this allows morg to use her abilities more often because of the cool down reduction and mana regen to fire off more spells more often. The next item is of coarse Rabodon's Deathcap for obvious reasons.
The Last item you would need is only if the game is dragging on and you have a lot of extra money would be deathfire grasp for its ability power and cool down reduction.
Its a good idea to start with boots and 3 pots as the runes will provide her with enough early game ability power to allow her to ignore Doran's Ring as she needs the added movement speed immediately especially when laning mid as she needs to constantly harass the enemy and whittle down their health until the can be picked off with a well placed Dark Binding combined with Soul Shackles.
The next item to get is a blasting wand in order to keep her damaging output up to standard, afterwards rush the sorcerers shoes as the magic penetration is a great help to her abilities. Next you will want to get a Rod of Ages as the health and mana increase make her much more sustainable along with the added ability damage.
The next items on the list are aimed at making Morg's abilities as deadly as possible with the first thing you want to grab being the Void Staff as the magic pen and ability power (take note that that if you are laning very well and can survive without the added survivability early game then you can get void staff before the rod of ages) afterwards the item to go for is morello's evil tome for its ability power, mana regen and cool down reduction, this allows morg to use her abilities more often because of the cool down reduction and mana regen to fire off more spells more often. The next item is of coarse Rabodon's Deathcap for obvious reasons.
The Last item you would need is only if the game is dragging on and you have a lot of extra money would be deathfire grasp for its ability power and cool down reduction.
- The best way of maximising damage is to hit an enemy with dark binding and immediately follow up with tormented soil, this will also leave them open for morg's ulti
- After tormented soil is lvl 3 it can kill caster minions from full health making for easy farm
- Morgana's role in a team fight is to limit the enemies movement as much as possible and spell shielding team mates while at the same time dealing out as much damage as possible
- After tormented soil is lvl 3 it can kill caster minions from full health making for easy farm
- Morgana's role in a team fight is to limit the enemies movement as much as possible and spell shielding team mates while at the same time dealing out as much damage as possible
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