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Also, well for Thornmail, its great but i prefer going for the cape as i get no health out of thornmail. Guess i could try an extra warmog instead of sunfire cape (pretending bonuses can stack).
But yea thats one reason i use the sunfire cape when you team fight.. enemies usually focus squishies so with that and Burning Agony i can output more aoe pressure. I'll sure try another warmog tho (Thormail if i EVER get focused).
Anyway i have to test out more items!
Thanks for additional feedbacks!
Yes, its explained that Perseverance is near useless. However, it is also explained that Mundo's ulti is health regen, not spellvamp, not lifesteal. So persevereance is GOOD for Mundo, 2.2k health in 12 seconds is 183.333 hp/sec. 4% increase gives 7 extra hp/sec, making you recharge faster. Even though that is good, I still prefer good hands (But most of the time I take maxed both and some exp boost since I hate jungling to get buffs seeing I always get ksed). Anyway, its good.
@Kallya
Well, you're pretty much the 1st guy who doesn't shout back 'HEY I"M RIGHT GTFO !@#$%^' :) For that I appreciate it a lot. But note, Warmog cost 3k gold, Thornmail cost 2k gold (give or take for both). Sunfire gives roughly 1/3 of health from Warmog and 1/3 of armor from thornmail. Its only redeeming feature is the burning effect which stacks, but I somehow don't like that effect as much as getting both warmog and thornmail. Warmog and thornmail cost less than 2 sunfire capes (which are only good at the burning part) so its not cost effective unless you plan to surround yourself with enemies a lot. It all depends on playstyle :)
Note : I don't see any changes about your guide since the last time I checked, it looks all the same w/o edits. Remember to publish the changes and explain more :) Explaining items and stuff is always useful :)
atma's is great, you're useless without it, maybe swap SFC or Randuins for FoN
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YES, Atma is great but that build doesnt focus on dps. Thats why its in optional, used IF your just totally dominating and you dont need extra magic def and/or armor. Because crit and damage doesnt help you with tankage =D
Why would you spec 3/3 Perseverence and Greed?
First of all, Greed is a very, very sh!t talent. You need CS to stack your Warmogg's anyways, so there's no point speccing something which adds 2-3 free CKs worth of gold to your pocket every 10th minute.
Also, 1 point in Perseverence should be more than enough. This build is supposedely for Twisted Treeline and without Good Hands you're more likely to lose within an ace. In fact, being aced in TT often leads to an ace, thus Revive would probably not be as wasted as you make it out to be.
Oh yeah, do you honestly think anything that benifits more than 1 person is for supports only? Fortify, Heal and Rally are not "support only" summoner spells, a good support won't even use either of these.
Your magic resistance is insanely low with this build. You won't last long against a dual AP setup with 85 MR. Perhaps addint some more situational items would be a good idea.
Can't really thumb up or down, but I figured I'd comment anyways.
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K, first of all i removed greed before you posted that comment.
as i said in previous comments, in Twisted treeline i barely get over 2-3 deaths and that usually early game since mundo is squishy early. So i dont really like that 7 second death delay that i might really use in like 1 game on 5 (thats when your level 18). So i prefer the extra regen.
and magic resist is at like 160. Did u read the guide?
First of all, Greed is a very, very sh!t talent. You need CS to stack your Warmogg's anyways, so there's no point speccing something which adds 2-3 free CKs worth of gold to your pocket every 10th minute.
Also, 1 point in Perseverence should be more than enough. This build is supposedely for Twisted Treeline and without Good Hands you're more likely to lose within an ace. In fact, being aced in TT often leads to an ace, thus Revive would probably not be as wasted as you make it out to be.
Oh yeah, do you honestly think anything that benifits more than 1 person is for supports only? Fortify, Heal and Rally are not "support only" summoner spells, a good support won't even use either of these.
Your magic resistance is insanely low with this build. You won't last long against a dual AP setup with 85 MR. Perhaps addint some more situational items would be a good idea.
Can't really thumb up or down, but I figured I'd comment anyways.
as Deathalo44 said Atma isnt that great, i use it when im completely dominating and want extra dps with masochism.
I'll replace it with Force of Nature
@ good hands mastery : as i said earlier, when you have map awareness in 3v3 with mundo, u barely die (unless both your partners are feeders).
@ Exp/gold bonus mastery : good idea ill put these extra points in Archmage's Savvy and Sorcery. (Extra AP for your Burning Agony and reduced cooldowns.
@ Sunfire Cape : You might not like it but gives you a good health/armor boost and aoe damage boost which i personally like. Feel free to try something else tho. But thats a personal choice :D
@ Ardor : agree that AP % isnt that great but i still get few AP out of Sorcery, and attack speed helps your damage a little with masochism (Early Masochism does a good amount of damage :P). I dont think minions damage reducer is worth that as only few champs has minions and creeps arent a threat with all that health regen/armor.
Also decided that Nimbleness mastery wasnt worth the 2% proc chance and removed that point to add 1 more in Harden Skin.
@ Deadliness mastery, if you use Exhaust remove this point and put it in Cripple.
Few upgrades tho thanks to Deathalo44 for few tips
My first guide ever. im happy with first few comments :P
MOAR FEEDBACKS PWEASE! :)
Atma's Impaler gives 100 damage at 5k hp. But you don't have the attack speed to utilize it well. I'll give it a miss unless I play as a AD tank.
Sunfire cape. It can stack, but its stats suck. Only the unique passive is good, and even then, its really hard for you to burn that much off someone's health. Personally, I won't take it either.
You have no magic resistence. You may want to invest in magic resist, however, I don't really see much Mundos having much of it. But if you want magic resist, its best to get Force of Nature. It gives the best magic resist in the game, with the effect of 0.35% of your hp converted to health regen/1sec + 40 health/5sec.
Don't take Ardor (attack speed + AP %). First of all, AP is useless in %, since you have none. Attack speed is 4%, which is too little to care about if you aren't a carry. I'll rather take reduced minion damage and max damage taken.
You may want to consider putting some points into Good hands, but keeping some at persevereance. Mundo is one of the only champions who can actually use perservereance well, but Good hands knock off 7 seconds of your death timer. Its good.
EXP gain is not much, its good to have but not a must. Skipping part of this is possible.
Greed. 1 gold in 10 seconds. 6 gold in 1 minute. 180 gold in 30 minutes. Honestly, I'll rather get a phil stone. It costs 800 but gives 5 times that speed, so lets say, getting it at 15min mark, 5 gold in 10 seconds, 30 gold in 1 min, 15 min will bring 450gold. Its faster and it gives a boost in regen, but cost more, but is definitely > greed.
Hope it helps :)