Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Nasus Build Guide by xeox

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

Rating Pending
Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author xeox

Nasus: Countered and forgotten, but still viable.

xeox Last updated on February 26, 2012
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

1 vs ranged/ap; 2 vs melee/ad

LeagueSpy Logo
Top Lane
Ranked #5 in
Top Lane
Win 52%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21

Strength of Spirit

Utility: 0

Guide Top


This is my first guide so general information is probably going to have some holes which I'll have to address once someone points that out in comments, be nice. :'(

Solo queue Nasus has been very rare lately and for a good reason - good old Nasus builds no longer work because of difficult laning phase. This guide is mainly about how to make Nasus viable in solo queue.

Here are the main issues I usually have versus difficult match-up for Nasus: 1) he's consistently under his tower and can not do a single thing; 2) he's weak for first 5-6 levels and opponents can basically do whatever they want; 3) he simply could not push the lane to save his life with mainstream guides.

This build is probably going to take some of the fun away as he will deal much less damage that everyone's used to, however, you'll be extremely annoying in team fights and you actually won't have to hug your tower(or even lose it).

First one is versus champions that can spam long range spells and deny your Q farm and push you.
Second one is versus melee champions that you might have a hard time to lane against.

Guide Top


Anything that helps you in early game can be used for runes to be honest because that's the main problem for Nasus.

Guide Top


I feel like this is a preference thing more than anything.

Guide Top


The exact build order will vary from champion to champion and player to player, but that's the general idea on what to buy.

Guide Top

Skill Sequence

I feel like this is the most important thing to go over for Nasus. If you get a match-up where you can max Q first, you should. You will benefit from it greatly and your team will thank you for that. But if you face (1.) ranged spell users or (2.) melee champions that are stronger than you early, by following the skill sequence I do, you will have much easier time farming.

About (1.).
Basically, you can not farm your Q with out losing chunk of your health each time, period. Instead of crying about that, your E does the farming for you. It actually does a lot of initial damage once you level it to 3 so you can farm with E very easily. Also, it's ridiculously good for pushing.

About (2.).
Anyone who depends on consequent auto attacks gets completely screwed. They can not do anything against you. Once you hit 6, anyone who usually could kill you with ease now is in a lot of trouble, too, because you now have 70% slow with 13s cooldown; anyone diving you will commit suicide; ganking you becomes ridiculously hard.
The idea behind this is to farm your Q as much as you can but I level E second because at the time I'm done leveling W I have plenty of bonus attack damage and cooldown reduction that I don't really need to level it for that, and E takes off their armor for your Q + allows you to push and do extra damage.

Guide Top

Summoner Spells

I use ghost and teleport/ignite, though it could change depending who you are facing.

Guide Top


This way Nasus has become an utility tank who constantly slows top priority target. With 40% CDR and early maxed slow no one is going to run away from you and if your opponents depend on a DPS champion you're just going to slow them and make them useless. Best thing about this is that you are Nasus - you carry and not get carried once it gets to late game. Although you are not going to do as much damage as you would normally, I felt like I had to address the skill sequence so we see Nasus a lot more, because he is still one of the top late game champions in entire game.