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Nasus Build Guide by Fanreath

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League of Legends Build Guide Author Fanreath

Nasus - I will Q, they will die

Fanreath Last updated on February 10, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 21

Strength of Spirit

Utility: 9

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Hi guys, this is my first Guide on MobaFire at all so pls don't blame me for having no Pictures (I don't really know how to place them in here :D). Well, in this Guide i want to show you the way i play Nasus. I'm quite good with it, so i wanted to share it with the community :)

I hope it helps you and enjoy it!

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The enigmatic creature known as Nasus came to the League from a faraway world, and served as part of a vast and learned desert empire. There he was a respected and enlightened individual, having been made the Keeper of the Great Library. However, he was also part of a race of animalistic creatures that served as the rulers and protectors of the people. Unfortunately, there were others of his kind that believed they were more than protectors. They were under the egotistical delusion that they had ascended to become gods. War on Nasus's world was never more than a breath away, as these deluded others sought to enslave the people and establish a totalitarian sovereignty. In the midst of a heated battle, just as Nasus was about to slay his treacherous brother Renekton, he was pulled through the cosmos to a summoning circle in Runeterra.

At first angered that he had been taken just as he was about to cripple the enemies of his people, Nasus' advanced intellect won out when he heard the pleas for mercy from the summoners. He learned that Runeterra was also filled with its own brand of injustice. This danger was no less threatening than what he had fought against at home, and champions were needed to protect the people of this world. Heeding the call, Nasus chose to take his place in the League of Legends, knowing that his brothers and sisters would carry on the fight back home. These days, he is the Curator of the Sands, feeling most at home in the crumbling ruins of the Shurima Desert. However, recent disturbing news has reached the Keeper's ears - rumors that perhaps his brother had not in fact been left behind. If this were the case, the destruction of Renekton would quickly become Nasus' main priority, before this world too faces the threads of his brother's forked-tongue and endless ambition.

"The Curator of the Sands, though contemplative, is not to be trifled with."

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Passive: Soul Eater.

Nasus drains his foe's spiritual energy, giving him a natural 14 / 17 / 20% lifesteal..

Pretty decent passive. It's awesome for plaing on SoloTop, because it grants you infinit laning in addition to Dorans Shield's Health Regen'.

Q: Siphoning Strike

Nasus's next attack will deal additional damage. Siphoning Strike permanently gains 3 damage whenever it kills an enemy.

Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Cost: 20 / 25 / 30 / 35 / 40 Mana
Extra Damage: 30 / 50 / 70 / 90 / 110

Siphoning Strike is Nasus' most important skill. It's his primary source for doing Dmg and it helps you farming the minions on your lane alot.

W: Wither

Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further each second for 5 seconds.

Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Range: 700
Cost: 80 Mana
Extra Slow: 3 / 6 / 9 / 12 / 15 %

Wither is Nasus' Utility Skill. It slows a single target just by clicking onto it hardly and can be used defensiv as offensiv. You can pick out an enemy with it to make the following TF easier, makes ganks for your Jungler way more effectiv and ofc it helps you to run away in dangerous situations.

E: Spirit Fire

After a brief delay (0.5 sec cast, 0.5 delay), the target area becomes desecrated. Enemies in the area have their armor reduced for 7 seconds and are dealt magic damage each second for 6 seconds.

Cooldown: 12 seconds
Range: 650
Radius of AoE: 400
Cost: 70 / 85 / 100 / 115 / 130 Mana
Area of Effect: 400 (estimate)
Armor Reduction: 20 / 25 / 30 / 35 / 40
Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+0.6 per ability power)
Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+0.12 per ability power)

Spirit Fire is (in my opinion) the most 'useless' Skill of Nasus. It deals not THAT high aoe Dmg and costs lots of Mana, which you need for your Q. In TFs it surely can help dealing Dmg on the entire enemy Team if they stay as a close group and because of its Range you can sometimes snatch some kills with it, if the enemy is about to get away with very low health.

R: Fury of the Sands
Nasus becomes empowered in the sandstorm for 15 seconds, gaining health. While the storm rages, he drains the health of nearby enemies each second (240 damage max per second) and converts it into bonus attack damage.

Cooldown: 120 seconds
Cost: 150 Mana
Area of Effect: 350 (estimate)
Magic Damage: 3 / 4 / 5 % (+0.01% per Ability Power) of max health
Health Gained: 300 / 450 / 600

Fury of the Sands is Nasus' Ultimate. It's a super strong skill because u get immediatly lots of your health back, when you're about to lose a fight, it gives you bonus Magic Dmg depending on your max. Health and you restore Health over time. With this Skill u can start a TF and turn the result of a fight.
Short: You become SuperDawg.

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In this chapter I'll explain, why i choose this Item purchases. I know it's really tanky, but this way, you can be sure, you won't die ;)

Doran's Shield: It gives you infinit laning in addition to Nasus' passiv

Boots of Speed: To get some Movement Speed... ;)

Sheen: It's one part of the Trinity Force you want to have later. Also, after doing tons of Dmg with your Q, you will deal some more tons of Dmg because of Sheens passiv. So double tons of Dmg.

Mercury's Treads: I prefer them because of the Tenacity. You could also get Ninja Tabi instead, if you face a Team full of AD Carries.

Phage: Second part of the Trinity Force. I get it before Zeal, because it makes you a bit tanky and with its passiv, enemies won't get that easy away from you.

(You should be able to get the Trinity Force without buying Zeal)

Trinity Force: Trinity Force is your Core Item. It grants you Movement Speed, Attack Speed, Ability Power etc. It will help you dealing Dmg and because of its passiv (same as the one on Sheen), you will be still able to deal double tons of Dmg.

Force of Nature: Your first real Tank-Item. Gives you Magic Resist, Movement Speed and Health Regen.

Aegis of the Legion: With this Item you get almost immortal. And your team as well.

Guardian Angel: Now you ARE immortal. Seriously. If you die when having it, you do something wrong or your enemy Team is fed like...whatever.

In the end you can replace your Doran's Shield for almost anything dependig on the game. If you want to deal some more Dmg without spamming your Q the whole time, get a Blood Thirster or something like this. If you want to spamm your Q and being Tanky as Tanky could be, Frozen Heart is a good decision.

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Now i'll explain my runes, which is in fact not really important, because the Runes explain theire selves.

Marks: Greater Mark of Desolation
Gives you Armor Penetration which helps you dealing your tons Dmg.

Seals: Greater Seal of Resilence
You get Armor - you will survive.

Glyphes: Greater Glyph of Shielding
Same as the Seals, but you get MR instead or Armor.

Quints.: Greater Quintessence of Strength
Important for your Early-Game, because it helps you staking your Q.

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I chose the Defensiv Masterie Tree because everything in this build makes Nasus a really tanky Tanky DPS.

The points in Summoner's Insight and Improved Recall in the Utility Tree will make your Gameplay on SoloTop easier, because you can leave the lane, do your purchases and be back on your Tower within a few Seconds.

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Summoner Spells

Flash: Helps you to engage or get away from dangerous situations.

: you can defend Towers all over the map and Teleport-Ganks with Nasus are awesome. As well he can save Allies if they're about to die, because with his super strong slow, the enemy won't be able to chase anymore.

Other possibilities:

Ghost: All in all it got the same effect as Flash. But it also helps to to chase over a medium long range.

Ignite: Good if you have to face an Irelia an SoloTop (Draft Pick) because Ignite kills Irelia EVERYTIME.

Exhaust: Same as Wither.

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How to play Nasus at the beginning

At first, buy Doran's Shield

Cover your Jungler if he's near to your lane.

Stay defensiv. Just farm Minions with your Q and survive.

When you go Base first time buy the Boots of Speed, a Ward, and some Pots (Health AND Mana).

Keep staying defensiv.

If your Jungler shows up for a gank, slow your Enemy with Wither to make the Gank more effectiv and use your Q immediatly so you can use it more times on the Enemy.

If you notice, that your way stronger than your Enemy, become more aggressiv to push him away from your minions.

Never forget to farm your Q