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Nasus Build Guide by pinguinofuego
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Nasus, the Curator of the Sands, is an often underestimated option for an AD carry. This build will show just the STUPID amount of damage he is capable of.
Seriously, if you manage to get this build off, you will be absolutely wrecking the other team.
The reason for this sequence is that your Q will literally do 1500+ damage once you are fully built. Lets look at the math here (courtesy Leaguecraft)
Attack Damage: 302
With a crit (88%) and IE that's 755
Add your Triforce proc (302*1.5) that's 1208.
Add your Q extra Damage (assuming 300 bonus from farm and lvl 5 skill)
THAT'S 1618 DAMAGE. ON A 3.4 SECOND COOLDOWN. It's a beautiful thing. You will 2 shot absolutely any squishy, especially considering your regular crits do 755.
Alternatively, Ghost isn't terrible, and can allow you to catch up to someone long enough to land your W.
Exhaust really isn't necessary; you already have one built into your toolkit.
Cleanse can be viable, but only in very particular situations, and honestly I find replacing one of your late game items (preferably Phantom Dancer) with a Quicksilver Sash to be superior.
Heal can do in a pinch, but if you have the option for the other spells, take them instead.
Ignite isn't bad, but honestly there are very few times you won't outright kill the opponent with Q.
Don't take Revive, Rally, Clairvoyance, etc. Just. Don't.
With that in mind, Nasus should be solo top. Top gives you an opportunity to farm by yourself, and makes it so that you usually face a more manageable opponent than mid. Try to make the laning phase last as long as possible with your team. The more farm Nasus gets, the more effective he will be once teamfights start to happen.
Nasus should never be auto-attacking creeps, unless he needs to push his lane away from his tower. Just last hit with Q every time it is off cooldown.