This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Ghost
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Welcome!
I started off playing Nasus with a great build called 'QQ Cuz of My Q' by Asterul, and I definitely recommend it to anyone trying Nasus for the first time. My build does borrow heavily from that one as far as runes and masteries, but I've changed it up and made Nasus slightly more DPS-oriented than tanky here. Don't worry, though; he's still made for tanking/soloing.
Pros:
-
Properly farmed Q creates crazy damage output
Tankiness
Has a great drain with his E
Has a great slow (W)
Pretty awesome against other champs in 1v1 fighting
Possibly the greatest voice in the entire game
Walks like an Egyptian :P
Cons:
-
Can be very slow to start building strength
Not much in the way of CC
Q is reliant on proper farming/lane placement
Not quite as useful in teamfights as other tanks can be
Greater Seal of Replenishment: Ups your mana regen. Nasus' early-game mana pool is not great, so you'll definitely want these.
Greater Glyph of Focus: Increases your cooldown reduction (CDR). Nasus' Q is your best weapon, and this will help make it faster to use.
Greater Quintessence of Desolation: Like the Mark of Desolation, this will increase your damage output. I only use two of these so I can add:
Greater Quintessence of Clarity: Another mana regen rune. With this, your mana pool gets a little better, and will regenerate faster.
Defensive masteries let you stay in the lane longer early-game, which lets you farm the heck out of your Q. As for the offense,
Farm. Farm like your life depends on it; if you don't your late-game damage will be extremely poor. If you're having trouble last-hitting with Q, lay down a Spirit Fire (E), then pick off the minions caught in it with Q.
Once you've spent some time farming, you should have enough gold to pick up our next two items in one fell swoop. Ionian Boots of Lucidity will up Nasus' movement speed and lower his CDR, while Sheen is the quintessential Nasus item.
From there, you want to start building Stark's Fervor. Combined with Nasus' passive ability, at level 11 you'll have a 40% lifesteal! Who doesn't love being able to stay in the lane for ages while enemy champs have to keep running away?
These are the real core items of the build, but if you've been farming diligently you should have enough gold to keep getting things. I like Shurelya's Reverie because it raises your health, gives you extra mana regen, and ups your CDR by another 15%. Morello's Evil Tome is also a great source of mana regen, AP, and another 20% CDR.
Ignite is a great spell because it's surprisingly versatile. Early game, I like to use it to scare off harassing enemy champs; late-game it's a good way to ensure a kill on a weakened enemy. On champions like Sona, Soraka, and Kayle, its heal-dulling effects are priceless.
Ghost is great for escaping from fights and retreating when need be, but you can also use it to dart in, smack an enemy around, and dart out again. I do not recommend the latter until late in the game, however.
Alternate them over levels 3 and 4, and pick up Wither (W) at 5. At 6, you can finally get Master of the Sands (ult).
From there, it's free-form. I like to level up Q and E alternating, so they're maxed out at roughly the same time. Get your ult leveled when you can, and grab W when you're done.
Your Q actually does a lot of damage to turrets, so as the game edges later, be willing to take a swipe or two at a turret if you can.
Make sure you're last-hitting with Q. As I stated in the 'Farming' section, if you're having trouble, lay down an E, then pick off the caught minions with Q.
I recommend going for the main support in teamfights, and hitting them with everything you have. Throw this sequence: W > E > Q > Ignite, then back out for a cooldown. This will leave them weakened and slowed, which makes them an easy target for your team.
You must be logged in to comment. Please login or register.