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Spells:
Heal
Flash
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Introduction
In the beginning, I took Hearth of Gold and Philosopher's Stone because of the gold generation (as when you are tank/solo, you won't get that many minion kills) and because they fit perfectly in the build.
Mid game you should go for magic resistance/armor (look at what opponents you play against) for some survivability and able to get through team fights.
End game you should care about giving buffs to your allies, and debuffs to your enemies. Be a CC god.
Mid game you should go for magic resistance/armor (look at what opponents you play against) for some survivability and able to get through team fights.
End game you should care about giving buffs to your allies, and debuffs to your enemies. Be a CC god.
I went for Heal and Flash.
Flash because it brings you in range for those couple of abilities to get close to an enemy and to escape.
Heal because as a solo you will often get ganked, so heal is a great way to survive. Also, it really helps your teammates in big fights.
Also possible would be Ignite, but I prefer to stick to Heal and Flash.
Flash because it brings you in range for those couple of abilities to get close to an enemy and to escape.
Heal because as a solo you will often get ganked, so heal is a great way to survive. Also, it really helps your teammates in big fights.
Also possible would be Ignite, but I prefer to stick to Heal and Flash.
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