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Nautilus Build Guide by AtrumLeo

Nautilus Foreveralone

By AtrumLeo | Updated on February 24, 2012

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Array ( [display_name] => [champion_id] => 93 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 15 [1] => 2 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 15 [client_id] => 17 [display_name] => Garrison [url] => garrison [description] => Allied Turret: Grants massive Regeneration and Attack Speed for 8 seconds. Enemy Turret: Reduces Damage dealt by 80% for 8 seconds. Spell is no longer available. [icon] => Spell_SummonerGarrison.png [level] => 1 [cooldown] => 210 [range] => 1250 [is_classic] => 0 [is_dominion] => 1 [is_deprecated] => 1 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2012-02-06 16:56:23 ) [1] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 2 [3] => 3 [4] => 2 [5] => 4 [6] => 2 [7] => 1 [8] => 2 [9] => 1 [10] => 4 [11] => 1 [12] => 1 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 93 [display_name] => Nautilus [url_str] => nautilus [title] => The Titan of the Depths [key] => [description] => Once, Nautilus was a sailor commissioned by the Institute of War to explore the uncharted reaches of the Guardian’s Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of the ocean’s rich blue waves were replaced by a black, oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver’s suit and climbed over the ship’s rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pled for help, they wrenched his grip free of the rail. He tumbled to the ink, grabbing the anchor in futile desperation. As he sank, he could do nothing but watch as the dark outline of his ship faded away. Then everything went black. When Nautilus awoke, he was something different. The great iron suit was now somehow part of him, he could not tell where it ended and he began. All the details of his memory were fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run – in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return. Terrified sailors who’d heard his tale directed Nautilus back to the Institute, but the summoners refused to relinquish the names of the others they commissioned. By then Nautilus had learned about the League of Legends and there he saw an opportunity to discover and punish those responsible for the time and life he lost. "When lost in utter darkness, there is nothing left but forward." Nautilus [spotlight_embed_url] => http://www.youtube.com/watch?v=IyOeyjwZT28 [role] => Tank [defense_rating] => 6 [magic_rating] => 6 [attack_rating] => 4 [difficulty_rating] => 6 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 577 [health_increase] => 0 [mana] => 400 [mana_increase] => 0 [movement_speed] => 325 [armor] => 26.5 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.4 [health_regeneration_increase] => 0 [mana_regeneration] => 8.6 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.613 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.715 [health_18] => 2039 [mana_18] => 1199 [movement_speed_18] => 325 [armor_18] => 90.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 117.1 [critical_strike_18] => 0 [health_regeneration_18] => 17.7 [mana_regeneration_18] => 17.1 [attack_range_18] => 175 [tip_playing_as] => * While ganking, consider aiming Dredge Line at nearby terrain and following t up with Riptide for a higher hit rate. * Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent. [tip_playing_against] => * If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run you straight into the secondary explosions, causing you to take additional damage and slow. * While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time. [client_id] => 111 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4531318 [comments] => 0 [comment_count] => 7 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 527 [community_tier_list_score] => 0.524858 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-02-20 09:12:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 294 [create_ts] => 2012-02-14 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 469 [champion_id] => 93 [display_name] => Staggering Blow [unranked_description] => Nautilus's first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more until the timer has worn off. [ranked_description] => Nautilus' basic attacks deal an additional 2 + (6 × level) physical damage and immobilize his target for {0.75/1/1.25/1.5} seconds. The duration increases every 5 levels. This effect cannot trigger on the same target more than once every 6 seconds. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-10-05 19:34:08 ) [1] => Array ( [ability_id] => 470 [champion_id] => 93 [display_name] => Dredge Line [unranked_description] => Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain, refunding half the cooldown and mana cost. [ranked_description] => Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him dealing {80/130/180/230/280} {0.9}. If he hits terrain, he'll drag himself to the terrain and, refunding half the cooldown and mana cost. [description] => [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 13 [cooldown_rank_3] => 12 [cooldown_rank_4] => 11 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 950 [range_rank_2] => 950 [range_rank_3] => 950 [range_rank_4] => 950 [range_rank_5] => 950 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-03-02 11:39:50 ) [2] => Array ( [ability_id] => 471 [champion_id] => 93 [display_name] => Titan's Wrath [unranked_description] => Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him. [ranked_description] => Nautilus surrounds himself with dark energies shielding himself from the next {60/70/80/90/100} + (9/10/11/12/13% of his maximum health) damage for up to 6 seconds. While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target. The effect deals {30/40/50/60/70} {0.4} magic damage over 2 seconds. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 80 [cost_rank_2] => 80 [cost_rank_3] => 80 [cost_rank_4] => 80 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 350 [range_rank_2] => 350 [range_rank_3] => 350 [range_rank_4] => 350 [range_rank_5] => 350 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 472 [champion_id] => 93 [display_name] => Riptide [unranked_description] => Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage. [ranked_description] => Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion deals {55/85/115/145/175} {0.3} magic damage to units in the area and slows them by {30/35/40/45/50}% for 1.5 seconds. This slow diminishes over time. A unit can be hit by more than one explosion but they take 50% less damage from additional explosions, up to a maximum of {110/170/230/290/350} {.60} magic damage. [description] => [icon] => [cooldown_rank_1] => 7 [cooldown_rank_2] => 6.5 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5.5 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0111_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 473 [champion_id] => 93 [display_name] => Depth Charge [unranked_description] => Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up and stuns all enemies it encounters while traveling and explodes on impact with the target. [ranked_description] => Nautilus fires a shockwave that chases an enemy champion. This deals {125/175/225} {0.4} magic damage to enemies it passes through and {200/325/450} {0.8} magic damage to its target, knocking each enemy hit into the air for 1 second before stunning them for {1/1.5/2} seconds. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 850 [range_rank_2] => 850 [range_rank_3] => 850 [range_rank_4] => 850 [range_rank_5] => 850 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0111_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2018-12-16 22:40:38 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 111 [mobafire_id] => 93 [name] => Nautilus [url] => nautilus [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 13 [rankings] => 67 [rankingsCount] => 39 [winRate] => 51 ) ) ) 1

Spells:

LoL Summoner Spell: Garrison

Garrison

LoL Summoner Spell: Ghost

Ghost

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Support Role
Ranked #13 in
Support Role
Win 51%
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Introduction To Foreveralone

Now this guide is my first, so some feed back would be nice.

I am a heavy tank player and must say that in my opinion that Nautilus does have the potential to be another great tank like Alistar the king of cc. The ammount of damage you can take and dish out the name Foreveralone becomes very clear. Since either you will have to be focused down and die while your team takes free kills like their own sale or your left standing over a field of corpses as the enemie scurry away.
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Items

Warden's mail
Now some of you may have seen the warden's mail and thought 'wtf?'. Well don't be worried their is reason for the madness, mainly dealing with persistant use of melee dpsers in Dominion. At the very start of the game this will make you a beast if used correctly with Titan's Wrath.

Nautilus' base stats mean then with this one item his physical defences will be almost a 100 and the passive slow on being attacked will usual proc more then you realise. So when taking top tower and you have a Jax or Wukong jump on your face thinking your going to be esier to take down then you actually are. Oh but whast this, now their in your team, slowed and usually stunned with Nautilus' passive to the spot. In other words dead meat and usually you can bait more then one of the enemie to make this mistake. Thus there is your top tower in the bag and a good bit of gold if your team knows what it is doing.

Treads
Now why rush your Treads? "ell there is always going to be cc involved somewhere and you don't want to be stuck in a pack of enemies stunned, while you should be rooting them for your team.

Hexdrinker
With this item I bet some of you have nevereven noticed it was there, but its a fun little item that will save you more then once in the game. Not only does it keep your auto attack high enough that people will not want to get hit but also adds resist which should push that state over the 100 as well by the time you can affort it.

Now these last few items are really for late game and can be changed up depending on what you need nas a team. I go for sheen because its good for after landing Dredge Line in both that it adds ap damage to the skill and then stacks with your passive first hit damage bonus. Gunblade is also their to keep your skills having impact enough to make you a threat not just for your cc. Also if fighting a champ in the middle of his minion wave the spell vamp you get form setting off Riptide can give you a surpising ammount of health.
League of Legends Build Guide Author AtrumLeo
AtrumLeo Nautilus Guide

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Nautilus Foreveralone