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Spells:
Flash
Smite
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Introduction to Nautilus and all his Glory
NOTE: THIS BUILD IS UNDER CONSTRUCTION, PLEASE NOTE REVISION IN YOUR COMMENTS.
Nautilus is a great tanky hybrid to have on your team because of his insane crowd control and great scaling with his abilities. Jungle Nautilus is a very strong gank because of his slows and his passive bonus makes it incredibly hard to get out of his gank once he hits the first Dredge Line. This build makes him able to absorb massive damage while still dealing out loads in his abilities and his basic attacks.
MARKS
I used cooldown reduction marks because Nautilus's abilities have incredibly high cooldowns and this helps for stronger ganks and ability spam.
SEALS
I used armor seals to help give you more early game ad durability for stronger ganks against ad carries.
GLYPHS
I used magic resist seals to give you better resistance against ap carries so their abilities do less against you.
QUINTS
I used health quints so that you get more health against everyone so you are more scary early game.
FAQ
Why not CDR items?
I didn't choose cooldown reduction items such as Nashor's Tooth because I believe that his cooldowns do not affect him as much when you get to late game team fights.
Your E is second to be levelled up for it's slow and damage, making ganks strong and countering melee enemies that focus you.
Lastly, your Q which will give enemies a hard time when they take a ton of damage as well as being pulled towards you.
Nautilus has a below average base movement speed which makes it so that getting away needs to be easier if you get caught out. If used correctly flash can give you an extra kill or deny the enemy a kill on you. Using flash in combo with Dredge line can give you great getaway skills.
Smite
This helps you clear jungle camps and gives you 10gp every time you smite. A must-have for a jungler.
PROS
- Very tanky
- Deals a lot of damage
- Has hard CC
- Once he's Dredge lined you you're pretty much dead
- Can be built to play any role (with pros and cons for each role)
- Hard to counter with a good team because of his hybrid hard CC build.
- Strong ganks and counter ganks with dredge line and his hard CC
- If played correctly early game he doesn't phase out for late game team fights, pushes and defences
- Hard to kill without getting caught out, even then if done well you can dredge line out of bad situations
CONS
- He's generally quite slow compared to other champions, but you can make up for it with a nicely placed Dredge line to terrain or an escaping champion.
- Relatively easy to dodge Dredge line, but once caught you're pretty much dead.
- Dredge line can't be cast over terrain which makes escapes very hard, but probable
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