Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.


x
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Nautilus Build Guide by RobTheAmazing

Nautilus - From Ocean to Jungle v1.2

Nautilus - From Ocean to Jungle v1.2

Updated on February 26, 2012
New Guide
Vote Vote
League of Legends Build Guide Author RobTheAmazing Build Guide By RobTheAmazing 2,568 Views 0 Comments
2,568 Views 0 Comments League of Legends Build Guide Author RobTheAmazing Nautilus Build Guide By RobTheAmazing Updated on February 26, 2012
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Introduction to Nautilus and all his Glory

NOTE: THIS BUILD IS UNDER CONSTRUCTION, PLEASE NOTE REVISION IN YOUR COMMENTS.


Nautilus is a great tanky hybrid to have on your team because of his insane crowd control and great scaling with his abilities. Jungle Nautilus is a very strong gank because of his slows and his passive bonus makes it incredibly hard to get out of his gank once he hits the first Dredge Line. This build makes him able to absorb massive damage while still dealing out loads in his abilities and his basic attacks.
Back to Top

Runes - Why I chose what I chose

The runes used in this build is mainly based around utility and overall durability for early game resistance.

MARKS
I used cooldown reduction marks because Nautilus's abilities have incredibly high cooldowns and this helps for stronger ganks and ability spam.

SEALS
I used armor seals to help give you more early game ad durability for stronger ganks against ad carries.

GLYPHS
I used magic resist seals to give you better resistance against ap carries so their abilities do less against you.

QUINTS
I used health quints so that you get more health against everyone so you are more scary early game.
Back to Top

Masteries - Why I played defensive

0-21-9 Masteries work great with Nautilus because he gets extra tankiness over his normal tankiness while giving him better mob resistance in the jungle so that he doesn't take as much of a beating from wolves and wraiths early game.
Back to Top

Items & FAQ

These items give you a great damage output while keeping up in good magic resist and armor and giving enemies trying to counter Nautilus the need to buy not only armor, but magic resist items also, reducing their item slots and how much damage they can do.

FAQ


Why not CDR items?
I didn't choose cooldown reduction items such as Nashor's Tooth because I believe that his cooldowns do not affect him as much when you get to late game team fights.
Back to Top

Skill Sequence - An explanation of what to max first, second, third and why

Levelling up your Shield first goes hand in hand early game ganks, also making enemies have to focus you to bring down your shield so you don't do as much damage from it, letting your carries devour the enemy team in the process.

Your E is second to be levelled up for it's slow and damage, making ganks strong and countering melee enemies that focus you.

Lastly, your Q which will give enemies a hard time when they take a ton of damage as well as being pulled towards you.
Back to Top

Summoner Spells - Why flash and smite?

Flash
Nautilus has a below average base movement speed which makes it so that getting away needs to be easier if you get caught out. If used correctly flash can give you an extra kill or deny the enemy a kill on you. Using flash in combo with Dredge line can give you great getaway skills.

Smite
This helps you clear jungle camps and gives you 10gp every time you smite. A must-have for a jungler.
Back to Top

Summary / TL;DR

Nautilus is an all-round great jungler with strong ganks early to late game and a good amount of health, armor and magic reist to make him a hard target to kill by any champion.
Back to Top

Jungling and the Jungle Route I take

The route I take for jungling is

Wolves -> Blue -> Wraiths -> Wolves -> Red -> Golems

This should give you a good level to take on any jungle camp and gank strongly
Back to Top

Pros / Cons

PROS

  • Very tanky
  • Deals a lot of damage
  • Has hard CC
  • Once he's Dredge lined you you're pretty much dead
  • Can be built to play any role (with pros and cons for each role)
  • Hard to counter with a good team because of his hybrid hard CC build.
  • Strong ganks and counter ganks with dredge line and his hard CC
  • If played correctly early game he doesn't phase out for late game team fights, pushes and defences
  • Hard to kill without getting caught out, even then if done well you can dredge line out of bad situations

CONS

  • He's generally quite slow compared to other champions, but you can make up for it with a nicely placed Dredge line to terrain or an escaping champion.
  • Relatively easy to dodge Dredge line, but once caught you're pretty much dead.
  • Dredge line can't be cast over terrain which makes escapes very hard, but probable
Back to Top

Situational Items / What to switch in cases of a fed X

If you're against fast/mobile players with low CC swap out Merc treads for boots of swiftness, this will make your low movement speed less of an issue if you get caught out or get focused in a team fight.
Back to Top

Team fights and how to set the up

When a team fight looks like it's about to happen, if you're confident that you have a strong team with a good carry and everyone is strong enough to fight you should initiate with dredge line. This should case the enemy team to focus you and will also pull out a major part of their team so they can be pulled apart one at a time (Just make sure you don't dredge line the tank, otherwise it would be pointless as he should be initiating for them). It doesn't matter if you become the focus of the battle, this is because you should be tanky enough for you to survive until their team gets torn apart by your team or at least get rid of their main damage dealers you are killing you. In times like these you should use your shield as a source of damage absorbtion rather than for damage like you would do when you initate a team fight.
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide