Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Smite
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
My Thoughts
The rune's I used allow Nautilus to jungle very easily, as well as provide an early tankiness for counter jungle's and early ganking.
I chose these marks because Nautilus's skill's are AP based. I found that it helped me do more damage, especially with Riptide and Depth Charge. I tried the armor pen marks but found the magic pen more useful overall.
The armor given from these seals allow me to run with a regrowth pendent which, in my opinion, puts me further on my build then say the cloth armor/5 potions combo. an alternative to these seals that I found useful were the flat health or health per level, though I found these a tad less effective.
I chose magic per level glyphs as apposed to flat MR glyphs because I found they were more useful in mid-end game. The resistance combined with the armor seals provide easy early ganking survivability and lane cover. An alternative could easily be the flat MR glyphs. I did try using AP glyphs, it provided me with slightly higher damage but, of course, made Nautilus more vulnerable to AP champs.
These quintessences I chose because of Nautilus's incredibly slow movement speed, they allow me to move from jungle mob to the next more efficiently and to cover lanes and gank with more ease. Alternatively i may suggest health quintessence or possibly AP quintessences if you feel you are needing that slight damage boost.





















I chose to keep my Titan's Wrath and Riptide at equal ranks till maxed out. I tried maxing each by level 9 on different occasions but, having a low amount of bonus AP, it felt that the untouched skill was lacking too badly.




I always start off with the blue buff, getting a leash is helpful but not required, if no leash is used you will be required to drink your potion during this encounter. After the golem I am level 2 and can easily handle wolves and wraith's. By the time i reach the golem's at the top (purple side) or bottom (blue side) my smite is usually up and I burn it on the larger of the 2 golem's. Once the golem's are taken care of I should now be at level 3 and have 1 point in Dredge Line, if one of our lanes requires a gank then you should easily be able to do so at this point. If no gank is required then I return to the wolves and work my way back up. This second round through though, if my health is above 3/4 and my smite is up I will take the red buff rather then going to the golem's. After the 2nd lap through I am usually level 5 (or very close) and have enough gold to upgrade my pendent to a philo stone and get reg/upgraded boots, depending on whether the gank was a success or not. After philo stone is bought you should not need the blue buff anymore so call out to your mid to come take it when he reappears. Continue on clearing the jungle and covering lanes/ ganking when possible.
I hope that this build works out for you as well as it has for me. I am a strong believer of "dont knock it till you've tried it" so please consider it before jumping to conclusions. This was my first full guide so pointers on the build, and how the guide has been laid out, are greatly appreciated. thanks for reading! =D
You must be logged in to comment. Please login or register.