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Nautilus Build Guide by PaMare

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League of Legends Build Guide Author PaMare

Nautilus, the Titan of the Depths

PaMare Last updated on March 24, 2012
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Support Role
Ranked #14 in
Support Role
Win 50%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 21

Strength of Spirit

Utility: 9

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Hello guys, I started making guides for League of Legends not so long ago and began being serious about it. The link listed above is my page which will be annoucing all guides i make, including champion and gameplay guides. I already posted one of my guides, so be sure to check it out, and let me know what you think.

Welcome to the League of Legends Champion Guide featuring Nautilus, the Titan of the Depths.

Nautilus is a beefy melee tank, adept at disrupting his enemies, initiating fights, and growing as a damage threat to all his opponents.

Additionally, his ability to jungle or fight in a variety of lanes makes him an excellent addition to any team.

- Lore
Once, Nautilus was a sailor commissioned by the Institute of War to explore the uncharted reaches of the Guardian’s Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of the ocean’s rich blue waves were replaced by a black, oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver’s suit and climbed over the ship’s rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pled for help, they wrenched his grip free of the rail. He tumbled to the ink, grabbing the anchor in futile desperation. As he sank, he could do nothing but watch as the dark outline of his ship faded away. Then everything went black.
When Nautilus awoke, he was something different. The great iron suit was now somehow part of him, he could not tell where it ended and he began. All the details of his memory were fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run – in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return. Terrified sailors who’d heard his tale directed Nautilus back to the Institute, but the summoners refused to relinquish the names of the others they commissioned. By then Nautilus had learned about the League of Legends and there he saw an opportunity to discover and punish those responsible for the time and life he lost.

"When lost in utter darkness, there is nothing left but forward."

- Classic Nautilus

- Abyssal Nautilus

= Nautilus Subterranean

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Pros / Cons


Has a ridiculous number of crowd control effects
Can do pretty significant damage if ignored
Can escape bad situations with Dredge Line


Does not scale well with attack speed
Has no inherent sustain, just a shield
Has very low base movement speed for a melee (300)

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For runes take armor penetration marks, armor seals, magic resist per level glyphs, and movement speed quintessences.

The goal here is to get very tanky while also dealing strong early game damage through Staggering Blow.

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Masteries are 0/21/9 focusing on being as tanky as possible plus movement speed and cooldown reduction.

If jungling, you want to make sure to grab reductions to minion damage and Bladed Armor in Defense, plus increased neutral buff duration in Utility.

0/21/9 provides an optimal blend of sustain and utility. The points in defense should be self evident. You have 3 spare points you can put into MR or CDR. I'm well aware that Nautilus' speed in the jungle is rather slow, but any points in offense won't help him much at all. Thus, the points in utility are more beneficial. Why MS over Mana regen? Because MS synthesizes well your role as an initiator and Nautilus already has high base mana regen.

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You want tankiness and cooldown reduction. Take Cloth Armorand five Health Potionsto jungle. Rush Philosoper's Stoneand Heart of Gold for gold income. Grab Ninja Tabior Mercury's Treadsas required and expand to Aegis of the Legion and Shurelya's Reverie. Counter your opposition with itemslike Frozen Heart, Force of Nature, and Locket of the Iron Solari.

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-Staggering Blow (passive): Nautilus' basic attacks deal bonus physical damage and immoblize his targets. This effect cannot happen more than once every few seconds on the same target.
Nautilus's basic attacks deal bonus damage and briefly root his target in place. Staggering Blow can only affect a single champion once every few seconds, but Nautilus can switch targets to hit multiple enemies in succession.

-Dredge Line (Q): Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 80/120/160/200/240 (+0.75) magic damage and stunning them briefly.If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50% ().
Sends out a skill shot nuke that stops on the first enemy or terrain it hits. Uppon hitting an enemy, it deals damage while both his target and Nautilus are pulled together. If Nautilus hits terrain instead, he is pulled to that locationand the cooldown is much lower. Dredge Line functions as a great initiation, mobility, and escape tool. Thankfully, it fills these roles quite well even with one point, so take a rank in Dredge Line early, bu max it last.

-Titan's Wrath (W): Nautilus surrounds himself with dark energies, shielding him from the next 80/130/180/230/280 plus 10% of his bonus health (+) damage for up to 10 seconds.While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target. The effect deals 30/60/90/120/150 (+0.4) magic damage over 2 seconds.
Places a damage-blocking shield on Nautilus for a few seconds. While the shield holds, Nautilus's basic attacks apply a large damage over time effects to his target and all surrounding enemies. Titan's Wrath deals the most damage of any of Nautilus's abilities as long as it holds, making him extremely scary if ignored. Beacuse of this damage, take it at level 1 when jungling, make sure to ake a second point early, and considermaxingit somwhere between levels 9 and 13.

-Riptide (E): Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+0.5) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time. A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
Explode the area around Nautilus in a growing ring, damaging and slowing enemies caught in these explosions. Enemies can be hit multiple times by these explosions but take reduced damage by the additional hits. The use of Riptide is great to damage and prevent the retreat of running enemies, espceially beacuse they'll run into the expanding explosions as they run. As his primary disruption tool, take a point early and consider maxing it somewhere between levels 9 and 13.

-Depth Charge (ultimate): Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225/0/0 (+) magic damage to enemies it passes through and knocks them into the air. The shockwave explodes upon hitting its target dealing 250/350/450/0/0 (+) magic damage, launching them into the air and stunning them for seconds.
Nautilus fires a shockwave that chases the targeted enemy. Any enemies hit by the shockwave as it travels are damaged and knocked up. Once the shockwave reaches its intended target, he takes even more damage and is also stunned. Generally, Nautilus will want to aim at a target far in the back to damage and disrupt the most enemies if possible. As with all ultimates, rank it up at level 6,11 and 16.

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Summoner Spells

For summoner spells, Smiteand Flashare great for jungling. When not jungling, sub out Smitefor Teleport.

Alternative choices: Exhaust , Heal , Ignite

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Nautilus is an exceptional ganking jungler, meaning that you should always look for lanes that you can gank.

When ganking if you can help it, save Dredge Line, so walk in and tag enemy with Riptide, Titan's Wrath, and Staggering Blow. If the enemy survives your combo tag him with Dredge Line into Staggering Blow.

If your opponents see you coming and run, it's okay to lead with Dredge Line. Head in and hit Riptide. Charge after them and tag enemy with Staggering Blow, making it an easy kill.

Nautilus has two potential starting paths. Those would be Wraiths, Red, Golems, Wraiths, Wolves, Blue. The other path would be Wolves, Blue, Wraiths, Red, Golems. You shouldn't look to gank until you have your Dredge Line as you have no way to actually prevent your opponents from simply walking away. Knowing when you want to start on your red vs starting on your blue is a nuance of jungling and knowing how the opposition's jungler will play. If you think they'll attempt to counter jungle you early, you should start on the wraiths.

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Team Work

In team fights, do everything you can to focus on squishy enemies near the back. Nautilus wants to absorb as much damage, while dealing as much damage and preventing as much damage as possible to your allies. You do this by being the first one in, throwing Depth Charge on the enemy team's carry and blowing Riptide to prevent anyone from getting your ranged DPS. Depending on the situation, you'll want to either Dredge Line the enemy team's bruisers or Dredge Line the enemy team's carries into bad positions.

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Tips & Tricks

Use your Dredge Line to close gaps and abuse the 50% cooldown reduction for hitting terrain to the max. You can throw it to a wall near a champion and then Dredge Line them again later.

Try to stack up the creeps in a way that your Titan's Wrath will hit all of them.

Dredge Line can be used to protect your carries as well as attack enemy carries. If you see your AD carry in trouble, just pull the enemy off him.

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Although Nautilus is a strong tank, He has a naturally low movement speed and long cooldown at early levels, Use this advantage to kite him or harras him in the early stages of the game.

Titan's Wrath has a very long CD time, especially early before Nautilus gets it to high levels and has more CDR. Try running out the clock on the ability, then hit him during the window.

Titan's Wrath can add up to significant damage over the course of a team fight. Consider diverting a couple of attacks to break the shield when you see him use it.
Dredge Line draws Nautilus to terrain, so when running from him, try and stay away from terrain, or a miss may still bring him closer.

In teamfight, Try to dodge Dredge Line to deny his chance to initiate a teamfight.
Stand on the ground when he uses his Depth Charge to prevent the extra magic damage the spell deals when it moves.

Counter Champions:, ,

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As shown throughout the guide, Nautilus is a monstrous champion that can ravage entire teams. While he does have some weaknesses, his tankiness and insane CC makes him a valuable asset to almost any team. Now that we've journeyed the depths of jungle Nautilus you are now ready to crush all of those in your path.

Thanks for tuning into the Nautilus Champion Guide. Please comment and don't forget to thumbs this up just above the guide!