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Spells:
Flash
Ghost
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
The new Fiddle isn't


Couple things to note: I'm assuming you are not new to Fiddlesticks, and you will be going BOT/Ganking in a 3v3 game.
(Recently updated on 1/24/12)
To simply put it, the more AP you have the more damage you do! The lower your cool down the faster you can spam out abilities. The key is to get
ASAP! Followed up by
. Getting these two are the glue to your build, you will find no problem shredding through people (aka melting fooz)! I broke down the steps of getting each piece individually since you might find you'll need that extra AP or Mana Regen sooner than waiting to buying it all in bulk.
You will also notice that you'll never have an issue with mana either! As a side note, I sometimes switch the
and the
depending if the other champs are starting to focus me sooner than expected (it's going to happen, it's just a matter of time).
One more thing, this build is relatively cheap compared to others. I was looking for a way to maximize my gold spending, since Fiddle is pretty horrible at farming. Also, it's proven fact that you have to get over 500 AP just to get the same amount of damage he used to do. No since in crying over spilled milk!


You will also notice that you'll never have an issue with mana either! As a side note, I sometimes switch the


One more thing, this build is relatively cheap compared to others. I was looking for a way to maximize my gold spending, since Fiddle is pretty horrible at farming. Also, it's proven fact that you have to get over 500 AP just to get the same amount of damage he used to do. No since in crying over spilled milk!
Picking Dark Wind
first is key to the early Gank! I have to admit, it's a little OP! It bounces 5 times between the 3 champs. Typically bouncing twice on 2 of them, if you are the initiator you'll be counting down the seconds of the next Dark Wind you can throw; getting two DW's in pretty much insures a kill or two! That's all before the minions spawn!
Early game strat: Dark Wind like it's going out of style! Aim for the squishy, rinse and repeat. You'll get minion kills and harass them like crazy! Drain is **** until you have 2 points into it. The first 5 points are crucial since you are pretty much setting up your skills to maximize your Ult's
effect! Ult + Fear + Drain = :( for the other team!
Once you have your
and
you'll be able to pull off the Fear
/ Drain
combo so quickly that people will start calling you names (the OP ones are my favorite).
It will also seem like your Ult
is always 20 seconds away from being ready! You're pretty much a walking bomb once getting your 2 main items!

Early game strat: Dark Wind like it's going out of style! Aim for the squishy, rinse and repeat. You'll get minion kills and harass them like crazy! Drain is **** until you have 2 points into it. The first 5 points are crucial since you are pretty much setting up your skills to maximize your Ult's

Once you have your




It will also seem like your Ult

Flash
is key to any Fiddle player. It's for EVERYTHING! My favorite is early game when ganking bot, when the other team is running away you flash and throw in that last Dark Wind
getting that extra kill or two.
I use Ghost
mainly due to Fiddle being pretty slow. It's often that you have to chase people down to Fear
to get in those free hits from Drain
(often killing them if they were running from you in the first place).
If you getting your *** WHOOPED, nothing gets you out of a jam faster than Flash+Ghost. NOTHING! Live to fight another day!


I use Ghost



If you getting your *** WHOOPED, nothing gets you out of a jam faster than Flash+Ghost. NOTHING! Live to fight another day!
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