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Fiddlesticks Build Guide by erickprime

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author erickprime

New 3v3 FIDDLE

erickprime Last updated on January 24, 2012
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Jungle Role
Ranked #63 in
Jungle Role
Win 47%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 20

Honor Guard

Defense: 0

Strength of Spirit

Utility: 10

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The new Fiddle isn't

Ok, since the new patch that nerfed Fiddle's Drainit pretty much changed the way I had to play with him. I had previously created another build, but I found that it's pretty much unusable since Drain was a great 1 point wonder (early). Now the new 1 point wonder is Dark Wind!

Couple things to note: I'm assuming you are not new to Fiddlesticks, and you will be going BOT/Ganking in a 3v3 game.

(Recently updated on 1/24/12)

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What's up with these Items?

To simply put it, the more AP you have the more damage you do! The lower your cool down the faster you can spam out abilities. The key is to getASAP! Followed up by. Getting these two are the glue to your build, you will find no problem shredding through people (aka melting fooz)! I broke down the steps of getting each piece individually since you might find you'll need that extra AP or Mana Regen sooner than waiting to buying it all in bulk.

You will also notice that you'll never have an issue with mana either! As a side note, I sometimes switch theand thedepending if the other champs are starting to focus me sooner than expected (it's going to happen, it's just a matter of time).

One more thing, this build is relatively cheap compared to others. I was looking for a way to maximize my gold spending, since Fiddle is pretty horrible at farming. Also, it's proven fact that you have to get over 500 AP just to get the same amount of damage he used to do. No since in crying over spilled milk!

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Picking Dark Windfirst is key to the early Gank! I have to admit, it's a little OP! It bounces 5 times between the 3 champs. Typically bouncing twice on 2 of them, if you are the initiator you'll be counting down the seconds of the next Dark Wind you can throw; getting two DW's in pretty much insures a kill or two! That's all before the minions spawn!

Early game strat: Dark Wind like it's going out of style! Aim for the squishy, rinse and repeat. You'll get minion kills and harass them like crazy! Drain is **** until you have 2 points into it. The first 5 points are crucial since you are pretty much setting up your skills to maximize your Ult'seffect! Ult + Fear + Drain = :( for the other team!

Once you have yourandyou'll be able to pull off the Fear/ Draincombo so quickly that people will start calling you names (the OP ones are my favorite).

It will also seem like your Ultis always 20 seconds away from being ready! You're pretty much a walking bomb once getting your 2 main items!

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Summoner Spells

Flashis key to any Fiddle player. It's for EVERYTHING! My favorite is early game when ganking bot, when the other team is running away you flash and throw in that last Dark Windgetting that extra kill or two.

I use Ghostmainly due to Fiddle being pretty slow. It's often that you have to chase people down to Fearto get in those free hits from Drain(often killing them if they were running from you in the first place).

If you getting your *** WHOOPED, nothing gets you out of a jam faster than Flash+Ghost. NOTHING! Live to fight another day!