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Spells:
Ignite
Flash
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
Introduction
Before you look at the masteries, runes, etc. and count the build out completely, keep scrolling, give the build a shot. If you've been playing Nidalee for some time like I have, you'll want to give AP a shot again (That spear connecting with an AD carry / support for a kill... priceless)
Unfortunately, this build may not do as well without runes and masteries required for a level 30, so keep that in mind if you're trying her without runes. They help tremendously early game and allow her to solo top very well against most common picks.
his mastery pages focuses on, again, mid-late game, with some added AD for early game farming or poking.
The bonuses:
+Increase to summoner spells (if you have it, otherwise spend this point on whatever you'd like)
+4 damage vs minions (last hitting)
+3 AD (last hitting + near negligible increase in poke)
+4% CDR (Why not? More for our next mastery bonus...)
+10% Mpen (Must-have)
+1 AP/lvl (To tack onto our runes. More beneficial then 4 points anywhere else at this point in the tree)
+5% total AP (uh.. yes)
+6% damage vs targets 40% health or lower (surprisingly good for Nidalee spears + Takedown)
+12 mana per level (not necessarily worthwhile, but needed for next mastery)
+3 mana regen per 5 seconds (Very helpful)
+1% movement speed (not extremely noticeable, but adds onto our quints and passive)
+buff duration (when you get a blue/red, you want it to last as long as possible.)
The bonuses:
+Increase to summoner spells (if you have it, otherwise spend this point on whatever you'd like)
+4 damage vs minions (last hitting)
+3 AD (last hitting + near negligible increase in poke)
+4% CDR (Why not? More for our next mastery bonus...)
+10% Mpen (Must-have)
+1 AP/lvl (To tack onto our runes. More beneficial then 4 points anywhere else at this point in the tree)
+5% total AP (uh.. yes)
+6% damage vs targets 40% health or lower (surprisingly good for Nidalee spears + Takedown)
+12 mana per level (not necessarily worthwhile, but needed for next mastery)
+3 mana regen per 5 seconds (Very helpful)
+1% movement speed (not extremely noticeable, but adds onto our quints and passive)
+buff duration (when you get a blue/red, you want it to last as long as possible.)
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