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Diana Build Guide by SrsBsns1338

No mercy for the guilty [Diana Guide]

No mercy for the guilty [Diana Guide]

Updated on August 11, 2012
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League of Legends Build Guide Author SrsBsns1338 Build Guide By SrsBsns1338 1,860 Views 0 Comments
1,860 Views 0 Comments League of Legends Build Guide Author SrsBsns1338 Diana Build Guide By SrsBsns1338 Updated on August 11, 2012
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Introduction

Welcome to the fastest way to build glass-cannon Diana with optimal results.
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Runes

Insight Marks: coupled with Sorcerer's Boots, you'll penetrate Mercury's Treads and deal some remarkable damage from early to mid-game.

Resilience Seals: reduces damage taken by ADC and minions/monsters/etc.. Another viable choice of Glyphs are Vitality (health per level) to give you a bigger pool of health to take damage, or ap runes.

Force Glyphs: Gain AP as you level, thus making it easier to clear creep waves for farming as well as add to your AoE damage in team fights. Other great choices are Warding, Shielding, Focus, and even flat ap runes.

Potency Quints: best runes for ap champs, especially for an ap assassin like Diana. Other viable choices are swiftness, transmutation, insight, force, flat health/armor/mr, and per-level health/armor/mr.
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Masteries

Full offense for ap assassin, speccing in everything related to ability power and damage.
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Items

The best AP items for an AP glass-cannon assassin in perfect descending order from highest AP ratios to lowest [see above items].

sorc boots = early game damage + helps penetrate merc treads]
Deathcap = 140AP + AP% [amplifies the rest of your ap from runes, masteries, and items]
Hourglass = 100AP [tanky-dps; amplified by deathcap]
Grail = 90AP [tanky-dps; amplified by deathcap]
Rylai = 80AP [tanky-dps; amplified by deathcap]
Void = anti-MR-stacker item
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Skill Sequence

NOTE: Predicting enemy required!
Wherever you think your target's going to move next, set your Q's orb there and activate.
If enemy moves into your Q, use R to close the gap, and then use your W. If in middle of crowd of enemies, use E [especially when enemy's using a channeling skill, when you take focus fire, or when you need to slow enemies so that your team can move in for fighting.

TL;DR: Q->R->auto-attack->W->auto-attack->E(as needed)->Q->R->auto-attack->until your target's dead.
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Summoner Spells

Flash is very versatile in that it can be used to escape or chase. You can flash through walls to prevent being chased and focused down. Anti-feeding tool, tbh.

Ignite: extra [true] damage, and prevents your target from out-sustaining/lifestealing all damage dealt by you and/or your teammates while killing you in a fight.

Ghost is also nice. It helps you chase and land more auto-attacks. You can't hop over walls with this spell, though.

Exhaust: great spell for reducing damage while reducing pressure placed on you by a harassing enemy champ. Can be used to chase or escape.

All other spells are okay, but just aren't as game-winning as the above spells listed/suggested, imho.
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Summary

Deal as much damage as possible. Go balls deep and win your games because you're Diana, the scorn of the moon. No mercy for the guilty!
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League of Legends Build Guide Author SrsBsns1338
SrsBsns1338 Diana Guide
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No mercy for the guilty [Diana Guide]

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