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Spells:
Ghost
Exhaust
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
For my masteries i take 21-0-9
Wow noob you take Archaic knowledge...
Archaic knowledge gives extra damage for your unspeakable horror (250 dmg at lvl 5)
i would rather have 15% magic pen then 2 extra dmg
Good hands... wow noob
good hands takes 6 seconds off for a 60 second death timer, which can save games, other hand preservance can only give 4% you may think its a lot but, a lvl 18 annie can barely get 1 hp every second from the mastery with 3 points in it
Wow noob you take Archaic knowledge...
Archaic knowledge gives extra damage for your unspeakable horror (250 dmg at lvl 5)
i would rather have 15% magic pen then 2 extra dmg
Good hands... wow noob
good hands takes 6 seconds off for a 60 second death timer, which can save games, other hand preservance can only give 4% you may think its a lot but, a lvl 18 annie can barely get 1 hp every second from the mastery with 3 points in it
Again this is for 3v3
i take ghost over flash and teleport because nocturne has great escaping abilities already and ghost can be used to chase or escape, flash isnt that good at chasing, while teleporting to your tower is around a 5 second walk, not worth it.
i take exhaust because its that needed spell before you get your frozen mallet
i take ghost over flash and teleport because nocturne has great escaping abilities already and ghost can be used to chase or escape, flash isnt that good at chasing, while teleporting to your tower is around a 5 second walk, not worth it.
i take exhaust because its that needed spell before you get your frozen mallet
The items:: i tend to rush this item for the lifesteal and the effect to farm faster with the extra 500 damage
: you can either have mercury for a heavy cc team, beserkers if your being fed beyond imagination, or even ninja tabi if their team is DPS (lulz for so many tryns)
: My friend said the stats need a buff, i agree, but then again, the active makes up for it, this active will give you that little boost to chase that highlander yi after you feared him
: without this item, i wouldnt even play nocturne, that 40% slow when your fearing assure they never get away (unless its yi) and that extra health so nocturne is no longer squishy
: It gives everything you need: speed, crit chance, and attack speed, nuff said
Your bread and butter,: this will make you look like tryn and be raged upon, doing around 500-1k crits
: you can either have mercury for a heavy cc team, beserkers if your being fed beyond imagination, or even ninja tabi if their team is DPS (lulz for so many tryns)
: My friend said the stats need a buff, i agree, but then again, the active makes up for it, this active will give you that little boost to chase that highlander yi after you feared him
: without this item, i wouldnt even play nocturne, that 40% slow when your fearing assure they never get away (unless its yi) and that extra health so nocturne is no longer squishy
: It gives everything you need: speed, crit chance, and attack speed, nuff said
Your bread and butter,: this will make you look like tryn and be raged upon, doing around 500-1k crits
i ALWAYS get myfirst for that needed 20% attack speed and the shield if they even TRY to harass me, people say OMG GETFIRST! Q doesn't really hit that much until lvl 3, and i intiate at lvl 4 which is when i get my fear. Once your level 6, let your tank initiate, they'll focus him,in and you'll just get a triple kill if you wanted.
1-4 Farm Farm Farm - your Vampiric Scepter and your passive makes your opponent waste mana for no reason
5-6 Start telling your teammate (or laning alone, yourself) that your going to intiate, head in with a Duskbringer and fear then while they just run run run, if they flash, ghost, if they exhaust you just back.
7-11 Time to start jungling, i haven't seen a guide that jungles AND lanes, anyway, you'll probably have that wriggles lantern you need to jungle with, if anyone overextends, just tell your teammate and ultimate their faces off
12-18 Stay as a team, go for carry, farm farm farm if the minions are destroying any towers
5-6 Start telling your teammate (or laning alone, yourself) that your going to intiate, head in with a Duskbringer and fear then while they just run run run, if they flash, ghost, if they exhaust you just back.
7-11 Time to start jungling, i haven't seen a guide that jungles AND lanes, anyway, you'll probably have that wriggles lantern you need to jungle with, if anyone overextends, just tell your teammate and ultimate their faces off
12-18 Stay as a team, go for carry, farm farm farm if the minions are destroying any towers
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