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Nocturne guide to Bloody Carry Assassin

Nocturne guide to Bloody Carry Assassin

Updated on March 19, 2011
7.7
30
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League of Legends Build Guide Author PrasH Build Guide By PrasH 30 15 187,484 Views 89 Comments
30 15 187,484 Views 89 Comments League of Legends Build Guide Author PrasH Build Guide By PrasH Updated on March 19, 2011
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Introduction

Well this is my Nocturne build i hope you like it and try it :)

You should realy try build before chosing to upvote or downvote it.

All things are EXPLAINED in it so plz read and try it before voting


Before Nocturne, people believed that dreams were figments of their imaginations, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on the Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.
Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don����¯�¿�½������¢������¯������¿������½������¯������¿������½t know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected the summoners subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person����¯�¿�½������¢������¯������¿������½������¯������¿������½s nightmare come to life. If this is true, they wonder, who is the dreamer?

����¯�¿�½������¢������¯������¿������½������¯������¿������½The darkness is closing in... it����¯�¿�½������¢������¯������¿������½������¯������¿������½s pitch black now... but I can still see him...����¯�¿�½������¢������¯������¿������½������¯������¿������½ ����¯�¿�½������¢������¯������¿������½������¯������¿������½- Kelvin Ma, patient #4236
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Runes

Greater Mark of Desolation - Armor penetration I think best runes for an AD champ
Greater Seal of Evasion - I prefer Dodge which is realy helpfull. But you can also try mana regen/lvl.
Greater Glyph of Focus - Coldown Reduction which I think helps. But you can also try magic resist/lvl if you want more survivability
Greater Quintessence of Fortitude - Flat HP runes which is the best for all champ. Gives you more advantage to survive on start and afterall just great
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Items

I start withBoots of Speed and3 health potions.

After getting 570 gold you can go back to getBerserker's Graves but if you can stand longer on your line you should wait till you get enough forThe Brutalizer.

Then getZeal for faster movement speed and attack speed.

When you gotYoumuss's Ghost Blade you are able to kill enemy on your own. Or when you got 2 many kills be4 or when enemy is lower level I guess you are able to solo even faster.

Now I like to gerVampiric Scepter for some more lifesteal to be longer on line.

Then finishPhantom Dancer from Zeal.

It's time to get some heavy damage so getB.F. Sword.

If you want you can build it faster toBloodthirster or toInfinity Edge

After getting all Damage items it's time to get some survival item.

GetGuardian Angel if they have AP/AD team

GetBanshee's Veil if they have more or stronger AP

GetThornmail if they have more or stronger AD
Get Madred's Bloodrazor if they have strong HP champions like Cho'Gath, Mundo, Shen, Rammus. It will help you a lot.


When you have all the item's you will be able to solo any champions ;)



In this situation I wennt Bloodrazor because they had champions with high HP and Banshee's Veil because 4 out of 5 enemies were AP
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Summoner Spells

Exhaust - Very handfull when going 1v1. I think best spell for him.

Flash - It will save you many times. Much better than ghost when you can flash through walls.
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Skills

-Duskbringer
(Active): Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions hit to also leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
Cooldown: 10 seconds.
Range: 1200.
Cost: 60 / 65 / 70 / 75 / 80 mana.
Physical Damage: 60 / 110 / 160 / 210 / 260 (+0.75 per bonus attack damage).
Movement Speed Bonus: 15 / 20 / 25 / 30 / 35 %.

Attack Damage Bonus: 20 / 30 / 40 / 50 / 60 .

Just absolutely great skill max it first.

-Shroud of Darkness
(Passive): Nocturne empowers his blades, passively gaining attack speed.
(Active): Nocturne creates a magical barrier for 2 seconds which blocks the next enemy spell. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
Cost: 50 mana.
Cooldown: 20 / 18 / 16 / 14 / 12 seconds.
Passive Attack Speed Bonus: 20 / 25 / 30 / 35 / 40 %.

Like I saw in other guides they like to max this skill after Duskbringer but I like to max Unspeakable Horror before it because it will help you more in early/mid game than this.

-Unspeakable Horror
(Active): Nocturne plants a nightmare into his target's mind, dealing magic damage over 2 seconds and fearing the target if they do not get out of 600 range of him for the full duration.
Range: 500.
Cost: 60 / 65 / 70 / 75 / 80 mana.
Cooldown: 15 / 14 / 13 / 12 / 11 seconds.
Total Magic Damage: 50 / 100 / 150 / 200 / 250 (+1.0 per ability power).

Fear Duration: 1 / 1.25 / 1.5 / 1.75 / 2 second(s).

Just great skill max it after Duskbringer it will help you a lot with 1v1.

-Paranoia
(Active): Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds, this includes champions, minions, wards and towers. He can then launch himself at a enemy champion with a large range. Deals physical damage on arrival.
Cost: 100 mana.
Range: 2000.
Cooldown: 160 / 130 / 100 seconds.
Physical Damage: 150 / 300 / 450 (+1.2 per bonus attack damage).
Range: 2500 / 3250 / 4000 .

Nothing to say about ulti. Just freaking awesome.
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Summary



Thx for reading the guide and trying it :)

I will try my best to keep This guide top
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