This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Nocturne Build Guide by Drizzle159
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
This guide will help you build a nocturne that can carry your team with some bulkiness as well.
If you disagree please read the entire guide. Also I am sorry for the lack of pictures as I do not know how to add them.
Please do not downrate the guide if you do not read the entire thing. If you do downvote it please give me a reason why and I will try to find an answer.
For Seals I use Greater seals of Resilience to help in that early game stage where Nocturne is quite squishy. You can also substitute them with Greater seal of Vitality.
For glyphs I take per level magic resist as they will surpass the flat runes at level 8. But you can substitute with the flat runes.
The masteries set up is focused on you being able to kill quickly and effieciently. I reccomend taking Ruinic affinity just so that your red and blue buffs are more effective and can be used while ganking in mid game. Just make sure that if one of your teamates is more suited to taking the buffs. LET THEM HAVE THEM. You could take the 9 points in Utility and put them into Defense, for more early game endurance.
At level 6. Unlock Noctunres Ultimate. Paranoia has ridiculous range and is perfect for killing that teemo thats running away with 500 MS and you cant catch up to him. BOOM hes dead. Never initiate with this skill as it has a lengthy cooldown and its better to initiate with duskbringer for the AD and MS.
Flash - In my opinion this is the most versatile Summoner spell as it can be used to flash over walls and escape death. It can also be used to flash into a fight and get closer but, i usually dont have to with Nocturnes speed boost from Duskbringer.
Ignite - Good for getting that kill that may have gotten away with that 50 health. Also good since it reduces healing so pop it when your using Unspeakable horror in a teamfight so their carry cant heal themselves.
Exhaust - SLOW THEM DOWN AND MAKE THEM USELESS. Always a good spell.
Ghost - Good for chasing but flash is better.
Heal - Good if your a beginner.
Smite - If youre jungling.
Teleport - Good if youre going solo top and dont want to lose a tower.
DON'T EVEN USE THEM. Ever
Cleanse - You have Shroud of Darkness and Banshees veil.
Revive - Long cooldown
Clarity - You wont need mana your AA based.
Promote - You arent a full tank. More of an offtank.