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Pantheon Build Guide by jrhawk42

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author jrhawk42

Nothing but a kill stealing SOB

jrhawk42 Last updated on April 13, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Intro To Pantheon

Pantheon's job is two-fold. His primary job is to contribute to the damage output on enemy champs. Pantheon isn't a good AD carry so be careful trying to play him as such. His secondary roll is to stop kiting in team fights. His stun and ability to finish off low health enemies makes him great for this. Also Yi, and Pantheon have the highest base movespeed in the game so chasing down unbuffed champs is easier. Due to some passive skills it's really easy for Pantheon to steal kills which will in turn piss off your team. If you feel you're hogging all the kills it's best to hold off on obvious kills to let your teammates get some gold.

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Aegis Protection

After attacking or casting spells 4 times, Pantheon will block the next normal attack that deals more than 40 damage to him.

This can be brutal against AD champs, and useful in tower dives. On the downside it's hard to predict what will hit your first and what will do the most damage.

Spear Shot

Pantheon hurls his spear at an opponent dealing physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health.
-Cost: 45 mana
-Cooldown: 4 seconds
-Range: 600
Physical Damage: 65 / 105 / 145 / 185 / 225 (+1.4 per bonus attack damage)
Critical Damage: 97.5 / 157.5 / 217.5 / 277.5 / 337.5 (+2.1 per bonus attack damage)

Spear shot tends to be Pantheon's bread and butter skill. While there are several skill shots do more damage this is a guaranteed hit, and fairly spam-able.

Aegis Of Zeonia

Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them for 1 second. Pantheon will also instantly refresh his Aegis Protection.
Cost: 55 mana
Range: 600
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Magic Damage: 50 / 75 / 100 / 125 / 150 (+1.0 per ability power)

Aegis of Zeonia is basically how you stop kiting. The stun isn't very long, but if they're low on health it should be enough to get the kill.

Heartseeker Strike

Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals physical damage, and they deal double damage to champions.
Passive: Certain Death
Pantheon's autoattacks gain 100% critical strike chance against targets whose current health is below 15% of their max health.

Range: 600
Cost: 45 / 50 / 55 / 60 / 65 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Physical Damage Per Strike: 13 / 23 / 33 / 43 / 53 (+0.6 per bonus attack damage)
Maximum Physical Damage: 39 / 69 / 99 / 129 / 159 (+1.8 per bonus attack damage)

Great to use right after your Zeonia jump followed by a spear. You should be looking at about 1000 damage at full strength before armor is factored in.

Grand Skyfall

Pantheon gathers his strength channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds.
Cost: 125 mana
Range to Center of AoE: 5500
Radius of AoE: 1000 (estimate)
Cooldown: 150 / 135 / 120 seconds
Magic Damage: 400 / 700 / 1000 (+1.0 per ability power)

Grand Skyfall is a very dangerous skill for the enemy and you. Since it's got a long channel, and a 2 second warning for the enemy team you have to be able to predict what everybody is going to do. If you jump into a fight w/ 2 or more enemies, and your team kites you're dead. If the battle moves you could easily miss hitting anybody. Still a successful Skyfall can turn the tide of battle to your favor.

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Starting Items

Building Pantheon is kinda tricky. Despite Skyfall, and Zeonia scaling of AP you don't really want any AP items. Pantheon needs a lot of AD, but he's fairly squishy. Unlike most squishy champs he's got horrible escape skills.

Starting Items

Boots of Speed + Health Pots

Personally my favorite starting items for Pantheon. The extra mobility pretty much allows you to get your hits in and get out before taking any damage.

Long Sword + Health Pots

I'm not a big fan of the long sword. It seems that every time I start w/ the long sword I'm off to a slow start. Maybe others have better luck, and it's not like buying it's a waste since it'll build into many items for Pantheon.

Regrowth Pendant + Mana Pots

Good for a longer lane, but I miss a lot of last hits, and the health regen isn't quiet good enough defense.

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When it comes to boots there are pretty much 2 viable options.
Boots of Swiftness or Mercury's Treads

Personally I prefer Boots of Swiftness for chasing. The problem w/ Mercury's Treads is that once you've shed CC you're still running at the same speed as your opponent. So you need to rely on flash, ghost, or some other item. Also you can buy Eleisa's Miracle and have both.

Why not buy:
Pantheon can use the attack speed for his passive, but since most AD champs stack attack speed also you're gonna lose that battle.

The time it takes to get Enhanced Movement 5 is just too long. You'll want your speed in battle not out of it.

Pantheon's skills are at a pretty good CD as they are.

Not a tank, and even tanks don't get ninja tabi.

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Early Game items

I tend to save the B.F. Sword for late game, but it doesn't hurt to get it when you can afford it.

If you think you're going to have a great game there's nothing better than the Sword of the Occult.

If you want to spam a lot then this is going to help.

Plenty of health, and damage, and builds into Frozen Mallet, but risky for an early game buy.

Very popular w/ Pantheon, but I don't really like it. Never seen a difference when using it, and if you don't build Youmuu's Ghostblade it's useless.

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Mid Game items

When building Atmogs it's good to skip early game items, and go straight to building Warmogs.

Will really help you dominate mid game w/out the expense of late game items.

If you're gonna build it build it mid game.

Mid game you should start looking at your defensive choices.

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Late Game Items

For when you need to slow down kiters.

When the respawn counter gets high enough this could be a game saver.

I just can't justify Armor pen until after everybody has bought defensive items.

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Situation Buys

Good for health tanks.

Good against casters... or it'll at least make them waste some spell on you.

It's tough for me to say buy this cause really you only use AD, and movement. 4k for that is pretty pricey.

Spearshot, and Heartseeker strike don't get the 50% crit bonus making it a auto-attack only bonus so this makes it a fairly expensive item for just 80 extra AD.

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Don't Buy

While Bloodthirster seems like a good item it doesn't Life Steal from any of your skills. Since you auto-attack infrequently in team fights you don't get the health you think you should. Basically this makes Bloodthirster just an overpriced piece of farm equipment.

Better than Bloodthirster, but still you're not getting the health back you need for the cost.

Basically stay away from any Life Steal/Spell Vamp items. Also don't buy a ton of Critical Strike, or Attack Speed items. You're not an AD carry don't buy like one. Focus on damage.

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Runes and Masteries

I like having extra movement speed, but just about anything AD, or defensive based is a step in the right direction.

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It's temping to spam Heartseeker strike to clear minions, but watch your mana. Most importantly pay attention to enemy locations when pushing. Pantheon has very few escape skills, and is a pretty easy gank when out numbered. If you can't see 4 guys on the map assume they are coming for you.

If you can take out a creepwave using just Heartseeker strike then you're doing good.

Solo fights:
1v1 Pantheon can hold his own, but he's got a general lack of sustainability, and bad escape skills. Basically once you've committed to a fight you probably won't get away. Try and focus on enemies who will more likely run from you than try to go toe to toe.

Team Fights.
Pretty much never initiate a team fight. Initiating pretty much means focus, and you have too little defense, too little sustain, and too little escape. In team fights it's best off to not even be seen. Once the battle starts come in from the side, or use Skyfall to decimate the enemy.

Skill combos when fighting.

Most Pantheon's go w/ W,E,Q repeating as the skills cooldown. Depending on the fight you probably don't want to use W until the enemy tries to kite.

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Tips/Notes/Other stuff

Aegis of Zeonia refreshes Aegis Protection so if timed right you can avoid 2 turret shots.

Pantheon can select a target for Aegis of Zeonia while in Grand Skyfall.
Myrmidon Pantheon - 520RP
Ruthless Pantheon - 520RP
Perseus Pantheon - 975
The Perseus Pantheon skin was a bit of a controversy since it has been given away to players that haven't logged in for a while.
Full Metal Pantheon - 975RP
Full Metal Pantheon was given away during a G4/X-Play Facebook and Twitter event, with a limited number of skin codes released.