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Spells:
Ignite
Flash
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
An Icy Introduction

Hello and Welcome
This is my first guide so please enjoy and tell me how I did :)!

Visionary:Passive
- After 7 autoattacks, Nunu's next spell will have no cost.
This ability will allow Nunu to be able to use his abilities without mana at times so you don't have to keep going back for mana as much.

Consume:Active
-Nunu's Yeti takes a bite out of target enemy minion or neutral monster, dealing true damage to it and restoring Nunu's health.
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
True Damage: 400 / 525 / 650 / 775 / 900
Health Restored: 125 / 180 / 235 / 290 / 345 (+1.0 per ability power)
Cost: 60 mana
Range: 125
With consume this allows Nunu to be a good Jungler but I personally prefer to lane Nunu because of ganking takes care of all the gold issues.

Blood Boil
- Invigorates an allied unit by heating their blood, increasing their attack speed and movement speed for 15 seconds. If cast on an ally, Nunu also gains the effect of Blood Boil.
Attack Speed: 25 / 35 / 45 / 55 / 65 %
Movement Speed: 11 / 12 / 13 / 14 / 15 %
Cost: 50 mana
Cooldown: 15 seconds
Range: 700
With this move its always the best to target another player in your lane if there is one if your not soloing if you are soloing just do Alt-W to so you don't have to target yourself to save time.

Ice Blast
-Nunu throws a ball of ice at an enemy unit, dealing magic damage and slowing their movement speed by a percentage and attack speed by 25% for 4 seconds.
Cost: 75 / 85 / 95 / 105 / 115 mana
Magic Damage: 85 / 130 / 175 / 225 / 275 (+1.0 per ability power)
Slow: 20 / 30 / 40 / 50 / 60 %
Cooldown: 6 seconds
Range: 550
With Ice Blast, because of all the ability power that I said was a good idea to get well this is one of the reasons since the more ability power you have the better this spell will do and thats a great burning gank spell right here with the slow added too it.

Absolute Zero
-Nunu starts channeling and begins to sap a large area around him of heat, slowing all nearby enemies movement speed by 50% and attack speed by 25%. After channeling for 3 seconds, he deals massive damage to all enemies caught in the area. It can be canceled early for less damage.
Cooldown: 150 / 120 / 90 seconds
Magic Damage: 625 / 875 / 1125 (+2.5 per ability power)
Cost: 150 mana
Radius of AoE: 575
With your Ultimate in your hands is your greatest spell for killing your enemy so you have to make sure you time it just right so you can cause the most damage with it possible

Greater Mark of Insight x9
-With this rune will help with your abilities deal more damage during the game and this rune is more effective to use than Greater Mark of Potency since this will cause more damage because of the greater Magic Penetration.

Greater Seal of Replenishment x9
-With this rune will allow you to regen more mana if your having problems with mana regen, if you are not you can use Greater Seal of Potency instead.

Greater Glyph of Potency x9
-With more ability power from this rune will allow you to be a greater effect during the early game and be able to defeat your enemies more easily and get the upper hand early game.

Greater Quintessence of Force x3
-With more ability power late game can also help that is why my quintessences are taking care of late game while my potency takes care of early game.
Beginning Items


Early Game (boots)


Early Game


Mid Game






End Game















If you for some reason solo top while both teams have a jungler in place make sure you try to play as offensively as possible if your going against another melee, if your going against a range try acting like your going to kill them as a taunt to allow you the upper hand in any battle.
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