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Olaf Build Guide by DXNinjaXO

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League of Legends Build Guide Author DXNinjaXO

Olaf Jungle Guide - FUS ROH DAH!

DXNinjaXO Last updated on March 31, 2012
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Top Lane
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Hello this is DXNinjaXO and I'm bringing my style of Olaf to light because I have played Olaf for a very long time and I enjoy playing him very much. He is best played in the jungle because of mana problems in lane. Some people may say when you solo top you max E. It costs too much health early game though so we can't really do that. I'd just like to say thank you for reading this and comment with suggestions if you have any.

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I take flat ad Marks and quints for the fastest jungling possible. This lets you hit very quickly because of your passive while doing mass damage per hit. Also makes your ganks better because your axe becomes more deadly. Take flat armor to take a lot less creep damage and take magic resist per level because you level quickly when jungling olaf and it gives you very nice defense against enemy casters.
Some other runes you could take are flat armor pen marks and quints or take a mix of 3 armor pen marks 6 physical damage marks. Armor seals still and same glyphs too. For quints you can take 1 ad quint and w/e other quints you like. i sometimes take movement speed for faster jungling and better early level ganks.
It really helps to take lifesteal quints sometimes and just low health jungle because its faster and i guarantee that you won't be extremely low like other things. Again the ones up top are what i prefer.

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I like to take offensive for some nice faster jungling earlier. Olaf can be the 2nd fastest to the fastest jungler in the game (next to shyvana). The Armor pen is nice too because you don't take any in runes. The lifesteal is perfect for his W. It's like getting a second level W at lvl 2 without the dmg or spell vamp. Defensive are also nice but you should go 9/21/0 taking points in veteran's scars, initiator, and enlightenment along with the ones i put in already.

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Incoming wall of text that you don't need to read but can if you're extremely confused:
I'll explain some of my choices more in-depth. Doran's blade start is a start i have been using on most junglers recently because it gives hp, 10 ad, and 3% lifesteal. Put that on Olaf and you have 15% lifesteal with your W on and 27 when you have wriggles because of the mastery which is great! If you're not expecting a leash or expecting to be counter jungled because with all those hp pots it makes sure that your jungle is healthier and you can survive their ad's in a level one teamfight because auto attacks>spells at lvl 1 unless its like casseo who has spam of like 100 dmg every 2-3 seconds. You can b as soon as you have enough for your boots but i like to go as long as i can and get a madreds as well. Another plus about buying cloth armor first is that you can b without 1350 gold and only 1050 which is nice because they let you jungle longer and healthier anyway which means more ganks. The ganks may not be as efficient but there are more of them. Then b and get wriggles as fast as you can for dragon control. After that get merc treads because that is an extremely nice item on him because you barely get touched by cc cause they think your ult is up and you have merc treads even if it isn't. Or if they do fire it at you it doesnt matter because you have your ult and merc treads, duh. After that, as i you don't already have enough damage and tankiness, you grab warmog's and get giants belt first because it makes you tankier and deal even more damage because of your W. Get atmas after or negatron cloak before that if their magic is too strong as you need more defense from them. After the atmas buy a banshees veil preferably or a quicksilver sash if their CC or DoT is too much i.e they ignite you to get those last ticks of hp of you and you just sash it away. Now you build situationally. If they're extremely fed you buy the defense to their main damage. Fed vayne+gp=thornmail. Fed spellcasters=FoN. If you are extremely fed then you can get a bloodthirster to stay ahead of the game and keep killing them. Guardian angel if you feel like you are being focused down too quickly and dying in fights, grab a GA to come back and go hero mode on their ***. Buy a Last Whisper if the amount of armor they have built is too stronk for your true damage. Youmuus is a special case. I barely ever buy this but when i do, its because i've built a brutalizer or avarice blade early. Now i get these maybe 1/50 games because A.(1337 weapon) because you need even more damage and want to lol at people when your axe does 1/4 of their hp and you can spam it every 2 seconds. B. You're not getting enough farm and get an avarice for the gp/10. eventually you can sell wriggle's to buy something else that's more situational but its hard to get to that point.

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Item build

start with:Without a leash go with:
On your first B you should buy+ or depending on your gold. Then finish your and rush after that you should get a then and .

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Summoner Spells

and are the most optimal summoner spells on jungle olaf.

Ghost is one of my favourite summoner spells on Olaf. You can ghost right into the fight and ult when they start ccing you. You instantly become extremely fast, hard to catch, and can tear right into their carries. Smite because your jungling duh. And don't give me any of that no smite jungle ****. Smite is the most useful summoner spell on a jungler(helps you secure baron, dragon, buffs, and jungle faster).
Flash is also very viable instead of ghost because it helps you get out of jungle gank situations or gives you that extra little burst to throw an axe and get a kill. Very useful for jumping walls too.

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Passive: Berserker's Rage
For each 1% of health missing, Olaf's attack speed is increased by 1%.

Let's you jungle extremely fast early game while late game it lets you dive into a whole enemy team and come out fighting because of lifesteal.

Olaf throws an axe to a target location, dealing 50 / 90 / 130 / 170 / 210 physical damage plus 50% of his attack damage to units it passes through and slowing them by 16 / 22 / 28 / 34 / 40% for 2.5 seconds.

If Olaf picks up the axe, the ability's cooldown is reduced by 6 seconds.

Cost 55 / 60 / 65 / 70 / 75mana
Range 1000


Helps you jungle fast and is your only gank tool. Sad to say, olaf is not the greatest ganker compared with people like shaco but if you get good with this skill, you can gank extremely well. I can recall countless times where i pick up kills or slow someone about to get away with this. Also ALWAYS and i repeat ALWAYS remember to pick it up in the jungle. Without it your dps is extremely decreased.

W:Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 7 / 14 / 21 / 28 / 35 base damage plus 1% of his max health. While active, Olaf gains 9 / 12 / 15 / 18 / 21% lifesteal and spell vamp.

Cost 40 / 45 / 50 / 55 / 60mana
Range 700


This is why olaf is probably one of the best 1v1's and lures in the game. If you come accross an enemy jungler, and you start duking it out. He'll either get you down lower first or you'll get him down. If it's the first one, you just hit W and R (if you have it) and laugh as you hit them like twice per second lifestealing all your health back.

E: Reckless Swing
Olaf deals 100 / 160 / 220 / 280 / 340 true damage to his target and inflicts 40 / 64 / 88 / 112 / 136 true damage to himself.

Cost none
Range 325


This is one of the best skills in the game because it is true damage. True damage in LoL is damage that can't be negated at all so that makes it extremely dangerous. At lvl 13 you are dealing 340 true damage every 5-6 seconds. That is really good, especially on somebody like an alistar with his ult up. I laugh so hard when alistars ult against me cause i just spam E and their health disintegrates.

Active: For 5 / 6.5 / 8 seconds, Olaf is immune to disables and reduces incoming damage by 20 / 30 / 40.

Passive: Olaf has 10 / 20 / 30 increased armor penetration.

Cost 100 / 75 / 50mana
Range 400


This skill should probably be renamed "FUS RO DAH!" because it gives you the strength of dragons to be able to charge through people collecting no cc at all and wrecking them. It lasts for 8 seconds which is pretty nice comboed with ghost and/or youmuus ghostblade. The passive is something i love as well because you can build no armor pen and still have 36 flat + 10% armor pen late game. Penetrating roughly half of the enemies armour (assuming its someone who hasn't built armor cause they will have 60-80 armor late game)

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Skill Sequence

Max Q first, better ganks, better dps, better damage. Max E second, great true damage, take nothing to your health because you already have warmogs and lifesteal. W last because its most beneficial to take 1 level on it, because let's be honest, it scales through levels pretty ****pily compared to his other skills.

Your combo should be something like Q-E-R-W-Q-E then just repeat without R.

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The main reason i love playing olaf. He tears through the jungle with tons of farm and a few nice ganks along the way. The only cons about olaf's jungle are that he has to be low health early to jungle and he has one gank tool, but people like shyvana pull it off with no gank tools so it's k. Follow stonewall008's jungle video because its really good and lets you jungle quickly. So after watching that it should give you all the basics of what your route is. Feel free to gank after red buff or keep jungling, its really up to you.

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Early Game

Olaf just farms in the jungle here and pushes lanes. Normally if you get fed, it's here. He really dishes out tough damage with his spamming Q's and strong auto attacks to squishies and tanks. Try not to use too much mana unless you have blue. It takes too much mana out of him which is why i jungle him. Gank when lanes are extended and otherwise farm up :D

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Mid Game

Teamfight time? It depends on your game. it could just be farm time or push time. But in teamfights your main goal is to try and kill or damage the enemy carries badly and then the supports. That should be done fairly quickly. Then you move on to killing their tanks w/ your godly spammable true damage. Wonderful!

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Late Game

You probably shouldnt reach late game but if you do, Olaf can dish out some insane damage or can tank a hell of a lot late game. He really scales like that although his Q doesn't unless you're stacking AD. Anways, you basically wanna have baron control here, push alot, teamfight well and win the game. basic enough.

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Thanks for reading this far, again, comment, rate, and i love suggestions. Hope this helps you and i wasn't too boring to read about. Thanks!