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woops u r right for some reason i was thinking of his passive where its by % lost my bad don't know why i got that mixed up
Happens to the best mate. :D
Either im misunderstanding you, or something.
You write that " Tough It Out does work with health but having more doesn't mean it will give more of a boost because its by % of max health" Right? If i have 2000 and 1 % 2000 is what? 20? That + an extra 20 att dmg and if i have 4000 hp that means its + an extra 40 att dmg.
woops u r right for some reason i was thinking of his passive where its by % lost my bad don't know why i got that mixed up
great build just wanted to say that Tough It Out does work with health but having more doesn't mean it will give more of a boost because its by % of max health but its still good to have more to give u more health between % for speed
Either im misunderstanding you, or something.
You write that " Tough It Out does work with health but having more doesn't mean it will give more of a boost because its by % of max health" Right? If i have 2000 and 1 % 2000 is what? 20? That + an extra 20 att dmg and if i have 4000 hp that means its + an extra 40 att dmg.
In your laning guide,
You take 21/9/0, Greater Mark of Desolation and Greater Quintessence of Attack Damage. Then, however, you max Reckless Swing. Doesn't this seem a bit controversial? The type of playstyle that maxing Reckless Swing leads to is an Undertow> Reckless Swing short burst of damage, then a retreat. The fact you're leading the Masteries and Runes you are seems to me like you want to turn Olaf into a skirmisher who sticks around smashing on autoattacks. While this is, of course, strong, many champions like Renekton, Riven or Irelia can juke you short of these, and then you end up only being able to get off that original Undertow> Reckless Swing anyway. This is, I know, a little long-winded, but wouldn't it be much more sensible to go for defensive Marks and Quintessences rather than offensive ones? Wouldn't it be much more effective to go 0/21/9? This way, you're packing in a ton of armor and magic resistance while still maintaining this huge amount of damage on Reckless Swing which is - as your main source of damage, since you are maxing it - true damage and does not take off of AD or ArP.
That's all I wanted to say. :)
If you would be kind enough to reply back and correct me, or even make this modification to your guide, I'd be happy to hit +1.
The masteries, skills and runes have been picked so that it fits my playstyle. What i tend to do is, as soon as the enemy minions is pushing and is on my side of the lane, i of course farm but i also harass the enemy big time with Reckless Swing, afterwards i farm to get my HP up. Because of the low CD on this i do this every time, so as soon as they get low, i can go for that kill. And this i haven't had the same succes with 0/21/9 and with defensive runes.
You take 21/9/0, Greater Mark of Desolation and Greater Quintessence of Attack Damage. Then, however, you max Reckless Swing. Doesn't this seem a bit controversial? The type of playstyle that maxing Reckless Swing leads to is an Undertow> Reckless Swing short burst of damage, then a retreat. The fact you're leading the Masteries and Runes you are seems to me like you want to turn Olaf into a skirmisher who sticks around smashing on autoattacks. While this is, of course, strong, many champions like Renekton, Riven or Irelia can juke you short of these, and then you end up only being able to get off that original Undertow> Reckless Swing anyway. This is, I know, a little long-winded, but wouldn't it be much more sensible to go for defensive Marks and Quintessences rather than offensive ones? Wouldn't it be much more effective to go 0/21/9? This way, you're packing in a ton of armor and magic resistance while still maintaining this huge amount of damage on Reckless Swing which is - as your main source of damage, since you are maxing it - true damage and does not take off of AD or ArP.
That's all I wanted to say. :)
If you would be kind enough to reply back and correct me, or even make this modification to your guide, I'd be happy to hit +1.
Anyways it also helps you maintain sustainability even if you use Reckless Swing as it damages yourself aswell.
Pretty casual and brief but a good guide overall.
But the thing is, I don't think Wriggle's Lantern is such a great choice for Lanelaf.
It's more of an item for Junglaf, not lanelaf IMO. It's a great item, even on lanelaf, but I believe that Olaf has a FAIRLY low sustain in lane early-game(Even though the base stats provide fair amount of HP), and such take priority of Phage and frozen mallet.
While I main Junglaf, I still like Olaf as a whole, and often play Lanelaf aswell, and I personally find rushing FM first would give me more sustain, able to remain in the field, yet deal damage from my Undertow and Reckless Swing (scales to health), which would have a more beneficial outcome.
ANYWAYSSSSS, great guide therefore I shalt give you a +1.
Thanks for that detailed comment! :D
But the thing is, I don't think Wriggle's Lantern is such a great choice for Lanelaf.
It's more of an item for Junglaf, not lanelaf IMO. It's a great item, even on lanelaf, but I believe that Olaf has a FAIRLY low sustain in lane early-game(Even though the base stats provide fair amount of HP), and such take priority of Phage and frozen mallet.
While I main Junglaf, I still like Olaf as a whole, and often play Lanelaf aswell, and I personally find rushing FM first would give me more sustain, able to remain in the field, yet deal damage from my Undertow and Reckless Swing (scales to health), which would have a more beneficial outcome.
ANYWAYSSSSS, great guide therefore I shalt give you a +1.
:D