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Spells:
Ignite
Flash
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction
This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Rakkor. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish.
''I was hoping they had more reinforcements.'' - Pantheon, standing amidst the pieces of a brutalized Noxian battalion.
Okay, for runes I chose :
-Greater Quintessence of Strengt x3
-Greater Mark of Desolation x9
-Greater Seal of Resilience x9
-Greater Glyph of Warding x9
Why did I do that?
Well mostly I took the armor penetration and attack damage for domination over your foes , the armor and magic ressist so you can stand in the battle longer
-Greater Quintessence of Strengt x3
-Greater Mark of Desolation x9
-Greater Seal of Resilience x9
-Greater Glyph of Warding x9
Why did I do that?
Well mostly I took the armor penetration and attack damage for domination over your foes , the armor and magic ressist so you can stand in the battle longer
For items I chose :
-Berserker's Greaves - for movement speed and attack speed
-Sword of the Occult - because if you know how to play pantheon you will kill the enemys easily
and stack the full Sword of the Occult that will give you 100 attack damage and 15% movement speed
-Infinity Edge - Because of the nice damage that it has and the crit. rate that will be very usefull
-Phantom Dance - Becuase of Attack speed , Crit. rate and the movement speed (495 movement speed if you stacked full Sword of the Occult that will give you nice speed so the enemys can't escape from you)
-Frozen Mallet - Well this is used for 700 hit points and the slow unique ability that it has because even sometimes some enemys can escape with this there is no chance for them to escape
-The Bloodthirster - This is used for life steal so you can stand in the battle longer and for the nice damage that it has
So that's why I think this is the best build for ''Damage Pantheon''
-Berserker's Greaves - for movement speed and attack speed
-Sword of the Occult - because if you know how to play pantheon you will kill the enemys easily
and stack the full Sword of the Occult that will give you 100 attack damage and 15% movement speed
-Infinity Edge - Because of the nice damage that it has and the crit. rate that will be very usefull
-Phantom Dance - Becuase of Attack speed , Crit. rate and the movement speed (495 movement speed if you stacked full Sword of the Occult that will give you nice speed so the enemys can't escape from you)
-Frozen Mallet - Well this is used for 700 hit points and the slow unique ability that it has because even sometimes some enemys can escape with this there is no chance for them to escape
-The Bloodthirster - This is used for life steal so you can stand in the battle longer and for the nice damage that it has
So that's why I think this is the best build for ''Damage Pantheon''
Most of people ask me why did I take
*****Aegis of Zeonia - Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.
Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (+1) magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection.
Cost
70 Mana
Range
600 ****
as first skill and not Spear shot , so I took it because of the fights that mostly happen early game so I can stun the target and hit him while he is stunned and than I get ****Aegis Protection - After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.**** Because of the skill Aegis of Zeonia after you use the skill you get Aegis Protection which will block your next incoming attack than I take
****Heartseeker Strike - Pantheon focuses and unleashes 5 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.
Passive: Pantheon's basic attacks and Spear Shot gain 100% critical strike chance against targets below 15% health.
Active: Pantheon focuses and deals 3 swift strikes in front of him for 13/23/33/43/53 (+ ) physical damage per strike. Deals double damage to champions.
Cost
45/50/55/60/65 Mana
Range
400 ***********
I take it second because of the nice damage and because most battles are held close combat and this is the perfect skill for close combat damage
And at level 3 I take
***Spear Shot - Pantheon hurls his spear at an opponent, dealing damage.
Pantheon hurls his spear at an opponent, dealing 65/105/145/185/225 (+ ) physical damage.
Cost
45 Mana
Range
600 ***
So when they're at low health I just throw the spear at them and its always critical when the enemy has hp lower tha 15% so its 1 shot kill and there is no escapeing it
Than I max Heartseeker Strike first , the Aegis of Zeonia second and escape 1 hit kill Spear shot last
*****Aegis of Zeonia - Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.
Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (+1) magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection.
Cost
70 Mana
Range
600 ****
as first skill and not Spear shot , so I took it because of the fights that mostly happen early game so I can stun the target and hit him while he is stunned and than I get ****Aegis Protection - After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.**** Because of the skill Aegis of Zeonia after you use the skill you get Aegis Protection which will block your next incoming attack than I take
****Heartseeker Strike - Pantheon focuses and unleashes 5 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.
Passive: Pantheon's basic attacks and Spear Shot gain 100% critical strike chance against targets below 15% health.
Active: Pantheon focuses and deals 3 swift strikes in front of him for 13/23/33/43/53 (+ ) physical damage per strike. Deals double damage to champions.
Cost
45/50/55/60/65 Mana
Range
400 ***********
I take it second because of the nice damage and because most battles are held close combat and this is the perfect skill for close combat damage
And at level 3 I take
***Spear Shot - Pantheon hurls his spear at an opponent, dealing damage.
Pantheon hurls his spear at an opponent, dealing 65/105/145/185/225 (+ ) physical damage.
Cost
45 Mana
Range
600 ***
So when they're at low health I just throw the spear at them and its always critical when the enemy has hp lower tha 15% so its 1 shot kill and there is no escapeing it
Than I max Heartseeker Strike first , the Aegis of Zeonia second and escape 1 hit kill Spear shot last
Summoner Spells I take are Ignite and Flash ... Why?
***Flash - Teleports your Champion to target nearby location under your mouse cursor. (level 12 account level needed to use it ) (265 cooldown)
This skill is used for teleporthing to finish an enemy or when you're out-numbered to escape
***Ignite - dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%. (level 8 account level needed to use it) (180 cooldown)
You all know what its used for ... well I'll say anyways
The summoner spell Ignite is used to finish an enemy off while he is at low health and is about to escape
***Flash - Teleports your Champion to target nearby location under your mouse cursor. (level 12 account level needed to use it ) (265 cooldown)
This skill is used for teleporthing to finish an enemy or when you're out-numbered to escape
***Ignite - dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%. (level 8 account level needed to use it) (180 cooldown)
You all know what its used for ... well I'll say anyways
The summoner spell Ignite is used to finish an enemy off while he is at low health and is about to escape
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