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Pantheon Build Guide by 2Hard2Fall

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League of Legends Build Guide Author 2Hard2Fall

Pantheon Build

2Hard2Fall Last updated on December 10, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Far above the clouds on Mount Targon resides a stalwart tribe of people known as the Rakkor who still revere combat and war as ultimate artforms. They remember the Rune Wars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Rakkor warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon.

This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Rakkor. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish.

''I was hoping they had more reinforcements.'' - Pantheon, standing amidst the pieces of a brutalized Noxian battalion.

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Okay, for runes I chose :
-Greater Quintessence of Strengt x3
-Greater Mark of Desolation x9
-Greater Seal of Resilience x9
-Greater Glyph of Warding x9
Why did I do that?
Well mostly I took the armor penetration and attack damage for domination over your foes , the armor and magic ressist so you can stand in the battle longer

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I took the 21 , 9 , 0 build mainly for the great damage that pantheon has as most peoplea like to play with him more ''tanky'' , but I like to play him as Assasin what he really is....

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For items I chose :
-Berserker's Greaves - for movement speed and attack speed
-Sword of the Occult - because if you know how to play pantheon you will kill the enemys easily
and stack the full Sword of the Occult that will give you 100 attack damage and 15% movement speed
-Infinity Edge - Because of the nice damage that it has and the crit. rate that will be very usefull
-Phantom Dance - Becuase of Attack speed , Crit. rate and the movement speed (495 movement speed if you stacked full Sword of the Occult that will give you nice speed so the enemys can't escape from you)
-Frozen Mallet - Well this is used for 700 hit points and the slow unique ability that it has because even sometimes some enemys can escape with this there is no chance for them to escape
-The Bloodthirster - This is used for life steal so you can stand in the battle longer and for the nice damage that it has

So that's why I think this is the best build for ''Damage Pantheon''

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Skill Sequence

Most of people ask me why did I take

*****Aegis of Zeonia - Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.
Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (+1) magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection.

70 Mana
600 ****

as first skill and not Spear shot , so I took it because of the fights that mostly happen early game so I can stun the target and hit him while he is stunned and than I get ****Aegis Protection - After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.**** Because of the skill Aegis of Zeonia after you use the skill you get Aegis Protection which will block your next incoming attack than I take

****Heartseeker Strike - Pantheon focuses and unleashes 5 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.
Passive: Pantheon's basic attacks and Spear Shot gain 100% critical strike chance against targets below 15% health.

Active: Pantheon focuses and deals 3 swift strikes in front of him for 13/23/33/43/53 (+ ) physical damage per strike. Deals double damage to champions.

45/50/55/60/65 Mana
400 ***********

I take it second because of the nice damage and because most battles are held close combat and this is the perfect skill for close combat damage

And at level 3 I take

***Spear Shot - Pantheon hurls his spear at an opponent, dealing damage.
Pantheon hurls his spear at an opponent, dealing 65/105/145/185/225 (+ ) physical damage.

45 Mana
600 ***

So when they're at low health I just throw the spear at them and its always critical when the enemy has hp lower tha 15% so its 1 shot kill and there is no escapeing it

Than I max Heartseeker Strike first , the Aegis of Zeonia second and escape 1 hit kill Spear shot last

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Summoner Spells

Summoner Spells I take are Ignite and Flash ... Why?

***Flash - Teleports your Champion to target nearby location under your mouse cursor. (level 12 account level needed to use it ) (265 cooldown)

This skill is used for teleporthing to finish an enemy or when you're out-numbered to escape

***Ignite - dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%. (level 8 account level needed to use it) (180 cooldown)

You all know what its used for ... well I'll say anyways
The summoner spell Ignite is used to finish an enemy off while he is at low health and is about to escape