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Spells:
Exhaust
Flash
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction
Going back to the core item build, I would like to stress the impportance of manamune. Although I do hold off on it as long as possible to max out the passive for my tear to make the manamune effect even better. Although The lack of AD early game is kinda dissapointing, once you get your manamune you will probably go from around 98 to 130-140. Your AD will go up once agin to around 205 with yuour atma's depending on your level. If your getting the kills and farming right you should get to your atma's at lvl 14-15. When you get your frozen mallet you will also see a boost in damage which, considering you're probably lvl 18, will boost you upwards of 240-250. If you add in A hexdrinker your up and around 280. At think point you should be able to Skyfall on any one person and nuke them to the ground, or if not chase and continue nuking when your cooldowns are ready.
But for over all laning play in the beginning you have to either choose to be aggressive or defensive. This can be influenced by others especially if the enemy is being really aggressive. If you are getting pushed back by an aggressive bunch then sit back and last hit with you spearshot and try not to engage the enemy with a spear unless you are confident that they cannot hit you back, such as an enemy panth using his spear on a minion, he can no longer hit you back if you throw a spear at him.
On the contrary, if you want to be aggressive you can hid in a bush and only come out to throw a spear and run back in before they can target you. Or you can stay in lane normally last hitting minions while zoning the other team with your spear.
Going along with map awareness is the extreme responsibility of either supporting your teamates or cleaning up stragglers. If your teamates are in a winning teamfight and people are already running, ult in behind them cutting off their escape point. Ulting in jungles are pretty risky though since their are alot of paths they can take, so ulting close to their wall and waiting nearby the entrances can be a useful trick as long as the other team is either accounted or or dead. Nothing is worse than ulting down on a patch of ground only to find out that there are more champs there than you thought. Back to map awareness, you need to always be watching the mini map for these kind of situations. You can even ult ahead of a running teammate enough so that her pursuer or pursuers walk into the ult as they are chasing your comrade. Then depending on how many there are you can turn and fight or you can run out of there.
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